User blog comment:Pufflesrcute/Massive Jam Components Template/@comment-3060206-20140702035755

The reason Mega Mash got one big template was because it was an actual Flash game with multiple sub-games inside it. On the other hand, the Nitrome Jam is not an actual "game" that fits within the characteristics of previous Nitrome releases. More specifically, it is an event that involved multiple developers participating who didn't necessarily come from or were connected to Nitrome.

So in that sense, a template like this would be too overwhelming for navigation, like trying to combine all components within the Mobile games together. If we did this for one Jam event, we would be doing it for all future Jams as well. What if next year's Jam has double the participants? That would be almost sixty games under one gargantuan template.

Mega Mash is one definite game, with an absolute number of seven sub-games. The Jam, however, is an ongoing event. The number of games will fluctuate, and we need to prepare for the "worst case" scenario. One big template for all Jam games is not the solution, sorry.