User:Random-storykeeper/Icebreaker iOS

These sections from Icebreaker: A Viking Voyage, will either be split into their own articles or added to the article later on, in a different section.

Level creation
Nitrome revealed in Update 6 on the Ice Breaker iOS website that levels for the game were created in three steps. Step 1: Nitrome first thinks of a puzzle for the level. After that, they make the necessary parts of the level using the only the objects necessary for the puzzle ("bare minimum of purely functional objects and elements" ) Step 2: Nitrome adds the coins and treasure chests in the level, adding them in challenging spots. This step sometimes involves changing certain parts of the level or adding new sections Step 3: Nitrome adds decorations and non-interactive art to the level, ranging from simply buildings in the background to enormous trees

Genres
Branches in paths have levels which usually are of different genres, but all revolve around a type of element. This is so that if the player finds one path difficult, they can take another, easier path. This has been done to give players freedom so that if one player is stuck on one path they can play the level of another path. Nitrome has stated that by diversifying the map, they could "cater to as wide an audience as possible".