User blog comment:Random-storykeeper/Improving Unity browser games/@comment-4652747-20150922025821

I agree with this a lot... I was just thinking how nice it would be to select levels on the map screen in Green Ninja with spacebar while I was playing it the other day... Also it feels weird navigating levels with arrow keys where the screen abruptly snaps to the next level. An animation there to smooth it out would make scrolling levels seem a lot less jarring to me.

With resolution I also agree, the pixel art is so pretty and having even slight jaggedness just makes it look so much worse to look at. This has been an issue for pretty much all the Unity games I can remember for mobile save maybe Endless Doves, which kinda originated on browser anyway.

I think another issue is Nitrome's desire to innovate in mobile games, especially in terms of controls. They seem to always be trying to really take advantage of mobile and have the games control organically, which I really enjoy on mobile, but it doesn't work out too well on PC sometimes (in particular Cooped Up was so much worse on PC and Platform Panic's platforming felt a lot easier and felt like it had less weight to it). Nitrome can't take full advantage of PC and mobile at the same time and while I'm glad their PC ports exist, the subtle things that are off in the transition from mobile add up and make the games feel like lesser versions on browser.