Published:Weapons (Tower Fortress)

A list of all weapons in Tower Fortress.

Game information
Weapons are a core mechanic of Tower Fortress, giving the player various advantages depending on the situation. They are always found in chests throughout the levels, and have a limited amount of ammo each. Any newly picked-up weapon will replace the player's current one until it runs out, at which point the player will go back to the default gun. Upgrades such as Gun Boost, Piercer and Overheat directly affect the gun's properties and damage, while upgrades such as Killshot, Big Mags, Full Service and Reshaper affect the player's ammo. Some suits such as Recoil, Mrs. T, Shotgun, McGee, Boomer, Seeker, Swordsman each have a unique default weapon.

Weapon properties
Sara's weapons have a a few varying properties, which are listed in the table bellow:
 * Ammo: The weapon's default ammo when picked up.
 * Damage: The default damage output of one shot, which can be superior to the damage of one bullet as some weapons fire multiple bullets per shots.
 * Range: The approximate range of the weapon. One unit represents one in-game tile.
 * Frequency: How many times the weapon can be fired in one second.
 * DpS: Damage per Second, the weapon's maximum damage output per second.
 * Total Damage: The total damage fired by emptying a weapon's ammo.
 * Firing: Weather the fire button can be held down for continuous fire, or has to be tapped for each shot.
 * Piercing: Weather or not bullets will go through enemies after damaging them.
 * Spectral: Weather or not bullets are blocked by obstacles such as walls.