Skywire 2

Skywire 2, the sequel to Skywire, is a game by Nitrome. In Skywire 2, the player controls a cable car and tries to safely carry three passengers to the station, avoiding toy animals such as parrots and turtles. The game can optionally be played with two players.

Objective
The objective of each level of Skywire is to get to the station at the end of each level while keeping at least one passenger in the cable car. More points are awarded for faster completion and surviving passengers.

1-Player
The player moves the cable car to the end of the station.

2-Player
Same as 1-player, except that the screen is split in half. Different players' cable cars are completely independent of each other on the skywire, although they can see the other player's progress by a "ghost car" on their track.

Player
The player controls a cable car, and can choose a color - red, orange, yellow, green, blue, purple, pink, silver, rainbow (finish all Skywire 2 levels), and flashing (finish all Skywire levels, after Skywire 2 levels). Two players are allowed to pick the same color.

Levels
Levels in Skywire 2 are not given names.

01
The skywire travels in three large loops to the station. Geese heads rotate around the centers of the loops, pink and red. One loop has two geese, the next has one, and the third has four. At the end is a straight line to the station, which is also patrolled by two rotating geese.

02
Here, the skywire goes in straight lines, horizontally and diagonally. Camels are placed along the track, whose humps bounce up and down. Some have two humps, and others have three. Also, perched on the track are parrots which only fly out of the way for about a second if the cable car comes close.

03
In level 3, the skywire uses winding turns to get to the end. Gradually its curves lead down to the station. Birds are above the skywire at certain points, which drop bombs. Rhinoceroses are standing on patches of grass. When the cable car comes near them, rhinoceroses charge at the player. The danger in this level is that two of the birds drop bombs which will hit the cable car if the player just speeds.

04
In this level, the skywire goes up and down diagonally with very long parts. Pandas with parachutes descend from the sky. After three and a half down-and-up sequences, the cable car reaches the station.

05
This level's skywire curves in different directions to the end. Along the way, the player must dodge kangaroos whose joeys jump out of their pouches. They rarely hit, but sometimes on a downward slope the joeys happen to hit the cable car.

06
In level 6, the skywire goes mostly in straight lines, slowly downward near the sea and back to the middle, to meet the station. On the skywire, dangers are snakes. The snakes come out of the pots when the cable car comes close, and if the player just speeds they will be hit by the snakes. At the bottom is an octopus that jumps out of the water. There is a shortcut in this level - at one point, there is a line where part of the track falls off after a while of staying on it. If the player lets the cable car stay there, when the track falls the skywire will land on a piece of track closer to the station.

07
Level 7's skywire track turns left and right to reach the station, at the top-right. Along the way are moles that go in and out of reach of the cable car. Parrots are also on the track, and bomb-dropping birds are also here. Here, parts of the track do not connect, so the player has to accelerate enough to get to the next part.

08
Here in level 8, the skywire loops in five circles or parts of circles. In the circles are peacocks whose tails spin around until a certain time, when they fan out their tails that extend to half of the circle. Also near the track are bombing birds.

09
In the ninth level, first the track winds up and down, which makes the player lose control of their speed. Unfortunately, parrots stand at the top of the curves, so the player must control his or her speed. Next, the trail goes up and down with bigger curves, and now there are giraffes whose heads and necks pop out of boxes. Finally, the player must go underwater and go through circular chains of snakes, which have two openings. After going underwater, coming up for air, and coming down again, finally the cable car comes up and reaches the station.

Skull (10)
Level number ten is shown as a skull on the level menu, because it contains a boss. The track winds around a large turtle, and goes underwater. The track is designed so that part of the time it is safe, but other times it is unsafe. After going around the turtle, the track finishes at the station, which is right above the beginning point.

11
Level 11 is a level of many different features. First is a loop with a jumping frog in the middle, and the loop's track ends midair at the end so the skywire car jumps to the next piece of track. Immediately after the jump is a pop-out giraffe, and loop with a two rotating geese heads in the center. Next is a slope with two pop-out giraffes and after that is a jump to another track, which is easy to reach. Finally the track winds over another jumping frog and reaches the station.

12
The skywire travels around islands with crabs on them, which move to the sides of the islands and snap their pincers. There are in total six crabs. In this level, the track goes up and down in small amounts that cause the skywire car to accelerate. Therefore, holding down the accelerate button without regard to the crabs will cause a quick death.

13
Level 13, a difficult level, features a track that goes in two circles and then the station. First is a row of three pop-out giraffes. Next are two rotating goose heads. At the bottom is a jumping frog. Throughout the level is a flying elephant that follows the player.

14
The skywire here progresses so that it touches several rotating geese heads. In total, there are geese head axises.

15
Here, the skywire first breaks off near the station, needing the player to jump. Above is a rotating goose head and then another jump with two rotating geese heads. Next the track becomes fragile so they fall off under the pull of a skywire car for more than a second. It loops around a goose head. The track stays fragile until it becomes stable, over two mole heads. Finally, the track becomes fragile again. It loops over a kangaroo and joey and leads to the station.

16
First, the skywire loops over two jumping frogs. Then it goes underwater, over an orca, another frog, and a swimming piranha. Back over the water, the track goes over the two frogs again twice. It goes back into the water, again over the previous frog and orca to the left. It goes out of the water to a space in the track that leads to another part of the track, which is over the two frogs. The track curves around another jumping frog and goes underwater again. It goes through the swimming range of two piranhas underwater. At the end, the track goes over an orca and to the station.

17
Level 17's skywire goes in many, many loops, of which all of the track is fragile until the end. At the end of the track, the track becomes sturdy and straight with a jump. It goes over an orca. Among the track are many, many bomb-dropping birds, and at one point, mole heads. In this level, many shortcuts can be taken to quickly get to the end of the track, which is below the rest of the track.

18
This level has several rotating snake chains and hippopotamus heads. It is rather short. All of the rotating snake chains are the same, with two openings, but there are both big and small hippopotamus heads.

19
First, the skywire is straight and there is a gorilla hanging on the track. Below the track is a parrot, which comes up if approached slowly. The gorilla moves its arms off the track one by one, with a large range. There is another gorilla, with a robotic arm and face. The skywire goes into the field of a rotating geese head and then loops around a small island, with the parrot from the beginning on top of the loop. The skywire then goes back into the field of the same rotating goose head. Finally, there is another gorilla on the track, two rotating geese heads, and the skywire reaches the station.

Skull (20)
In this level there is a boss. It is a large vulture that follows the skywire car as it progresses in the level, starting at the top. First there is a nest and a row of eggs, in which only two have baby vultures that pop out. Next the track goes down and into the hit field of two small flying vultures which go back and forth and a baby vulture that pops out of a half-open egg shell. Next is another baby vulture popping out of a shell and another small flying vulture. There is another nest of eggs, where 3 vultures pop out. There is another flying vulture and two egg vultures. On an island next to the track there is a walking small vulture with an egg on its head. There are two more egg vultures and two more flying vultures. At last, the track goes down and over a nest of eggs, where 2 more vultures pop out. After the nest, the skywire reaches the station.

21
In the final ten levels, the background and scenery change to a dark purple and black place with streetlights on some islands, with volcanoes and clouds in the background.

Quickly after the level starts, the first part of the skywire track is fragile and goes over a camel with three humps. The skywire progresses down to the left, through a chain of bees, and around a rotating geese head. The track goes back to the bees, which go in a line positioned just below the track, so that they will hit the skywire. There are spaces between them, but they go slowly. The slow speed of the bees creates problems as there is a camel with two humps under the track. The track becomes fragile, so the car falls to the next part of the track, which goes over the camel. Finally, the track goes up through the bees to the right, and loops upwards. At the top of the loop there is a swinging chain of monkeys. At the end of the loop there is a mole head and then the skywire goes to the station.

22
A short but hard level, this level mostly takes place underwater. First the track goes down underwater vertically, in the field of three different piranhas. Next the track goes diagonally upwards to the right, in the fields of the three same piranhas. Near the surface and below the track is a blowfish which becomes big and then small, every second. It is a danger at the part of the skywire which is over the blowfish. The track goes back down, in the field of just one piranha. Then the track goes up and down in hills, in the field of a piranha. Next is another piranha and another blowfish, and then the track goes up above water. The skywire then goes underwater again and in the field of a piranha swimming just below the track, like the bees in level 21. Finally, the skywire goes up and in the field of another piranha, above water, and to the station.

23
First, the track goes down to the right. There are 3 bomb-dropping birds and then a break in the skywire. The track then goes up through 2 goose heads. There is then another goose head, then a break and a curve around a 4-geese head. At the top of the curve is a parrot. Going down, there is a goose head from before and another hill with another parrot. There are two former goose heads and a break in the track. Near the end is a hill with a break in the middle. Finally is the last parrot, and the station.

24
At the beginning are two hopping frogs, and then the track goes down into the field of two goose heads. Underwater, there is a piranha swimming back and forth, an orca under part of the track, and a crab on an island next to the track, The track goes out of water into the field of a goose head, and then to the right and back underwater. There are two piranhas and at the bottom there is a curve with a frog under the bottom. The skywire goes back up, next to the same crab and a same piranha, and out of water. It crosses through the same goose head. Finally, there are two more goose heads. At the end of the track are two frogs and another goose head, then the station.

25
The track goes straight to the right. Hanging onto the track is a gorilla, different from the other gorillas in that each time it goes off and back on, it moves slightly to the right. The track curves down through a swiming chain of monkeys. Next there are two more regular gorillas, and another curve down with swinging monkeys. Finally there is another straight line with another moving gorilla, and then the station.

Enemies
This list is incomplete.


 * Rotating Birds
 * Red Rotating Birds
 * Camels
 * Parrots
 * Seagulls
 * Long Seagulls
 * Rhinos
 * Pandas
 * Half-Robotic Pandas
 * Robotic Pandas
 * Kangaroos
 * Cobras
 * Octopuses
 * Peacocks
 * Giraffe-in-the-Box
 * Snakes


 * Sea Turtle   BOSS
 * Frogs
 * Crabs
 * Elephants
 * Gophers
 * Piranhas
 * Orcas
 * Hippos
 * Vulture that is a boss that flies down through the level
 * Bees that fly in a line with small openings between them
 * Blowfish (cameo from Aquanaut ) that will puff up under water
 * Monkeys that swing left to right
 * Ducks that swim on top of the water and dive down when the cable car go's underneath it
 * Crocodile (dragon? dinosaur?) (head only) it is attached to the skywire and if it touches you it's game over
 * Bats that are attached to the skywire, which appear at the start and poof into dust at the end of the track
 * Flies (similar to flies in Pest Control ) that fly in a semicircle
 * Whales that shoot up a spout of water
 * Baby Vultures that hop out of eggs at the cable car or they can just fly
 * Squirrels (From Chick Flick) that bounce a chick up and down
 * Hedgehog (from Roly Poly) that shoots spikes

Player 1

 * Accelerate/Move Forward: Up Arrow Key [[Image:Arrow_key_up.PNG]]
 * Brake/Move Backwards: Down Arrow Key [[Image:Arrow_key_down.PNG]]

Player 2

 * Accelerate/Move Forward: W Key W
 * Brake/Move Backwards: S Key S

Scores
A player's score is the number of time units (start with 999) multiplied by the number of passengers still on the cable car. This is totaled up every level, but when the player loses three passengers, the score is reset to zero.

The high score lists shows the top 100 scores.

Trivia

 * The mole enemy is also an enemy in Off the Rails.
 * Two of the many passengers are the green and blue Trolls from Square Meal.
 * There are two passengers that look simalar to the Vikings from the later game Ice Breaker.
 * The Puffer Fish is an enemy from Aquanaut.