Interactive objects (8bit Doves)

Below is a list of all interactive objects in the game 8bit Doves.

Boost tiles
Boost tiles are an interactive object in 8bit Doves and serve the purpose of speeding up the player, leaving the Flying man in danger of crashing and allowing him to complete sections faster.

Appearance
Boost tiles are transparent clouds with small rays inside them.

Game information
Boost tiles first appear on the game's last level pack Nightmare, specifically on level 3-1. If the Flying man touches a boost tile, he will be boosted for a few seconds leaving a cloud-like trail, before returning to its normal speed. This sudden change of speed can be dangerous to the player as some sections are full of these, which means that the player must tap quickly left and right to survive in small passages.

Keys
Keys are an interactive object in 8bit Doves and serve the purpose of unlocking gates in levels.

Appearance
Unlike keys from other games, these keys look like modern keys that shine every few seconds.

Game information
They first appear on level 7 of Deep Sleep and then they reappear on level 5 and 9 of Nightmare. They are usually placed in large empty rooms that are protected by some hazard. After being collected, they start following the Flying man like a dove, having to be taken back to the locked gate. When reaching the locked gate, the key will automatically move to the lock, unlocking the gate and allowing access to a new section of the level. There can be one or two in a single level.

Wind tiles
Wind tiles are an interactive object in 8bit Doves and serve the purpose of moving the Flying man in a certain direction.

Appearance
Wind tiles appears as a zig zag line moving and pointing to the direction it takes the player.

Game information
Wind tiles first appear on level 3 of the game's last level pack Nightmare. They direct the player to a specific direction, changing the way the Flying man controls. They can appear directing either to the right or up.