Gun (Nitrome Must Die)

The Gun is the weapon used by the player in Nitrome Must Die. Justin Bennet and Austin Carter find them in a trash can outside Nitrome Towers, and use them throughout the game. The Gun appears to have a handle, a rectangular top, and three pink bottom rectangles. The Gun is used by the player to kill enemies and protect themselves from them. Various crates containing new weapons can be picked up, some which specialize in different areas of battle. The player cannot at all drop the gun, only when the player dies is the gun dropped. Employees also use the same types of Guns.

Guns
Below is a list of guns. All Guns serve as an upgrade for the player's gun so they can fire the bullets for contained in that upgrade. Guns appear in creates, and are spawned on usually random places in the level. When a gun is obtained, that weapon will overwrite the player's previous gun. Ammo will be loaded for the gun. Each gun has a different amount of ammo, and will not turn all the ammo for the previous gun into ammo for the current gun. Some types of Guns can harm the player, and some can push the player back when fired. If the player dies in a level with a gun, they will restart it with the ammo they had when they were killed, except in boss battles where they will have the gun reloaded with the maximum amount of ammo it can hold.

Picking up a crate that contains a weapon the player already has will not lower there current ammo, but add ammo to there weapon. On some levels a Roulette Crate is spawned. The Roulette Crate is a crate that goes through all the weapons in the game. Touching it will give the player the weapon that was on it at the time it was touched. It is spawned multiple times in levels which it is spawned.

Overheat
Overheat is the unofficial name of the secondary function for the player's guns activated when they run out of ammo. When the player depletes there current supply of ammunition, Overheat will activate. When Overheat is active, the player will fire little pebble sized objects from the top of the gun. These pebbles deal very little damage, and can be fired out quickly. Unlike other weapons, the pebble like objects will not be shot horizontally, but when shot fall to the ground and roll a little before stopping, allowing the player to create a little group of pebbles that will damage enemies.

The pebbles also push enemies back a bit, allowing the player to stay in one place and shoot. In some cases, Overheat is better than some weapons in some situations. Overheat cannot be obtained in crate form, and is only activated when the player depletes all there ammo. The player will opt out of Overheat when another weapon is obtained. Overheat's obtained weapon icon is s a red circle with a line going down the middle of it.

Shot Gun
Shot Gun is one of the many guns in Nitrome Must Die, and one of the more common of the many. Shot Gun fires 5 bullets simultaneously, the bullets being on a random order. Shot Gun can deal a lot of damage to enemies, as most of the bullets are in a cluster going foreword. The sound of the gun being reloaded is heard after the shots are fired. The Shot Gun takes longer to reload than other weapons; this can be a problem in a situation when the player needs a fast firing weapon. The Shot Gun when obtained gives the player 25 ammo, each shot subtracting only 1 ammo, even though 5 bullets are fired.

Pistol
The Pistol is one of the many guns in Nitrome Must Die, and is one of the more common of the many guns. It fires a single shot, and can be used to make a line of bullets. The gun is a good all round weapon, as it can't hurt the player nor cause recoil, pushing the player back. The player will start a level with it if they start the game and begin to play. The gun starts at 200 ammo, subtracting 1 ammo per bullet.

Machine Gun
Machine Gun is one of many guns in Nitrome Must Die, and one of the more common ones. The Machine Gun can fire bullets very fast, faster than the Pistol. The Machine Gun's bullets deal more damage, and make the sound of the Gun from Graveyard Shift. Unfortunately, the Machine Gun offers recoil damage per shot, which can possibly push the player off platforms. The Machine Gun when obtained has a starting ammo of i50, subtracting 1 ammo per bullet.

Sucker Punch
Sucker Punch is one of the many weapons in Nitrome Must Die. It appears as a boxing glove on sucker, which when fired punches out. when fired, if close enough to an enemy the Glove will go through it and deal damage. If to far away, it will hit the enemy, pushing them back and dealing damage, although the damage is not as much as the damage inflicted if it goes through them. The Weapon is good for combat in groups of enemies, ans it can deal a lot of damage.. The gun starts with 25 ammo, subtracting 1 ammo per punch.

Chisel
Chisel is a weapon of Nitrome Must Die. It shoots a little driller that appears as a purple sphere with a drill head, face, and legs, being based of Chiseler from the Chisel Series. When shot it will fall to the ground, walk a bit then drill through the ground. The driller will drill through all the platforms underneath it, hurting enemies it touches, stopping when it reaches the bottom of the level. It is not a very good weapon, as it can only hurt enemies directly underneath it, and it doesn't do this immediately. It starts with 20 ammo, and allows multiple drillers to be shot.

Mini Gun
Mini Gun is one of the several guns in Nitrome Must Die. The Mini Gun fires bullets bigger than bullets from the Pistol and Machine Gun, much bigger than the ones from Overheat. The bullets from the gun are fired in a wave pattern, each bullet being fired lower or higher than the previous one. The Mini Gun has a higher recoil, pushing the player back farther than the Machine Gun. The Mini Gun has a special function that allows the bullets to be fired much faster, unofficially called Automatic Mode.

This mode is activated when the player hold the fire button for a second, and makes all the fired bullets bigger, but consumes more ammo as more bullets are fired. The Mini Gun is good in situations with enemies advancing towards the player, as it can make short work of them. The Mini Gun is better than the Machine Gun, but appears not as often.

Boomerang
Boomerang is a weapon in Nitrome Must Die. When fired, it shoots a little boomerang that will move in mid air hurting any enemy in its reach, then move back to the player who shot it. Only one Boomerang can be fired by the player. The player can cause the Boomerang to hit higher enemies by jumping, or lower enemies farther away by moving down, as the Boomerang will always be horizontally in front of the player. It starts with 20 ammo, subtracting 1 per boomerang shoot.

Glitch
There is a glitch that the sound of the Boomerang moving will be heard throughout the level of the game, only stopping if the player quits the game. Turning the Music or Sound Effects (Fx) does not turn it off.

BC Arrow
The Bow Contest Arrow (BC Arrow as abbreviated) is a gun from the game B.C. Bow Contest. When fired the Arrow will go in a diagonal direction. If it hits a Wall, enemy, or Pipe, it will be knocked out and fall off the screen. The Arrow is not good to use when fighting enemies on the same platform, as since the gun is tiled up when fired, it will likely miss enemies close to the player. The gun is better used on flying enemies, who are usually positioned higher above the player.

Nitrome
Nitrome is a gun in Nitrome Must Die, based on Nitrome's logo. It shoots the 7 letters that make up Nitrome's logo - N, I, T, R, O, M and E - always in the same order. When the 7 letters are shot, the Nitrome Jingle sounds and the letters begin to flash red, soon blowing up creating a big explosion, hurting any enemies that are next to them. It does not cause recoil nor damage the player, although if the letters explode and the player is in the blast, they will be hurt. Once a letter is placed it can't be removed until it is blown up. Nitrome starts with 28 ammo, subtracting 1 per letter, although the letters will only explode once all 7 are on the stage.

Glitch
There is a glitch that on some levels, some letters will not explode and remain red and flashing.

Penguin
Penguins are one of the many weapons in Nitrome Must Die, and are a reference to the Snow Drift Penguins. When fired it shoots a Penguin that will slide on the ground, stopping when it hits an enemy, Wall or Pipe. When the player fires it, the player will shoot the gun while it is tilted up, meaning that when close to an enemy it may possibly miss them. They do not cause recoil nor harm the player. The player is usually armed with it when there is a line of enemies heading towards them. It starts with 20 ammo, where it subtracts 1 ammo per penguin fired.

Pea Shooter
The Pea Shooter is one of the many weapons in Nitrome Must Die, and shares many similarities with the player's Gun in Overheat mode. The Pea Shooter fires bullets that have the appearance of the small pebble like objects that come off the top of the player's Gun when Overheat is active, bullets which inflict very little damage, also like the small rocks fired when the player's gun is in Overheat mode. The bullets are fired from the top of the gun, moving down. The Pea Shooter is rather a useless weapon as it does not help the player in any situation, and inflicts low damage. The bullets are also fired slowly. The Pea Shooter has a starting ammo of 50, subtracting one ammo per bullet.

Motlov
The Molotov is a gun from the game Mutiny. that when thrown makes an explosion that goes through the floor until there is a wall or a pipe. The flames caused by this gun will damage the player and other monsters. It is the most deadliest weapon in the game, and capable of killing enemies in a matter of seconds, as well as the player.

Bullethead
The Bullethead is one of the many weapons in Nitrome Must Die. Bullethead is based off the Gun Helmets used by the Triclopians in the game Bullethead. When Bullethead is obtained, firing it causes the player to point the gun up and fire a bullet that looks very similar to the bullet fired by the Triclopians. The bullets are fired rather slowly, as the player has to reload. The Bullethead gun is only helpful for firing at foes located above the player, and is usually dropped on the level when there is an enemy or many enemies above the player that would otherwise be difficult to hurt.

Mine
The Mine is one of the many weapons in Nitrome Must Die. When the Mine weapon is obtained and fired, out will come a mine. The Mine will appear as two small metal bars, but will soon pop up into its Mine form, having a black-and-yellow striped middle and an antenna on top, accompanied by a red button on the right side. When the Mine has popped up, any enemy that walks into it will be engulfed in an explosion caused by the Mine, along with a lot of damage inflicted.

The Mine is a good weapon for placing in areas where enemies are spawned, or in places where the player will know the enemy will walk. It is also useful for fighting Employees, as they will blindly walk into them. Mines are used in multiple Challenge levels, and have a starting ammo of 30.

The Mine is also useful for levels such as Floor 23 where they're is a drop into a pit of spikes. If the player runs into a mine it will explode, possibly giving them enough boost to reach the platform above the pit.

Ninja Star
A weapon that fires ninja stars at opponents. They can also lodge into walls and stick until a enemy runs into them.

Although not stated, the ninja star is most likely based off of Final Ninja and Final Ninja Zero.

Twin Shot Arrow
The Twin Shot Arrow is a weapon in Nitrome Must Die, based off the arrows that the Angels use in the Twin Shot Series. Unlike the B.C. Arrow, the Twin Shot arrow fires forward. Much like it does in Twin Shot, the arrow will get stuck if it comes in contact with a wall, and can be used as a platform. It is a fairly strong weapon, but has low ammo.

While they are similar, the Twin Shot Arrow's crate differs slightly from the B.C. Arrow in that at the edges there is a small "curve", giving it a more regal appearance.

Mega Laser
Mega Laser is an available weapon in Nitrome Must Die. Inspired from Fat Cat, it is a laser that is twice the height of either character, and can be used like the machine gun. It covers the floor the character faces, but doesn't have the best efficiency for ammo. It has a large amount of ammunition and minimal kickback.

Canary
A weapon that fires a small laser beam. Based off of Canary, it can be used to take care of enemys quickly.Just like in the game Canary, the laser will overheat after a short amount of time, but can be used again soon after.

Trivia

 * Many of the weapons are based off objects from past Nitrome games.
 * The Spring and Bubble Gun are the only two weapons that cannot harm enemies.
 * The Bubble is based off of the old game Bubble Bobble.