User talk:Random-storykeeper

Linking to Nitrome comment
Linking to comments is rather simple if you have access to Chrome's/Firefox's Inspect Element tool. Tutorial. -- 13:38, November 12, 2014 (UTC)


 * Oh okay thanks. 16:03, November 12, 2014 (UTC)

(No subject)
You're welcome for the edits of Sublomok.Poi2000 (talk) 00:19, November 29, 2014 (UTC)

Submolok's gender
Where did you find this? It's not on its page. -- 15:19, November 29, 2014 (UTC)


 * Oh, I found it on the games list description page: Help Submolok explore and find a way to contact home. But why is he here anyway?


 * It's also found on the blog, if that helps. 16:59, November 29, 2014 (UTC)

RE:Submolok room 5
Yeah, after a few attempts I just stopped trying to explode when I had water and just tried to escape. Getting to the left highest up platform in the missile infested area can be a bit difficult to do since it sometimes requires that you cease using your thrusters in order to use the gained momentum to get up there. But, I still did pretty good considering how that was my first attempt at 100%ing room 5 (previously I just tried getting the parts in the upper room). -- 13:48, December 15, 2014 (UTC)

Contents template
The new design is no longer a table, but a succession of , so it should push contents down on smaller displays (and also show more on wide screens!). I had to leave chat to do some homework, but let me know if you experience any issue with the template. 18:39, December 16, 2014 (UTC)

The extent to which pre-release articles are not covered
When you suggested "no articles on pre-release content", you suggested that based on the small trailers Nitrome released that showed snippets from their flash games. Of course, you couldn't write much about these because the only info gleaned from them was their appearance and some small interaction with them in the trailer.

That was understandable, and Nitrome has continued putting out trailers like this. However, with Nitrome's mobile releases they have sometimes put out a lot of information about a subject of a game prior to release that makes an article possible, such as the Icebreaker characters. So now I ask, how much information about something in a game must be disclosed before an article is possible?

Because I wanted to cover the content in the Gunbrick video that was released today. This video is different from Nitrome's trailers, as a "Hands on" video of a Nitrome game pre-release has never been done before, this is from the game's final version, it is more than snippets, and actually shows the game's first three levels.

So, would something like this be content that could be covered pre-release? What I would do is create an article for the civilians, the Gunbrick, and the first level pack. -- 23:07, December 23, 2014 (UTC)


 * Past articles on upcoming game components were written when a teaser trailer or preview picture was released. This was not a good idea since the trailers themselves served as teasers, and their hinted content was mostly sketchy. There is no way an article could be written about a character that only appears in a preview picture, or several preview pictures - at least not enough to make an article. It's about the amount of sources that are available so that users don't try to fill them in with their own theories that don't belong in the mainspace.


 * Yes, I'd say for the most part that the case of Gunbrick would be different. If I remember correctly, the game is already complete and simply waiting for its preselected release to the mobile game stores. It is not currently in development, unlike many Nitrome games that were previewed in the blog before. The content in that game is basically set in stone and certainly not going to change considering that Gunbrick is complete. A snippet of the first couple levels of Gunbrick mobile reflect actual gameplay so I say for the most part, it is different from teaser trailers and preview pictures.


 * That aside, the video only shows the first few levels of the level pack, which would not be enough to make an article of, I believe. Civilians should be okay, since their behaviour is constant throughout the levels that were shown off. I would hold back on creating an entirely new page for the Gunbrick character in the mobile version too, though based on the looks of the template, Gunbrick (character) is going to also include the mobile version of Gunbrick as well. What title do you intend to use for the page about the Gunbrick in the mobile version? Gunbrick (character) (mobile) looks really ugly and I recommend against using more than one parentheses for clarification. 09:14, December 24, 2014 (UTC)
 * Maybe Gunbrick (browser character) and Gunbrick (mobile character)? -- 13:43, December 24, 2014 (UTC)

Sic
Should sic just be used for incorrect spellings or also incorrect capitalization? I was going to use it just for incorrect spellings, but on the avatars page it was used for incorrect capitalization. While I would use sic for both, the problem is in a recent blog comment by Nitrome I had added 17 sics, 15 for incorrect capitalization. -- 00:40, December 24, 2014 (UTC)


 * I'd say for all cases of typographical errors, be it capitalisation, spelling, grammar, etc. Anything that a user may try to correct because they are unaware it is part of the quotation. If there are multiple errors in one quotation, you only need to add the [sic] to the end of the sentence. Don't put it next to every error if that's the case. For example: "your [sic] a natral [sic] at this." can simply be reduced to "your a natral at this[sic]."


 * If you can help it, take smaller snippets of quotations and avoid adding clutter like emoticons or random remarks. Or maybe tell Nitrome to pay more attention to their conventions; they're setting a bad example for their fans. :P 09:26, December 24, 2014 (UTC)

Thanks!
Thank you! You have a good new year too. 20:58, December 26, 2014 (UTC)

About chatroom
Inactivity due to playing games :P

20:58, January 6, 2015 (UTC)

Featured article
MatiasNTRM highlighted how the featured article has not been changed for almost 2 years. There are two articles on Project:Featured Article, Bow and arrow and Snot. Which one do you think would work best? Both seem to have equal support on the Project page. -- 23:34, January 16, 2015 (UTC)

RE: D:
I must have forgot about it. I'll add it now. -- 22:04, February 8, 2015 (UTC)

Pixel Love announcement
Not sure whether you may be able to use this on a Pixel Love related article on Nitrome Pixel Love Wiki (or perhaps for the development of Pixel Love), but around 2 weeks prior to the release of the Pixel Love spot on the Nitrome blog, Aaron Steed made a post on the Tigersource forums about the basic ground work for Pixel Love and asked for game suggestions. . -- 00:36, February 13, 2015 (UTC)


 * I'll see what I can do with it, thanks. 08:14, February 13, 2015 (UTC)

Happy birthday!
Hey RSK, happy birthday! I really hope you have an amazing day and a superb year!

16:53, February 16, 2015 (UTC)

Happy birthday!
Happy birthday and thanks for all your contributions to Nitrome Wiki! -- 17:00, February 16, 2015 (UTC)


 * Thank you NOBODY. :) 08:18, February 17, 2015 (UTC)

Happy Birthday!
Hello there, Random-stroykeeper! I hope you have a pleasant birthday with many good things and gifts! Speaking of gifts, this penguin has arrived from the treacherous and snowy mountains of Avalanche to bring you some! http://images1.wikia.nocookie.net/nitromefanfiction/images/4/4a/Rsks_birthday_penguin.png http://images2.wikia.nocookie.net/__cb20120927002508/neutronized/images/thumb/d/d1/Sharky!.png/150px-Sharky!.png Grammar Cat    (talk)  18:59, February 16, 2015 (UTC)
 * stroy [stroi] verb (used with object), Archaic. 1. to destroy. -- 19:55, February 16, 2015 (UTC)
 * Whoops, I meant story... http://images2.wikia.nocookie.net/__cb20120927002508/neutronized/images/thumb/d/d1/Sharky!.png/150px-Sharky!.png  Grammar Cat    (talk)  19:56, February 16, 2015 (UTC)


 * It's so cute; thanks! And wow, Grammar Cat...I haven't seen you around in a long while. 08:19, February 17, 2015 (UTC)


 * I'm glad you like it (^-^) I made it in Gimp with my attempt at pixel art. Ah, yeah, I kinda dropped off from the wikis but I will be getting back (that is, as long as I can stop watching anime and edit XD). 15:28, February 17, 2015 (UTC)