User blog comment:Takeshi64/Hazard? Enemy?/@comment-3060206-20120511051509/@comment-4652747-20120511102306

You were dead on, in my opinion, about the enemies and interactive objects. More can be said for hazards, though. Hazards usually follow apattern. They don't usually adapt to the character's decision, but do the same thing repetitively, which may or may not hurt the player, depending on how they avoid it. Even just sitting in an area like Spikes is a pattern.