Category talk:Scenery

Redo
I don't think the description of this category matches what it's trying to categorise. According to the category page, "scenery" appears as decor and "[does] not have any particularly important role in the game". Half of these articles in this category, however, do have significant importance. Pipes spawn hazards. That's pretty important right? It shows where the hazards originate from. Same with barriers. If they weren't there, it would be pretty much impossible to complete Chisel because you could never drill into a planet. So yeah, they have importance. I get that the Interactive objects category is more for interactive objects with respect to the main character, but maybe we could set up an additional category for objects like spawners where the main character isn't necessarily affected by them... I was thinking "Entities" or "Non-interactive objects", though the latter is a bit of a mouthful. This would be for these sorts of objects that relate more to hazards and enemies specifically.

Also does it even make sense to have articles on true scenery? If they have no purpose, the only thing to describe them would be their physical appearance, unless we plan on making these pages theory dumps (which I don't think is a good idea...). 09:17, December 12, 2014 (UTC)