Published:Pick ups (Tower Fortress)

A list of all pick ups in Tower Fortress.

Appearance
Chests are dark blue coloured with a golden frame and keyhole.

Game information
Chests can be seen scattered around in levels, and can be opened with a few shots. They contain weapons the player can pick up to replace their current shots. Opening a chest will contribute towards the player's combo meter, like with enemies. All bosses in the game will drop a chest upon death, though these contain gems instead of weapons.

Appearance
Medipacks are white white with a red cross in the center, similar to first aid kits.

Game information
Medipacks will rarely drop upon killing any enemy in the game. They can be picked up by the player in order to restore one health point. They can't be picked up with a full heath bar, though taking a hit afterwards will make the player automatically obtain the medipack. Alternatively, they can be destroyed with a few shots and turned into gems. Every boss will drop a medipack upon death.

Appearance
Keys are gold-coloured and have a square shape.

Game information
Keys are automatically obtained once the player has killed enough enemies. The first key requires 10 enemy kills, the second 15, then 20 and so on. Keys allow the player to access the upgrades area at the end of each level, and choose between three upgrades to pick up.

Appearance
Gems are diamond-shaped orange crystals that spin around.

Game information
Gems are dropped by every enemy in the game when killed, depending on their health. They can be also acquired from the chests dropped by bosses, or by destroying medipacks. Gems do not have any effect on runs, but can be used to purchase suits with different abilities. Getting a high enough combo can multiplie the value of gems.