Guns (Final Ninja)

Guns are hazards in the Final Ninja Seres. Guns are stationary, as they can't move around the level. Guns fire bullets which are harmful to Takeshi, and will subtract one health bat from Takeshi's health if they hit him. Most guns cannot be destroyed, and most are placed in the wall. Bullets from guns can only harm Takeshi as all other enemies and hazards are immune to them. There are three types of guns in the Final Ninja Series: Rotating Guns, Wall Mounted Guns, and Blue Wall Mounted Guns. Snipers do not count as guns as they move a crosshair around the level instead of shooting bullets from where they are.

Rotating Guns
Rotating Guns are hazards in Final Ninja Zero. Rotating Guns appear as a circle with a cannon on the circle. The entire cannon is coloured black, save for some yellow printing on some parts. Black wires can be seen attached to parts of the Gun. Rotating Guns appear as if they are in the air, and are never seen to be attached to walls. Rotating Guns will rotate counter-clockwise, and every 45° fire an explosive capsule. They rotate at a mild pace and and can be destroyed by three Ninja Stars.

It is suggested that they are shot at from a distance, as standing close to them may put Takeshi at risk of being shot; the player can also stand in an area where the Rotating Guns shots will not reach them. Rotating Guns can be quickly destroyed, and make not many appearances in Final Ninja Zero. Rotating Guns appear on levels 7: Communications, 18: Power Plant 2, and 22: The Escape. Rotating Guns fire explosive capsules on level 7 and 18, and like Wall Mounted Guns have there cannons upgraded in further levels of the game, so on level 22 they begin firing four bullets instead of an explosive capsule.