User talk:Random-storykeeper/Archive18

RE:Glassworks beta image
According to "Did you know that this pose was based on a beta image that was never in seen the game?" on the Deviant art page, I thought the image wasn't in the game or its files, so it would have to come from some other site. What I was asking before was where Frosty found this beta image, as I thought since you implied in your comment that you saw it, you would know where it was. Also, I presume by Frosty's use of the word "beta" that he means something that was an early version of something else, not something totally unused. So, what I'm asking is on what site Frosty found the image. -- 13:21, August 13, 2014 (UTC)

RE:Chat theme
I forgot to say that I was away since the start of August, but from today to the end of the month I will be able to acess internet from my phone. Today I'm back in house and I can change the image. I agree that the pink box wasn't in line with the original design, and a transparent background will make the module adaptable to different styles. In $15 minutes from writing this message the new image will be uploaded. 19:17, August 15, 2014 (UTC)

Template names
Hello there, Random-storykeeper! My brother once again told me to ask you my question: For templates for Jam games, the templates that go at the bottom of the page and not the infobox, should they have the normal names that all templates use such as "Template:" or do they need a special prefix/suffix to distinguish them from other games? If you could answer my question that would be great.

Have a nice day!

P.s. Who is that character in your avatar? -- http://images2.wikia.nocookie.net/__cb20120927002508/neutronized/images/thumb/d/d1/Sharky!.png/150px-Sharky!.png Grammar Cat    (talk)  18:11, August 16, 2014 (UTC)

Thanks
Hello there, Random-storykeeper! Thanks for answering my question about the navbox template. LOL, I actually thought the character was from Yu-gi-oh XD

P.s. I was late in replying because I went away to camp for a week and just got back. -- http://images2.wikia.nocookie.net/__cb20120927002508/neutronized/images/thumb/d/d1/Sharky!.png/150px-Sharky!.png Grammar Cat    (talk)  12:40, August 23, 2014 (UTC)

RE:Badges
I was misinformed in this case, but I am pretty sure there is something that can be reset-ed. Were they points or something? 09:21, August 25, 2014 (UTC)
 * Once a user gets badges, they keep them permanently. Not even admins can remove badges or points. -- 12:41, August 25, 2014 (UTC)

Icebreaker is free
Does this link say Icebreaker is permanently free (as in Nitrome will never revert it back to being premium)? Because I don't want to taint the Nitrome Wiki Twitter account with any more incorrect information, saying it's permanently free when it isn't.-- 01:30, August 28, 2014 (UTC)
 * Oops, apparently it's free only for today. -- 01:32, August 28, 2014 (UTC)
 * Sorry to bother you again, but apparently the source I was citing was wrong in that it was free only for 8/27. Could you check the iOS icebreaker page to see if it says anything about when this period of it being free will end? -- 13:24, August 28, 2014 (UTC)

Streaming stuff
I originally planned on streaming NMD on Friday for a couple minutes, but I wound up doing it for 6 hours. I started at the beginning and by the end I beat the Steamlands boss. It's recorded on the NitromeWiki channel, so if you want to look at it, you can skip in the video to the end. Also, I'm making an overlay to display information and things on, as you can see in this recording. I'm planning on putting the avatar of who's playing the game in the upper left corner, I'm going to move it a bit to the left so it doesn't block some of the game window. The image I used is here, it's incomplete, but I'll work some more on it later. To add it, just go to sources, right click, and click add. Go to image, and then browse your files until you choose the image. It's in the right aspect ratio so you shouldn't need to mess with the size. For the scrolling text at the top, right click in sources, click add, and choose text. In the window that pops up check the "Use Custom Text Extents" then check Scroll mode but leave Wrap unchecked. For the sizes my values were 560 and 64. After that, you have to mess with positioning to get it in the right spot. Right click on the name you gave your text and hover over "Position/Size". Then choose move to top and move to right edge. At the moment it doesn't look that good, but hopefully I can improve it in the future. If you need help I will be on the Wiki later today but I can't stream. I will be able to stream Sunday, though. Sorry for overwhelming you with information!

14:07, September 27, 2014 (UTC)
 * The image I made looks pretty bland so far, I'm planning on adding the Nitrome Wiki logo to the top and the name of who is streaming underneath, as well as changing the coloration. I'm conflicted as to whether I use my old Takeshi64 logo like in my signature or the one in my avatar... Anyways, I'm going to extend the square in the upper left corner further down (as most web games don't use the space on the side anyways) and putting information down there such as the url to the game being played/url to the wiki article of the game being played (if applicable). I'm also going to make the space on the top where you have the scrolling text smaller, as it blocks a bit more of the screen than I think it should. Feel free not to use it, it looks pretty ugly at the moment. 22:33, September 28, 2014 (UTC)
 * If you're concerned with size, I would use your avatar one. If not, than I would use your signature one, as it looks cooler being made in the Final Ninja Zero font. -- 23:08, September 28, 2014 (UTC)

Re:Panels
Thanks for doing the panels. I'll update them at some time in the future, but it's good that they're there for the moment. I will export the streams I think should be saved to YouTube by myself. Anyway, I got to work more on the overlay. Here is a video of me testing it out and the link to the image itself is here. Certain games such as Final Ninja, Turn-Undead and Cave Chaos have different dimensions for their windows so when I'm done with this I will make a slightly different one for those. It looks pretty empty at the moment, but after I add things to the left side such as a place to put the image of who is streaming, or the name of the game being streamed, it will look better. Anyway, if you have any tips or suggestions for what to do I would be happy to hear them.

LOL XD (even though it would seem weird to say that)
Hello there, Randomstory-keeper! Tank you very much for that tanksgiving tank, tank you very much XD ! I hope you have a good Thanksgiving too. Coincidentally, Thanksgiving for me and my brother was yesterday since we went up to visit our relatives and ate a turkey dinner (I don't really like turkey). We stayed there late and got home around 1 pm, since it was three hours to get from there to our house, and I cracked up because my brother, that NOBODY of mystery, was sleeping with his head leaning back and his mouth open like he was about to talk XD I wonder what he would have though if I took a picture and made a blog post out of it XD

Have a nice day with lots 'o tanks! http://images2.wikia.nocookie.net/__cb20120927002508/neutronized/images/thumb/d/d1/Sharky!.png/150px-Sharky!.png Grammar Cat    (talk)  19:02, October 13, 2014 (UTC)

Happy Thanksgiving!
Hope you have a happy Thanksgiving as well! Oh, you need a tank as well, take this! Have a happy Thanksgiving! -- 23:30, October 13, 2014 (UTC)

Articles for submission
I would like to mainspace Top secret and Unannounced mobile game. Are these okay to mainspace? -- 22:04, October 18, 2014 (UTC)

Nitrome Wiki Twitter spam
The Nitrome Wiki Twitter account has had two spam tweets posted on it by a user of the account. The first is this (tweet was forwarded to Facebook) and the second was the one you likely got in your email. What should we do to prevent this in the future? -- 00:19, October 19, 2014 (UTC)
 * Should you send out the new password, or should I? I think you should do it because I think you have better private means of contacting the password holders than I do. -- 21:01, October 19, 2014 (UTC)

RE:RE: Top secret
I'll try to do something with Citation 6 to make it work better because the citation makes sense, it's just that it's misplaced. -- 12:36, October 19, 2014 (UTC)


 * Well, I guess since you were just continuing your work it would be okay for you to still have WIP access. If it's okay with you, I (or you) should send Tema a message saying that it has been decided that you still have "WIP access" (and explain why that was decided and what that means for him) and then say that if he edits the page again he will be banned for WIP violation. If he does get banned, what should the duration be? 2-3 days? -- 15:23, October 25, 2014 (UTC)

Reminder
Just a reminder that there are two pages waiting to be approved for mainspacing. -- 22:30, October 26, 2014 (UTC)

Avatar deletion
I realized how you deleted the two avatars that haven't been released yet. I don't see why it's necessary to hide these.

If you're deleting them because you think Nitrome doesn't want them public, the thing is Nitrome has no qualms with Nitrome Wiki posting avatars before they are released. They did not react negatively when this happened with all previous attempts, and they did not react negatively to these Halloween ones. If Nitrome were to react negatively to these, then they woudn't talk about them. If Nitrome really didn't want these public, they would at least delete comments mentioning them. They didn't for all occurrences of the Blue and Cuboy avatar.

For the pre-release Oodlegobs Tweet Steed made, people who mentioned the contents on this Tweet on Nitrome's Facebook page had their comments deleted. Nitrome didn't want to this information public, and if they didn't want this for the pre-release avatars then Nitrome would have deleted comments mentioning them and not have said anything about them, but they didn't.

Also, if you're acting in response to this comment, Tom was simply fixing a glitch that allowed users to use unreleased obtained avatars as their avatar, and wasn't objecting to the presence of the avatars. It would be problematic if users were using avatars that had not yet been released, so it was fixed.

Also, in your message to Sim you implied that it had previously been decided that there would be no uploading of avatars ahead of release. Something like this has not yet been decided, in fact today was the first occurrence of any pre-released avatar images being deleted. And if something like this should be passed, then it definitely requires a community consensus before a rule like this is used.

If you deleted them because they haven't been released yet, well, if Nitrome is fine with us posting the avatars ahead of release, then they definitely would be okay if they are uploaded here. And for those who don't want to see them, well, the avatars can be put in a spoiler template (I think that's how they were done before).

If you are concerned about whether the avatars are legitimate, they are, and can be found here and here. Concluding, I can't understand why you've deleted the avatar images. -- 22:23, October 29, 2014 (UTC)
 * ...but the one I do want to address was the other one with the fact that they were fixing an issue so that avatars couldn't be seen/used before their hints came out. If this wasn't an issue, why would they attempt to fix it? Sim has clearly "ben[t] some of the rules".


 * It was this comment (the one I linked to in the previous message). ...fixing an issue so that avatars couldn't be seen/used before their hints came out. If this wasn't an issue, why would they attempt to fix it? That wasn't what they fixed, from what Tom said, Nitrome fixed the ability to use an unreleased avatar possibly obtained through triggering a "New avatar" message. They may have possibly fixed the ability to accidentally trigger the message as well.


 * When you trigger this "New avatar" message, you presumably get the avatar, but you can't select it from the avatars page. Each avatar has an ID number, and when clicking to select an avatar, you are taken to a URL which has the ID of the avatar. What Sim did was he (most likely) played around with different ID numbers until he got one which changed his avatar, then he copied the image and uploaded it here.


 * Alternatively, he perhaps did some thing to trigger the effect of the messages or perhaps just did the url trick I mentioned and it worked. Regardless, Nitrome was fixing a bug that allowed you to use unreleased avatars, and although they were keeping back avatars, they were keeping them back from being displayed around Nitrome.com before they were released, as Sim was able to display the avatar on his account. It's obvious Nitrome wouldn't want these avatars displayed around their own website.


 * ...Nitrome put the URLs up in the first place, eg. for convenience, to ensure that they're up on time for their intended release etc. This does not prove that they are okay with having avatars up. I wasn't saying that they didn't care about us uploading avatars and citing the links of avatars as an example, I was citing that and how they didn't delete comments about avatars and how they openly talked about it.


 * This is literally the equivalent of users uploading unreleased game content that has not officially been announced or made public. It isn't. While video content is prohibited per the EULA ("Pre-Release Footage: No pre-release leaked footage of any kind:"), leaked images of games would be deleted if uploaded here. Likening avatars to leaked game content isn't really the same because avatars are a site component that are posted in a publicly accessible area of the site that is referred to by avatar urls. Also, Nitrome has even spoken about unreleased avatars before and their plans for them.


 * I presume you are referring to leaked images and not game images publicly posted on the internet. While I haven't covered everything in the messages (eventually I will), I covered a few things which I think you may have misinterpreted.-- 01:46, October 30, 2014 (UTC)

RE:Validity of title
The title stems from how in relation to Top secret, the unannounced mobile game has had less mentions and exposure than Top secret. But then, that in itself isn't very obvious. Instead of using the forums, perhaps we should create some Project page for mainspacing articles? Since whether articles can be mainspace has happened twice in the past (Spacescape and pre-announcement Nitrome Jam). Of course, if you see that this isn't necessary, I'm fine with using the forums.

Also, regarding your note about making a page for unannounced mobile games, I think this would work well, for reasons you specified and since both Top secret and the unannounced mobile game could be hard to find since both pages don't really have much information to differentiate each other. Also, the page could be used for future mobile games Nitrome hints at. -- 22:35, October 29, 2014 (UTC)

Weird Facebook page like overdose
Hello RSK! I've noticed in the past two days the Nitrome Wiki Facebook page has doubled its likes, yesterday I checked it and the counter was below a hundred likes. At the time of writing, the page has 12 7 8 likes and counting. In fact, just a minute ago, we got another like! It's not that I'm not happy, but it looks weird. 72 new people liked the page, but actually the statistics say that just 1 person interacted with it this week. Did you use facebook tools to promote the page, or changed the settings in a way that our page's reach has grown exponentially? Another posibility would be the one I fear the most: maybe... we have been "botted"? I have seen similar cases of that happening in Twitter, but, why would someone want give us likes? Well, I'm speculating too much. What do you thik about this? 21:32, October 30, 2014 (UTC)
 * I'm not complaining about it. As long as they are actual people, I do think it's something great. Anyways, I'll try to investigate a little bit on this. 12:27, October 31, 2014 (UTC)

Top secret reveal
Per the teaser trailer on the blog, should I mainspace the Top secret page and fill in info pertaining to the trailer (which wouldn't be much), leave it in my userspace for you to go over, or keep it in my userspace until Nitrome reveals more info about it? I'm fine with keeping it in my userspace, since there's still barely any info about it except that it's seen from a 2D platforming perspective and has a hazard in it.-- 22:02, October 31, 2014 (UTC)


 * Fixed the problem with the comment on the unannounced mobile game article; apparently I cited a comment that had nothing to do with the article. I've looked over all the comments, and they all seem to state the game.


 * Also, something else: in this edit you removed the paragraph stating that the "the post is being used as the source here". I presume you meant the mention of "in a Nitrome blog post" as your grounds for removing it, however, the paragraph you removed also has information in it regarding when it will be released, the plans for it's announcement, and how the game is progressing, none of which are found in the article except for that paragraph (though the progression of the game is mentioned several times, it's progression at that point in time isn't).


 * I think the aforementioned info is needed for the article. I would have added it back, but I'm not sure whether its removal was an error or deliberate. -- 22:51, November 1, 2014 (UTC)


 * Link to unannounced mobile game. Also, I added it to Top secret. -- 23:59, November 1, 2014 (UTC)


 * 1st: We're well on our way with the second game [second mobile game, which is not 8bit Doves because this comment predates the Nitrome Jam] :)
 * Yes, this comment can be dropped. I'm dropping it because, according to other comments around the same time regarding Top secret, Nitrome gave the impression that Top secret was at considerably lower completion rate than the unannounced mobile game, as Nitrome spoke optimistically about that game but was rather secretive about Top secret.


 * 2nd: You are correct about it being hard to read; I reached the end and forgot why I clicked on it. All the citations are used to prove certain parts of the overall citation. The first one is used to establish that the Rovio deal happened in January, the second clarifies Top secret's relation to the Rovio deal, and the last one shows Top secret's relation to the date. However, how I've arranged them (and have my notes in it) that isn't apparent at all, and is hard to read.


 * 3rd: We have a few mobile things in the works including the one that we previously alluded to revealing soon. That particular game is in a very advanced state and were just waiting for the right timing to start letting you all know about it. Unless Nitrome's going senile, this refers to the unannounced mobile game. On this blog post (the one cited throughout the unannounced mobile game article) Nitrome finished talking about Top secret by saying it was put on hold while they finished Icebreaker.


 * On the other hand, Nitrome finishes talking about the unannounced mobile game by saying how they are getting closer to the point of revealing the game (I am happy to say we are getting closer to that point so when we can comfortably feel it is actually ready we will plan a marketing campaign and finally reveal it...this time at a much closer time to the actual release.) This has been Nitrome's only talk about revealing a mobile game.


 * Furthermore, if Nitrome really were referring to Top secret, then they wouldn't turn around and say this about it.


 * Again, you might be able to reflect on other comments and piece the information together, but other readers can't or don't have time for that. I think this satisfies the citation: We have a few mobile things in the works including the one that we previously alluded to revealing soon. [referring to this blog post] That particular game is in a very advanced state and were just waiting for the right timing to start letting you all know about it.

-- 23:53, November 4, 2014 (UTC)
 * Fixed the long ref. Took out the last one because the first one wasn't that specified about whether Nitrome was referring to January or just the general "beginning of the year". Is this okay?


 * -- 23:52, November 5, 2014 (UTC)


 * * reminder* -- 02:29, November 9, 2014 (UTC)

Yeah, I guess I'll keep the unannounced mobile game in my userspace until Nitrome reveals it (or much more information on it). For the gameplay section, would it be okay for me to upload pictures of the flashing parts of the trailer? I just thought it was unnecessary. I kept the citations in one citation because I thought people wouldn't understand what the citations were for, but if it seems that it could be understood in multiple refs, I'll do that (since it is easier to code).

The     tags were there because if you have an ending italic mark at the end of the template and no words between that and the pipe, then some glitch happens. When I refer to "Top secret" (or anything with Top secret in it) I'm referring to the Top secret game Nitrome is revealing on the Nitrome blog. I would just refer to the unannounced mobile game as unannounced mobile game since that is what its current name is. -- 03:00, November 10, 2014 (UTC)
 * Also, in Although Icebreaker was a success and a further mobile games have been released, Nitrome at the time felt that they were not yet ready to reveal information regarding Top secret., "a further mobile games have been released" refers to Nitrome Touchy and 8bit Doves being released. The bizarre "a" (a further mobile games) was probably when some part of the sentence was singular. -- 03:04, November 10, 2014 (UTC)

Reply
Hello there, Random-storykeeper! Okay, I will try that next time but I think I didn't need to replace the image because the template was doing something weird where it cropped out part of the image.

P.s. Because my brother rarely deletes images, I was under the impression only on rare occasions did images get deleted. http://images2.wikia.nocookie.net/__cb20120927002508/neutronized/images/thumb/d/d1/Sharky!.png/150px-Sharky!.png Grammar Cat    (talk)  23:01, November 9, 2014 (UTC)

RE:Avatar names
I thought we decided that avatar names weren't going to be used at all due to accessibility. -- 23:24, November 10, 2014 (UTC)

Archive your talk page right away!
Don't shoot the messenger... 23:30, November 10, 2014 (UTC)

Endless Doves release
It's been released in New Zealand. Link (it's a link to the iTunes app store page for the game). -- 02:16, November 12, 2014 (UTC)