Checkpoints (Cheese Dreams)

Checkpoints are an interactive object in Cheese Dreams 2, and scenery in Chisel 2.

Appearance
Poles in both games have a funnel shaped base, a large rod attached to the base, and a spherical glowing orb with a star on it. The orb in Cheese Dreams 2 acts as if it is attached to an invisible stretchy rope, as it stretches in the direction it is hit when hit, and goes back to its original position.

Chisel 2
Checkpoints first appeared in Chisel 2, although they were not called Checkpoints (going through the game unnamed), did not function as Checkpoint, and could barely be called Checkpoint. Two of these poles are placed on a planet, and it is between these two Poles that Barricadebots can move.

Barricadebots can only move along the inside line of the planet, and due to there ability to always stay perfectly under Chiseler, these Poles prevent the robots from moving any further past the poles.

Cheese Dreams 2
Checkpoints made there big appearance in Cheese Dreams 2, where they were named and served a bigger role than barricades for Barricadebots in Chisel 2. Checkpoints are placed on the ground, and upon the orb being hit, it will light up and that Checkpoint will become the player's own Checkpoint. This way, if the player die, they will respawn. Several Checkpoints are placed throughout the level, touching one making that currently touched one the player's Checkpoint, and if the player has touched any others, those will be deactivated as Checkpoints and have to be touched to be made the player's Checkpoint again. Doors act