Talk:Nebula

Level Descriptions
Who here is writing the level descriptions for Nebula? If so, why is it necessary that we create sections about levels? And when writing level descriptions, are we describing what the level looks like (ie. what pickups, enemies, etc are featured), or are we supposed to write walkthroughs, describing strategies on how to pass the level? Because I don't think we should create walkthrough things for the levels. Let players figure out on their own how to pass the levels. Doom -> Random-storykeeper (talk) 00:30, December 1, 2010 (UTC)