User:NOBODY/Blue Knight

Explanation: On January 14th 2012, NOBODY was unsatisfied with this day's Pixel Love game. Wanting something better, he went on to JayisGames and played "Blue Knight". On December 24th, NOBODY had intended to play the game the next Monday that was Pixel Love-less. NOBODY played the game. Captivated by its length, NOBODY could not resist writing something on it. So that's what he did.

A note to viewers: You are free to edit this article's sub articles.

Blue Knight is an exploration shooter Metroidvania released on Pixel Love on ? ?? ????.

Controls
Mouse - shoot ← → - move ↑ - jump ↑ ↑ - activate jetpack (when equipped) M - bring up map

Gameplay
Blue Knight is a shooter metroidvania. The player takes control of blue knight, who has been given the task of eradicating all alien enemies on the planet. At first, the player starts off without the necessary weapons, but as the game goes on, they obtain the power ups. The game features five bosses, four that much be destroyed before the fifth can be fought.

The player has to collect gems in order to open gates. Upon opening a gate, the player is stripped of the gems required.

Enemies

 * Biting enemies - small enemies that walk back and forth, easily killed
 * Jumping enemies - enemies the jump upwards, usually found in pairs
 * Wasps - enemies the home in on the player
 * Mini pyramid - a mini pyramid enemy that shoots a singe bullet
 * Turret - an enemy that fires five bullet simultaneously
 * Jellyfish - an enemy that appears only in water

Bosses

 * Pyramids - defenseless bosses that rely on protection from nearby enemies
 * Core - final boss that attacks by use of wasps and constant fire of bullets

Power ups

 * Health upgrade - tank-like objects that grant the player an extra bar of health. They are placed in somewhat hard to reach locations
 * Gun - an object obtained early on in the game. The weapon fires a constant stream of bullets that slowly damages enemies
 * Diving suit - an object that allows the player to enter water
 * Jetpack - an object that allows the player to hover

Misc.

 * Gates - objects that bar the player from passing until they have the necessary gems
 * Water - a substance that at first kills the player, but then becomes traversible with the diving suit. Slows the player down and lowers gun shooting sound
 * Restart pads - pads that allow the player to restart on if they die
 * Gem door - a door found early on in the game that opens once all four bosses are defeated
 * Ship - the player's ship. Does nothing at all'
 * Black gems - gems dropped by enemies, needed for opening gates

Blue knight is the main character in Blue knight.

Appearance
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Game information
The blue knight is assigned with killing all the enemies on the planet. At first, he doesn't have all necessary power ups, but later obtains them. Without power ups, he is capable of jumping, and walking left and right. He at first has only a measly three health, but later can has as much eight.

Without the diving suit, he is unable to traverse water. Upon losing all health, it explodes.

Jumping enemies are enemies in Blue Knight.

Appearance
Empty

Game information
Jumping enemies appear in pairs, and jump up. They jump up even without the player being in the room. They are easily killed, and can only harm the player if they go up to the enemy.

Biting enemies are enemies in Blue Knight.

Appearance
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Game information
Biting enemies move back and forth, constantly opening their mouth. They are easily killed and the most basic enemy in the game.

Wasps are enemies in Blue Knight.

Appearance
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Game information
Wasps are fairly common enemies, and the first that can attack. Found up high, near the ceiling of rooms, they will home in on the player. Along with that, they are noticeably more bulky and capable of taking more damage than previous enemies. Their ability to move anywhere in the level, and ability to harm the player, makes them an early threat. They are also common during boss battles.

Mini pyramids are enemies in Blue Knight.

Appearance
Empty

Game information
Mini pyramids appear as smaller versions of pyramids. They are found nearby rooms with regular pyramids, and are usually a marker for a nearby pyramids. These enemies are sometimes also found during battles with actual pyramids. Mini pyramids attack by shooting at the player a single bullet. As the bullet fired is slow and easy to avoid, mini pyramids are often easy to kill.

Trivia

 * Mini pyramids may be based of Mini Kraid from Super Metroid, as Mini Kraid is outside the room Kraid if fought in, and these enemies appear smaller than the actual boss.

Turrets are enemies in Blue Knight.

Appearance
Empty

Game information
Turrets are the ultimate enemy in Blue Knight, being the strongest and most dangerous of all enemies. Turrets fire five bullets simultaneously, and unlike previous enemies, turrets aim for the player. The player often has to move a lot to avoid bullets from turrets. Turrets are almost exclusively found at battles with regualr pyramids, as these enemies serve as the main defense against the player.