Colour Blind (beta)

A month prior to its release, on May 3rd 2013 Giuseppe Longo put up a demo of Colour Blind, titled Colour Blind Demo. The purpose of this demo was to get feedback for the game, what could be improved and what needed fixing. This demo was put on the website IndieVault.it (Italian version of the Indie Vault website).

Beta levels
Several of the levels of Colour Blind were changed across different versions. Please note that, although most Version 3 levels are the final version of the level, they are listed in each level section so the beta levels can be compared to the final level.

Version 1
This version of level five could not be completed as near the first purple paint totem, the purple box was under an immovable purple platform. As such, although the player could jump over the first purple spike square, they could not jump over the second, rendering the level impossible to complete.

Fortunately, the demo had all levels unlocked, so the player could move on to the next level.

Version 1
This version of the level could not be completed with all coins, as the player was started where the last checkpoint flag in the final version of this level was. Where the player was started, there were two checkpoint flags side-by-side, the left most flag being in the place it was in the final version of the level.

The flag next to the left flag had its flag pointing in the opposite direction of left flag. Because the player was started so late in the level, the only coin they could get was the coin in the gauntlet of fire blocks.

The reason the player could not get other coins was because the raincloud found in the left side of the level would move in the direction of the player and remove their colour before they could get on the highest up yellow block and jump over a lower down block, as the player was originally meant to come from the left side of the level and outrun the raincloud, as was done in the final version of the level.

Level 20
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