Traps

 are hazards in Knight Trap. Reaps are one of the core mechanics ion Knight Trap. In every level of Knight Trap, Buttons appear on platforms. Traps are triggered when the Trap Button is pressed. Traps buttons have an image of the trap to signify which trap is which. Trap buttons come in two forms: Wooden and Brick. Wooden buttons have their icon on a wooden plank attached to three upwards facing planks, while Brick buttons have the icon on a redish block.

Traps cannot be deactivated nor destroyed once triggered. Most of the time, two buttons may have a wooden/brick platform between them, and either stepping on the button or the platform between the two buttons will trigger the trap. Traps come in many different shapes and sizes, and will usually come from either the left or right part of the screen. A Trap activated will only be active on the platform it was triggered on, and for it to be active on other platforms another version of the button has to be pressed.

Some Traps can be avoided, while others can't. When a Trap touches a Knight, it will kill the Knight, although the Knight may die differently depending on the trap. Some Traps come in two colours. Some Traps are non-harmful to the player, and will instead affect the Knight's movement.

Traps
Hazardous Non-hazardous
 * Fireball Traps - Fires a fireball
 * Slime Traps - Releases one slime
 * Spike Trap - Activates Spikes
 * Bat Traps - Releases a Bat
 * Arrow Traps - Fires arrows
 * Red Knight Traps - Brings in a Red Knight
 * Flail Traps - Drops down a Flail
 * Saw Traps - Activates a Saw
 * Boulder Traps - Spawns a Boulder
 * Ghost Traps - Calls in a Ghost
 * x2 Traps - Increases all Traps speed
 * Spring Traps - Springs the player up
 * Snow Traps - Makes the player slide
 * Spider Traps - Encases the player in Spider Webbing
 * Mirror Traps - Reverses the player's movements