User blog comment:Random-storykeeper/Unproductive week/@comment-1455034-20140215164147

I refrained from commenting about Underbyte on the Nitrome blog post because I thought Nitrome would view it as some big angry rant on how bad the game was. I completed Underbyte, but I found it was a rather poor choice for a pixel love game.

Much of the game is just about moving blocks on to destructible blocks, while killing rather stupid enemies. The later levels of the game become hard not due to level design, but due to increasing enemy spawners and decreasing your health.

I found this rather poor, it seems as though the creator was too lazy to create difficult platforming so he just reduced your health and increased enemies. Furthermore, the game is incredibly shallow - it consists of 2 enemies and 1 interactive objects. I wouldn't highlight this if the level design wasn't so linear and shallow, but it is.

The second last level is extremely hard due to low health and how you have to navigate down a white block to smash a wall of destroyable blocks while many enemies are right behind you. The last level is so excruciatingly brutal it looks as though the developer didn't even bother to put any thought into it - just fill the level with enemies and allow you to die with one hit.

And it's not as though the level is mildly difficult - I wasn't even able to get halfway through the level without being killed. The severe amount of enemy spawners is ridiculous, and the level is ever so punishing. In fact, I got so infuriated I just hit P and walked through the level to the end. The fact you can exploit a power up to completely skip a level is also poor.

Also, it lacks a saving function. Overall, didn't like the game. Ate up a lot of my time playing it.