Bosses

In certain Nitrome games, bosses appear. Bosses commonly appear at the halfway point and the end, or at level intervals, such as every ten levels. Their remaining health is usually shown by a health bar.

Monster Herd
A group of horned monsters attached to each other in a line. They can be destroyed them one by one with the grappler, while jumping over them with the hooks. The less monsters there are, the faster they move.

Neverest Cyclops
A giant horned beast that can jump to make icicles fall. It can be hurt by shooting it in the eyeball.

Hot Air! 2: All Blown Up
Hit points are represented by skulls. They all have 3 HP.

Octoboss
A massive three-tentacled purple and green octopus. Landing on the orange platform, will shoot a missle at it, and will damage it. It will only move after 1 damage has been dealed.

Baron von Blimp
The main antagonist. He will try to drop mines with parachutes on Hot Air. They must be blown up to him to damage him.

Millipede
A giant blue millipede that moves around the screen at a medium pace. After a while it stops, giving the player a chance to swat its segments, which change color. It flashes red to indicate that it will start moving again. When all the segments are dark red, the millipede will be defeated.

Giant Spider
The Giant Spider will chase the Fly Swatter for awhile and then charge at it. He will then freeze for a second, giving an opportunity to strike.

Scorpion
The Scorpion will follow the Swatter with his tail. It will dance for awile and then strike. After he strikes 3 times he will move his claws away from his face and he can be attacked. He gets faster each hit.

Biolumonus Queen
A biolumonus creature that is swarmed by its babies. It can only be hurt in non glowing areas.

Skywire 2
In Skywire, bosses are not defeated but are giant enemies.

Sea Turtle
A Giant Turtle that must be circled continually to defeat it.

Final Ninja
The bosses are all robots controlled by the antagonist, Akuma. The HP is represented by a blue bar.

Alpha
Alpha uses guns and is swarmed by Cyborgs.

Zero
Zero attacks with chainsaw.

Artic Rhino
A giant hairy rhino. He will charge back and forth and he is to big to jump over. The hook must be used on the wall to help the Eskimo jump higher and try to land on him to hurt him. Halfway through the fight the hooks start moving up and down.

Neverest Ape Demon
A massive big mouthed horned creature. It sits on a ledge and summons monsters via its mouth. It is guarded by 8 bats who circle it. After a while it will roar and and bats will leave and he will summon new bats. Dispite being horned, he can be hurt by jumping on him after grabbing the grate at the top of the screen. He also summons monsters on the ground.

Maxwell Merlock
Maxwell Merlock is both the first boss and the last.