User:NOBODY/Unused/Bullethead

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There are images of a various unused punctuation marks, these being a colon; comma; exclamation mark; slash; hyphen; period; and a question mark, all which are found at the start of the swf's shapes folder in the range of DefineShape 124-256. All of them are named in the sprites folder and have two identical scripts in the scripts folder.

Game components
The omega dragon - referred to as simply "Dragon" by in-game scripts about it - has several components related to it that are either unused or potentially hidden by other sprites in the game.

The non-destroyed omega dragon's body is identified by the game as by the script titled "Dragon", which consists of the scripts "DragonBody", "DragonCannon", "DragonHead", "DragonHeart", and "DragonTail". While "DragonBody" refers to the long body of the omega dragon, and "DragonHead" refers to the head, the rest of the scripts either refer to parts of the dragon which are unseen or unused.

DragonCannon
DragonCannon (found at scripts/com/nitrome/bullethead/DragonCannon) likely refers to a mechanism that fires the laser the omega dragon fires, despite the very laser being emitted below the mouth of the omega dragon. This mechanism appears like a robotic torso with a green diamond robot (the variant used by the omega dragon) placed behind it.

A sprite in the sprites folder named "DefineSprite (543: com.nitrome.bullethead.DragonCannon)" contains an image of this component, while "DefineSprite (541)" contains an image of the DragonCannon without the green diamond robot behind it.

It is possible this sprite is placed behind the head of the omega dragon when it fires its laser.

DragonHeart
DragonHeart (found at scripts/com/nitrome/bullethead/DragonHeart) is an unused part of the omega dragon which, according to its name, would have been some sort of weak point. This component appears as a green diamond robot with the regular grey bottom circle object replaced with a red object of the same size that moves. Along with this, there is a red flash in this section. An image of this component is located in the sprites folder at "DefineSprite (2220 com.nitrome.Bullethead.DragonHeart)".