Canary

Canary is a Side Scrolling Shoot 'em up platforming game released on February 2nd 2011 for Miniclip. The player controls Canary 214-LE as he ventures through the Canary Mining Colony CM08. A teaser of the game was launched on the Nitrome Blog, showing a screenshot of one of the levels. The game finally came out on February 2nd.

Controls
Mouse - Move

Mouse click - shoot

Levels
Canary has 24 levels.

Trivia

 * This game was hinted in the Ice Temple Skin.
 * The characters are not actually Canaries, but part of a small Mining Organization called The Canaries.
 * The game was partly inspired by real-life Miner Canaries.
 * Some hours after Canary was released, Stefan Ahlin on his Facebook page said that after the game was completed, the player could play a horror level in the game. Markus Heinel replied to Stefan Ahlin saying he had played the level. The existence of this 'horror level' was proven false. It is possible that this was an indirect reference to level 23, which had Corrupted Canaries who walked like Zombies, Zombies being usually associated with Horror related media.
 * The plot for the game was probably inspired by the plot for the Wii exclusive game The Conduit. In The Conduit, a character called Mr. Ford tries to eliminate an alien race which has attacked the US, exactly the same as Canary 214-LE trying to rid of the invading aliens in the Mining Colony. The Aliens in The Conduit possess the ability to control other humans, similar to the Aliens in Canary having the ability to corrupt Canary Miners. Throughout the game, Prometheus asks Ford to join him, much like the Canary Miner asking 214-LE to join him. In the end of the Conduit, Adams, the antagonist of the game, sets the Trust base (which ford is in) to explode, exactly like the Miner Canary setting the Mining Colony to explode. Ford escapes going through a Conduit, as the Aliens try to hinder him, similar in Canary, where 214-LE escapes the Mining Colony as the Aliens from Canary try to hinder him.
 * Even though there is a time limit on the last level of the game, the player is in no rush. Since you do not control the speed in which in the screen moves, the time limit is irrelevant.