User blog comment:Random-storykeeper/Templates are not pancakes/@comment-1455034-20150307160007/@comment-3060206-20150312074126

I dunno, seems redundant since the walkthrough template specifies that the levels section needs attention. Not only that, but it also provides a link to edit that specific section. Having it at the top addresses that priority. Maybe a Walkthrough template at the top, incomplete at the Levels section, but I'd pull the cap here and not add any other templates to other level subsections.

The problem I have with using Incomplete for level sections is that sometimes a section is incomplete, but gets added anyways, with no explanation as to what needs to be added. As far as I know, you're the only one who does this, and for the reason that each section should explain how to pass the level. I'm going off tangent here, but explanations how to pass levels can be biased. There can be many different approaches to a level, so we have to be careful when writing these so called "walkthroughs" as text. I'm quite comfortable with removing Incomplete templates on sections that have quite a sufficient amount of information though, for the most part. Sections with multiple paragraphs typically should have an explanation as to what's missing if the incomplete template really needs to stay there.

I guess the 75% method sounds practical enough but maybe too difficult to enforce. I take it that we can do a rough estimate. The simpler we make it, imo, the more effective it can be. It would make more sense to do, say, one walkthrough template at the top of the page, an incomplete template at the start of the main Levels section. Then leave the subsections with no templates, regardless of their state. When over half the subsections have the satisfied content, the walkthrough template can be removed, with the incomplete template remaining in place.