Fruit (Leap Day)

Fruits are the only pickups in Leap Day.

Appearance
Fruits are roughly half the size of the protagonist. Each fruit expands and retracts slightly in its idle position. The fruits come in a variety of types that look like apples, bananas, strawberries, kiwi and oranges.

Game information
Fruits are dispersed throughout the entire level and are seen floating in the air. They are collected immediately upon the protagonist touching them. Each individual fruit increases the fruit counter on the top-left-corner HUD by 1. Any fruit obtained is saved in-game, even after the protagonist dies. Fruit can only be lost after collection if the game is exited in between checkpoints, in which case the fruit that was acquired in between the checkpoints will be reset. If the player closes the game after saving at a checkpoint and re-opens it, the fruit from previous checkpoints are respawned and can sometimes be seen in view of the currently saved checkpoint, but all fruit collected is still take into account on the HUD.

When players reach a checkpoint platform and without purchasing a premium upgrade, they are able to go into the checkpoint sideroom. Players have the option of spending twenty fruits or watching an advertisement to activate the checkpoint. If the game is played offline, then players can only spend fruit to use the checkpoint. With the premium upgrade, the fruit serves no direct purpose in the game but can still be collected for completion purposes.

Once the protagonist hits the button on top of the trophy to finish the level, the percent of fruit obtained is tabulated. If players successfully have all fruit with a 100% completion, a picture of an apple with a gold crown underneath it is added to the date of the level on the calendar.

Variations
A larger sized fruit may appear infrequently in some areas of a Leap Day level. This fruit is worth more than one smaller fruit. Upon collecting it, a "coin collection" sound effect is heard, as opposed to a regular fruit's "popping" sound.

Trivia

 * While the locations of the fruit remain the same in a level, the actual type of fruit can vary if the player restarts the level or exits the game and plays from the current checkpoint.
 * The type of fruit on the HUD indicator also changes whenever a fruit is obtained.