Nitrome Wiki:Manual of Style/Component

''Start by using the appropriate template for the object. For instance, if the article is going to be on an interactive object, put Template:InteractiveObject as the article preload, Template:Item for items, Template:Enemy for enemies, and soforth. ''

Begin by bolding the first mention of the subject. It does not need to be bolded if mentioned again, as with all other articles.

Continue in paragraphs below, explaining what the component does, how to destroy it/avoid it and what levels they appear in. All explanations depend on the component being talked about, but they all follow this similar layout.

Finally, end the article by typing  of the template for the game which the component comes from.