Leap Day

Leap Day is a platforming game. The game was revealed on March 30th, 2015. The game will be free and released for iOS on the Apple App Store, Android on the Google Play store and Amazon App Store , and browser.

Gameplay
In each level of Leap Day the player has to reach the end of the level. Each level of the game is created by assembling randomly selected pre-made level parts, although there are also elements in the level that are random. A new level is created every day and all players play the same level. Completing a level will grant players a gold trophy on their level list. Players will also be able to play levels from past days

Previews

 * March 30th 2015 - Leap Day was announced under the name Project Jump, and three mockup images shared
 * December 23rd 2015 - The Youtube video of Project Jump's gameplay was released along with more details about the gameplay
 * February 10th, 2016 - Project Jump is renamed Leap Day.

Development
During development, Leap Day was called Project Jump. Project Jump was worked on at some point before being temporarily put on hold in order to finish the first major update to Magic Touch: Wizard for Hire. At this point the game was in very early development, with the general game running and some of the game's art and enemies created.

The game was initially revealed on March 30th, 2015, to make up for announcing that Nitrome Touchy would be discontinued, Nitrome providing some information on the game's gameplay and also some mockup shots of the game. A single section of the game was used as the basis for each shot, only with a different background and different themed enemies for each shot.

By July 24th, 2015, the game had entered mid development. On October 3rd, 2015, Nitrome mentioned that previously work on the game had slowed down due to the team behind it being affected by "various things" and out of the three other games being developed it was the least complete one despite being started first. Despite all this Nitrome added that the game's development should now be progressing at a faster pace.

Mat Annal, one of the game's artists, was aiming for an art style reminiscent of what was considered by fans as Nitrome's "classic" style.

Project Jump's gameplay progression was the result of one idea Nitrome had for an endless game with traditional gaming levels, as during the company's general game development Nitrome was thinking of ways for its games to combine the endless genre with a level based system.