User:NOBODY/Notebook

Like Random-storykeepers's, I will put notes about the Wiki here. Feel free to talk to me about them on my page. I place stuff here either for future reference, or because I'll forget about them.

Other stuff
http://blog.lefigaro.fr/hightech/2008/12/nitrome-des-merveilles-et-des.html (one game a month, more staff on game)

https://www.youtube.com/watch?v=4yl_QcQLHIU

http://web.archive.org/web/20140330102118/http://mochiland.com/articles/round-up-nitromes-flash-game-dev-chat (nitrome staff, no ads, sponsorship,

http://web.archive.org/web/20140330101134/http://mochiland.com/articles/developer-spotlight-nitrome (READ)

http://www.nitrome.com/comments/?hid=587233&pid=587224&t=2&id=1154&notification_id= (losing c@$# each year)

http://www.nitrome.com/comments/?hid=587065&pid=586142&t=2&id=1154&notification_id= (endless doves)

http://www.nitrome.com/comments/?hid=587050&pid=586973&t=2&id=1154&notification_id= (endless doves monetize)

http://www.nitrome.com/comments/?hid=586098&pid=585597&t=2&id=1154&notification_id= (@nitrome2014swell it is free for a few reasons. First we felt uncomfortable asking for people to pay for another 8 bit Doves related app so soon. Second we genuinly are interested in trying Ads as a primary funding model as there looks to be a new potential market there which is currently not yet so saturated. Thirdly being an endless game we feel it better suits the model that our level based games. )

http://www.nitrome.com/comments/?hid=586885&pid=586869&t=2&id=1154&notification_id= (Sorry no...it's somthing we have considered since the jam version.)

http://www.nitrome.com/comments/?hid=586086&pid=585842&t=2&id=1154&notification_id=1551931 (from scratch)

http://forums.indiegamer.com/showthread.php?6488-Nitrome-Game-Licensing&p=85873&viewfull=1#post85873 (cancelled download game)

http://forums.indiegamer.com/showthread.php?8525-Flash-games-specifically-for-Wii&p=108858&viewfull=1#post108858 (Wii nitrome!)

http://www.nitrome.com/comments/?hid=582248&pid=582209&t=2&id=1151&notification_id= (Wow Nobody I had to actually check that link to see what I had said. We are not currently working on any console games but we are registered Nintendo developers (and and going through the motions for Playstation and XBox too). We don't have any dev kits or anything so please don't read into this too much but we're certainly open to the idea of developing for console in the future. We would actually love to do it but were a small team with limited funds so we can only stretch ourselves so far. But maybe one day :))

http://www.nitrome.com/comments/?hid=583037&pid=582209&t=2&id=1151&notification_id= (It takes a long time to make games and we have to fund that somehow to be able to keep doing it. We have to weigh up each opertunity against this. Making Wii U specific games for free in the browser would not make money IMHO.)

http://www.nitrome.com/comments/?hid=581799&pid=581794&t=2&id=1151&notification_id= (icon games)

http://www.nitrome.com/comments/?hid=583043&pid=581955&t=2&id=1151&notification_id= (AI)

http://www.nitrome.com/comments/?hid=583976&pid=581080&t=2&id=1147&notification_id= (Nitrome logo)

http://www.nitrome.com/comments/?hid=580804&pid=580754&t=2&id=1147&notification_id= (secret project)

Write top secret article

www.nitrome.com/comments/?hid=514923&pid=302516&t=2&id=1000&notification_id=

MAY add "remove ads" button https://twitter.com/skrimfid/status/515319979240333312

http://www.nitrome.com/comments/?hid=587054&pid=586099&t=2&id=1154&notification_id=1324965

http://www.nitrome.com/blog/articles/859/ (early Rovio partnership?)

Search up Nitrome games being ported to iOS

http://www.nitrome.com/iphone/superfeedme-ios/?fb_comment_id=fbc_10151258114361038_10152962275196038_10152962275196038#f1a1a5d4089f092 (potentially unannounced mobile games?)

http://www.destructoid.com/blogs/Krahsh/the-music-behind-nitrome-s-tanked-up-an-interview-with-lee-nicklen--109463.phtml (music tools)

Icebreaker awards:

http://www.nitrome.com/blog/articles/1015/

http://www.nitrome.com/blog/articles/1016/

http://www.nitrome.com/blog/articles/1005/

http://www.nitrome.com/blog/articles/1027/

http://www.nitrome.com/comments/?hid=355359&pid=354055&t=2&id=1025 (Cheese Dreams held up)

http://www.nitrome.com/comments/?hid=357858&pid=357650&t=2&id=1027 (TMU: Interview time! @nitrome I would like to ask a few questions 1.What determined you to make it for Android? 2.Why was not it supposed to be for Android? 3.What about Windows phone,blackberry,PC,consoles,NES? 4.Was Four Play your first game ever? 5.Was Four Play developed by Cuboy? 6.Was Nitrome E System ever real? 7.Will you port FOUR PLAY to ios/android/pc for historical reasons? /// Nitrome: 1. When Rovio came on board as publisher we were confident we would sell enough copies to make a return on our investment. Peter who normally handles the licensing put himself forward to join the mobile team and help port it so that's sort of how we decided to do it. 2. We were not ruling out android but didn't want to over complicate the project and risk not finishing it . The idea was to finish it then consider ports of we made enough money back. 3. It's a small let market than Android and iOS so that's why it's not our next platform but we're not ruling it out if Android performs well. Same goes for other platforms. )

http://www.nitrome.com/comments/?hid=360474&pid=360466&t=2&id=1028 (changeType name withheld)

http://www.nitrome.com/comments/?hid=367397&pid=367268&t=2&id=1029 (separate teams)

http://www.nitrome.com/comments/?hid=366783&pid=366722&t=2&id=1029 (CDNM 2 worked on a bit)

http://www.nitrome.com/comments/?hid=371789&pid=369111&t=2&id=1031 (story slows down)

http://www.nitrome.com/comments/?hid=592775&pid=592378&t=2&id=1165 (levels in a game)

http://www.nitrome.com/comments/?hid=592776&pid=592535&t=2&id=1165 (boo enemy inspiration, Doctor Who blink enemy)

Fix touchy controls, link controls to page

Cancelled Touchy games
(Final Ninja) http://www.nitrome.com/touchy/updates.html

(Hot Air) http://www.nitrome.com/touchy/

Tournaments
Skywire 2 tournament: http://www.destructoid.com/contest-update-three-guys-just-won-intel-core-2-quad-core-desktop-processors--111241.phtml

Skywire 2 tournament: http://www.destructoid.com/contest-match-2-begins-500-cash-and-a-chance-to-compete-for-cyberpower-pcs-110372.phtml

Tanked Up tournament: http://www.destructoid.com/destructoid-gauntlet-week-one-winners-announced--109888.phtml

Interviews
http://www.freegamesnews.com/en/?p=253

http://www.gotoandplay.it/spotLight/nitrome/

https://www.fgl.com/view_thread.php?thread_id=9019

Ideas
(June 4th 2007) http://jayisgames.com/archives/2007/06/nitrome_stylesheet_and_interview.php (ideas vs. ideas, evolving elements)

(July 8th 2009) https://www.fgl.com/view_thread.php?thread_id=9019 nitromeheather: Hardcircle: We tend to have two people working on a game at once - one artist and one programmer. We agree on an idea at the start and then try to brainstorm ideas with everyone in the office. It then takes between 3 and 8 we

(July 29th 2010) [SAME AS GAMASUTRA] http://www.gamesetwatch.com/2010/07/interview_nitromes_annal_on_keeping_their.php

(August 2nd 2010) http://www.gamasutra.com/view/news/120452/Interview_Nitromes_Annal_on_Keeping_Their_Retro_Flash_Game_Ideas_Fresh.php (original ideas, Dangle = double team, dark themes because of staff, Mat does ideas and staff can to (see article), Chris came up with Fault Line, )

(August 17th 2010) http://uk.pc.gamespy.com/articles/111/1113436p1.html (picking from new projects)

(April 15th 2011) http://quote-un-quote.tumblr.com/post/4560854851/interview-indiedev-matthew-annal-nitrome
 * no influence by what is popular... though Worm Food, Sky Serpents
 * hiring people
 * Full Nitrome game development
 * 16 bit influences, Nintendo
 * Appeal
 * Hot Air success = more games
 * London office
 * experiments
 * Mat started off doing levels and artwork, now oversees.
 * STILL contributes to site & game art, but no credit

(November 22nd 2011) https://web.archive.org/web/20120607001705/http://startfrag.com/interview-with-matthew-annal-managing-director-at-nitrome/ (mature themes)

(December 23rd 2011) http://jayisgames.com/archives/2011/12/link_dump_friday_246.php (16 bit, Japanese companies)

(June 18th 2013) http://www.pocketgamer.biz/profile/52435/breaking-the-ice-nitrome-a-studio-profile/ ("I hate to say I come up with all the ideas... but I come up with all the ideas")

Length
(June 4th 2007) http://jayisgames.com/archives/2007/06/nitrome_stylesheet_and_interview.php (one month)

(July 8th 2009) https://www.fgl.com/view_thread.php?thread_id=9019 nitromemat: rocketman - we used to spend around 4 weeks now it is more like 6 or occassionally 8 if it slips

(May 7th 2011) http://web.archive.org/web/20110513065401/http://www.threequarterdpad.com/?p=621 (Steamlands took 6 months)

(August 2nd 2010) http://www.gamasutra.com/view/news/120452/Interview_Nitromes_Annal_on_Keeping_Their_Retro_Flash_Game_Ideas_Fresh.php (game every month, problems with that)

(August 17th 2010) http://uk.pc.gamespy.com/articles/111/1113436p1.html (month, little longer these days)

(November 22nd 2011) https://web.archive.org/web/20120607001705/http://startfrag.com/interview-with-matthew-annal-managing-director-at-nitrome/ (1-3 months, average 10 weeks)

(December 23rd 2011) http://jayisgames.com/archives/2011/12/link_dump_friday_246.php (Steamlands & NMD length, no Unity)

Programs
http://jayisgames.com/archives/2011/12/link_dump_friday_246.php (Steamlands & NMD length, no Unity)

http://quote-un-quote.tumblr.com/post/4560854851/interview-indiedev-matthew-annal-nitrome (photoshop and flash)

Aaron Steed (ask RSK) (Nitrome hates Gimp)

http://www.flashjolt.com/blog/179/nitrome-matt-interview (AS2, AS3, promotion)

https://web.archive.org/web/20120607001705/http://startfrag.com/interview-with-matthew-annal-managing-director-at-nitrome/ (flash develop, Box 2D, Logic Pro for music)

Art/influences
http://uk.pc.gamespy.com/articles/111/1113436p1.html (16 bit influence from past)

https://www.fgl.com/view_thread.php?thread_id=9019 (Nitrome likes cute pixel graphics)

http://jayisgames.com/archives/2011/12/link_dump_friday_246.php (16 bit, Japanese companies)

http://quote-un-quote.tumblr.com/post/4560854851/interview-indiedev-matthew-annal-nitrome (16 bit, Nintendo)

http://quote-un-quote.tumblr.com/post/4560854851/interview-indiedev-matthew-annal-nitrome (pixel, at bottom)

https://web.archive.org/web/20120607001705/http://startfrag.com/interview-with-matthew-annal-managing-director-at-nitrome/ (We definitely start with the core mechanic and fit the style to fit with that. If the mechanic is quite abstract then it usually makes the art more abstract too.)

http://www.gamasutra.com/view/news/120452/Interview_Nitromes_Annal_on_Keeping_Their_Retro_Flash_Game_Ideas_Fresh.php (We were originally aiming for quite a cute style but we found ourselves wanting to explore some darker and edgier themes. So originally, Toxic and probably more so Dirk Valentine and Final Ninja were quite a bold change in art direction for us. I would put a lot of that down to new staff that came aboard broadening our outlook on what we should and could be doing.)

Others
http://quote-un-quote.tumblr.com/post/4560854851/interview-indiedev-matthew-annal-nitrome (chick flick info, Nitrome's name)

http://www.flashjolt.com/blog/179/nitrome-matt-interview (ca$h, distr.)

FGS chat (Nitrome uses Google Adsense)

https://web.archive.org/web/20120607001705/http://startfrag.com/interview-with-matthew-annal-managing-director-at-nitrome/ (money of liscenses)

https://web.archive.org/web/20120607001705/http://startfrag.com/interview-with-matthew-annal-managing-director-at-nitrome/ (mature themes in Nitrome, thins from our earlier work?)

http://uk.pc.gamespy.com/articles/111/1113436p1.html (mix of stuff, smaller budget)

http://www.pocketgamer.biz/feature/52075/riding-with-rovio-the-making-of-icebreaker-a-viking-voyage/ - ""We wanted to make something bigger than we have been able to make with our Flash games, which were constrained by a ceiling of what we might expect to get as a return in advertising," says Annal, referencing the Nitrome website's business model."

Dev
http://jayisgames.com/archives/2007/06/nitrome_stylesheet_and_interview.php (Hot Air 2)

http://www.freegamesnews.com/en/?p=253 (Hot Air 2, others?)

http://www.gotoandplay.it/spotLight/nitrome/ (Space Hopper, others)

http://www.freegamesnews.com/en/?p=253 (others)

http://www.flashjolt.com/blog/179/nitrome-matt-interview (Skywire, Icebreaker success)

http://quote-un-quote.tumblr.com/post/4560854851/interview-indiedev-matthew-annal-nitrome (success of Skywire, others)

(May 7th 2011) http://web.archive.org/web/20110513065401/http://www.threequarterdpad.com/?p=621 (Steamlands took 6 months, self-aming turrets in original tower defense idea, Hot Air is mat's favourite)

Other
http://jayisgames.com/archives/2007/12/snow_drift.php - ( [Edit: Nitrome pays us nothing for the reviews we feature. We do, however, receive previews of Nitrome's games ahead of release, which allows us time to play the game and prepare a review. We welcome and encourage other developers to do the same for us. )

http://www.pocketgamer.biz/profile/52435/breaking-the-ice-nitrome-a-studio-profile/

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10152117405676594/?type=1&reply_comment_id=10152119507986594&total_comments=4

https://www.facebook.com/Nitrome/posts/216491052299?comment_id=9131156&offset=0&total_comments=15 B.C. Bow Contest AI

http://jayisgames.com/archives/2008/07/final_ninja.php#comment-276895 (first AS3 release)

http://jayisgames.com/archives/2008/09/in_the_dog_house.php#comment-283841 (larger viewing area)

http://jayisgames.com/archives/2008/12/fat_cat.php#comment-292868 (influences, difficulty)

http://jayisgames.com/archives/2008/12/fat_cat.php#comment-293043 (changed after release)

http://jayisgames.com/archives/2009/04/final_ninja_zero.php#comment-313113 (dirk 2 joke)

http://jayisgames.com/archives/2009/04/final_ninja_zero.php#comment-313402 (experimental)

http://jayisgames.com/archives/2009/04/final_ninja_zero.php#comment-329695 (old testament)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150235677201594/?type=1&comment_id=4347931&offset=0&total_comments=39

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150235677201594/?type=1&comment_id=4373457&offset=0&total_comments=39 (Icebreaker first mention)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150219374286594/?type=1&comment_id=4252061&offset=0&total_comments=79 (TSC info)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150192385891594/?type=1&comment_id=4140065&offset=0&total_comments=26 (TSG icon change)

https://www.facebook.com/Nitrome/posts/157606950975529?comment_id=1406466&offset=50&total_comments=66 (TSA AI)

https://www.facebook.com/Nitrome/posts/137922456281931?comment_id=740006&offset=0&total_comments=54

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150178818526594/?type=1&comment_id=3989298&offset=50&total_comments=111 (SFM length)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150164087691594/?type=1&comment_id=3897140&offset=0&total_comments=20 (Nitrome work hours)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150125922536594/?type=1&comment_id=3663629&offset=0&total_comments=24 (Ads)

https://www.facebook.com/Nitrome/posts/131182216953024?comment_id=779745&offset=0&total_comments=7 (squatting)

https://www.facebook.com/Nitrome/posts/500443631593?comment_id=14886353&offset=0&total_comments=5 (steamlands avatar)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/484916741593/?type=1&comment_id=3380187&offset=0&total_comments=28(canary info)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/499620991593/?type=1&comment_id=3507346&offset=0&total_comments=9 (tom joins)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/480664466593/?type=1 (NES release post)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151121489696594/?type=1&comment_id=7299540&offset=0&total_comments=18 (cheese dreams + 3D game)

https://www.facebook.com/Nitrome/posts/117765441722281?comment_id=165635&offset=0&total_comments=55 (TSC)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151116226116594/?type=1&comment_id=7275747&offset=0&total_comments=11 (TSC)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151116226116594/?type=1&comment_id=7287114&offset=0&total_comments=11 (tools, also, Nitrome blog comment)

https://www.facebook.com/Nitrome/posts/484484818262934?comment_id=5643986&offset=0&total_comments=40 (swindler 2 blood)

https://www.facebook.com/Nitrome/posts/484484818262934?comment_id=5646243&offset=0&total_comments=40 (swindler's cord)

https://www.facebook.com/Nitrome/posts/484484818262934?comment_id=5651090&offset=0&total_comments=40 (swindler's breaking cord)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151085685866594/?type=1&comment_id=7129824&offset=0&total_comments=21 (Icebreaker flash dev, 2 bosses)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151085685866594/?type=1&comment_id=7146300&offset=0&total_comments=21 (90% IB complete)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151083287891594/?type=1&comment_id=7134158&offset=0&total_comments=21 (Mat's work at Nitrome)

https://www.facebook.com/Nitrome/posts/210483162420218?comment_id=774204&offset=0&total_comments=10 (Icebreaker before top secret)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151077352401594/?type=1&comment_id=7102055&offset=0&total_comments=15 (CD again)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151077352401594/?type=1&comment_id=7109025&offset=0&total_comments=15 (and again...)

https://www.facebook.com/Nitrome/posts/545559648803113?comment_id=90380748&offset=0&total_comments=31 (Touchy music for showreel? / 13 employees)

https://www.youtube.com/all_comments?lc=hiBHONiC1sVXdandGb4P5DQdaBCbraG1ZT-6BHRiPRE&v=hJemVqIkMyE (deleted comment for SFM music)

https://www.youtube.com/all_comments?lc=hiBHONiC1sW8ljXzYs1sD6MM2BvjOcNBAtb8c8CRIEk&v=hJemVqIkMyE (SFM music use)

https://www.facebook.com/Nitrome/posts/545559648803113?comment_id=90381331&offset=0&total_comments=31 (TSC delayed due to time)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151014745396594/?type=1&comment_id=6744508&offset=0&total_comments=29 (mochi change)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151000856256594/?type=1&comment_id=6683923&offset=0&total_comments=21 (paywall)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151005328956594/?type=1&comment_id=6691035&offset=0&total_comments=20 (paywall)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151000707721594/?type=1&comment_id=6665712&offset=0&total_comments=15 (TSC story complete)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150999444576594/?type=1&comment_id=6664076&offset=0&total_comments=24 (square meal 2)

https://www.facebook.com/Nitrome/posts/336317823123861?comment_id=1964326&offset=0&total_comments=12 (top secret 20%)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150909598356594/?type=1&comment_id=6342289&offset=0&total_comments=14 (expensive to port to android)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150867749536594/?type=1&comment_id=6204724&offset=0&total_comments=24 (music)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150827536041594/?type=1&comment_id=6077478&offset=0&total_comments=14 (multiplayer lol)

https://www.facebook.com/Nitrome/posts/216702735117955?comment_id=654950&offset=0&total_comments=18 (Small Fry made in AS2)

https://www.facebook.com/Nitrome/posts/10150810559726594?comment_id=21900616&offset=50&total_comments=110 ("further additions to all our most loved games" ? )

https://www.facebook.com/Nitrome/posts/10150810559726594?comment_id=21900616&offset=50&total_comments=110 (iOS "ones")

https://www.facebook.com/Nitrome/posts/10150810559726594?comment_id=21901439&offset=50&total_comments=110 (TSC... again)

https://www.facebook.com/Nitrome/posts/10150810559726594?comment_id=21901544&offset=50&total_comments=110 (Flash Cat AC2)

https://www.facebook.com/Nitrome/posts/10150810559726594?comment_id=21980227&offset=0&total_comments=110 (Square Meal 2 not in development)

https://www.facebook.com/Nitrome/posts/10150810559726594?comment_id=22056617&offset=0&total_comments=110 (wacky unexplained endings)

https://www.facebook.com/Nitrome/posts/10150810559726594?comment_id=22056703&offset=0&total_comments=110 (still interest in SFM)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150608524126594/?type=1&comment_id=5669315&offset=0&total_comments=29 (party skin very long)

https://www.facebook.com/Nitrome/posts/376964125670716?comment_id=4755961&offset=0&total_comments=52 (CDNM exploratory)

https://www.facebook.com/Nitrome/posts/376964125670716?comment_id=4781430&offset=0&total_comments=52 (second part on the Cat ship?)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150608050556594/?type=1&comment_id=5637536&offset=0&total_comments=30 (8 weeks dev time)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150594782776594/?type=1&comment_id=5633866&offset=0&total_comments=30 (2 months dev time?)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150575756751594/?type=1&comment_id=5637875&offset=0&total_comments=24 (Hot Air arm ache)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150573827191594/?type=1 (Extended Z listers)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150560082501594/?type=1&comment_id=5511141&offset=0&total_comments=32 (dev time... again)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150560082501594/?type=1&comment_id=5515821&offset=0&total_comments=32 (Flightless flash?)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150453812936594/?type=1&comment_id=5210258&offset=0&total_comments=34 (yet even more dev time...)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10150448174671594/?type=1&comment_id=5184253&offset=0&total_comments=24 (JIG banners)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151740904561594/?type=1&reply_comment_id=9891236&total_comments=1 (sequels not based on ad revenue)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151695626266594/?type=1&reply_comment_id=9704623&total_comments=3 (3D)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151664595636594/?type=1&comment_id=9580235&offset=0&total_comments=16 ("few more things on the go" ?)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151503687676594/?type=1&reply_comment_id=8899978&total_comments=2 (Android programmer not affecting other team)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151503687676594/?type=1&reply_comment_id=8899931&total_comments=4 (Kraken not made yet)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151503687676594/?type=1&reply_comment_id=8900177&total_comments=2 (cutscene programming)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151492416931594/?type=1&comment_id=8856170&offset=0&total_comments=36 (spoilers?)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151479258441594/?type=1&reply_comment_id=8835945&total_comments=2 (Android resolution)

http://jayisgames.com/archives/2009/07/parasite.php#comment-328115 (parasite original idea)

https://www.facebook.com/Nitrome/posts/10151469915931594?comment_id=26355558&offset=0&total_comments=9 (skewed Nitrome interview)

https://www.facebook.com/Nitrome/posts/10151456618756594?reply_comment_id=26312578&total_comments=3 (dev again...)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151448816806594/?type=1&reply_comment_id=8704941&total_comments=1 (flightless position)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151432400971594/?type=1&reply_comment_id=8669103&total_comments=2 (SFM)

https://www.facebook.com/Nitrome/posts/10151428349161594?reply_comment_id=26097600&total_comments=2 (starting with iOS)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151427180746594/?type=1&reply_comment_id=8625546&total_comments=2 (Dirk 2 is possible?)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151427180746594/?type=1 (post, Icebreaker wall)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151426798891594/?type=1&reply_comment_id=8625144&total_comments=10 (Icebreaker: iOS was less of a gamble)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151426798891594/?type=1&reply_comment_id=8750236&total_comments=2 (icebreaker iOS reimagined from scratch)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151420260196594/?type=1&reply_comment_id=8612331&total_comments=2 (flightless #75)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151418568521594/?type=1&reply_comment_id=8594815&total_comments=1 (secret ios game not ready yet)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151407537181594/?type=1&reply_comment_id=8552198&total_comments=1 (dev: greenlighting new games)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151407537181594/?type=1&reply_comment_id=8546206&total_comments=2 (CDNM not being worked on)

https://www.facebook.com/Nitrome/posts/10151381071741594?reply_comment_id=25778815&total_comments=1 (balloon maker impacted game development)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151366371471594/?type=1&reply_comment_id=8382694&total_comments=2 (CD, Top Secret, others)

https://www.facebook.com/Nitrome/posts/10151363617036594?reply_comment_id=25622137&total_comments=3 (flightless: spot 75)

https://www.facebook.com/Nitrome/posts/10151345911536594?reply_comment_id=25499950&total_comments=4 (CD again)

https://www.facebook.com/Nitrome/posts/10151332439301594?reply_comment_id=25384018&total_comments=2 (Flightless 73-90)

https://www.facebook.com/Nitrome/posts/371675156281130?reply_comment_id=1830263&total_comments=1 (LOL)

https://www.facebook.com/Nitrome/photos/a.417178241593.192713.208901711593/10151306561011594/?type=1&reply_comment_id=8111530&total_comments=4 (sequels and games, variety)

https://www.facebook.com/Nitrome/posts/439869292763436?comment_id=2860359&offset=0&total_comments=8 (BC bow contest ai fixed)

https://www.facebook.com/Nitrome/posts/266713716798044?reply_comment_id=1154644&total_comments=1 (icon games can't be played as icons)

https://www.facebook.com/Nitrome/posts/449366391802684?comment_id=3728160&offset=0&total_comments=28 (online multiplayer is very expensive)

https://www.facebook.com/Nitrome/posts/142681105898490?comment_id=283102&offset=0&total_comments=19 (12 Nitrome employees)

https://www.facebook.com/Nitrome/posts/489356841111735?comment_id=5255756&offset=0&total_comments=15 (6 people working on icebreaker)

https://www.facebook.com/Nitrome/posts/489356841111735?comment_id=5256318&offset=0&total_comments=15 (CD midish development)

https://www.facebook.com/Nitrome/posts/446675278734674?comment_id=3802825&offset=0&total_comments=6 (HAJ stars are challenge)

https://www.facebook.com/Nitrome/posts/137546469745381?comment_id=251798&offset=0&total_comments=6 (nothing bout other iOS games until Icebreaker)

https://www.facebook.com/Nitrome/posts/533812876652342?comment_id=6103082&offset=0&total_comments=9 (REVENUE: barely keep ourselves running)

https://www.facebook.com/Nitrome/posts/468817933178239?comment_id=4621625&offset=0&total_comments=16 (touchy: no plans for other support)

https://www.facebook.com/Nitrome/posts/325180274268126?comment_id=1667629&offset=0&total_comments=38 (games are copyrighted upon development starting and not completion)

https://www.facebook.com/Nitrome/posts/144978475657300?comment_id=308302&offset=0&total_comments=28 (top secret progressing well)

https://www.facebook.com/Nitrome/posts/144978475657300?comment_id=308294&offset=0&total_comments=28 (CD demo)

https://www.facebook.com/Nitrome/posts/526962240671488?comment_id=6161127&offset=0&total_comments=10 (flightless: #79)

https://www.facebook.com/Nitrome/posts/487809834603005?comment_id=5113956&offset=0&total_comments=4 (tom still working on accounts)

http://jayisgames.com/archives/2011/04/steamlands.php#comment-399049 (endless survival mode)

http://jayisgames.com/archives/2013/06/colour_blind.php#comment-502690 (anger over Hot Air Jr checkpoints)

Jump
Medium: Blue=Rex209Blue

Walk
> = faster than

[ - a little

[[ - medium

[[[ - a lot

Professor[[[>Rex209Professor

Blue[[>Rex209Blue

Professor>Blue

Rex209Professor=Rex209Blue

Dr.Nastidious[>Green

Orange[[[>Mercenary

Professor[>Orange

Orange[>Blue

Rex209[>Mercenary

Blue=Green

Dr.Nastidious[[[>Mercenary

Dr. Nastidious[>Blue

Orange[>Dr. Nastidious

Professor>Orange>Dr.Nastidous>Enzymes*>Rex209**>Mercenary

* - Green and Blue

** - Rex209Professor and Rex209Blue

Flightless demo review
A review I meant to write for the Steam Greenlight Flightless page and post highlighting the great parts of Flightless, however, I was restricted to only 1000 characters, which was pretty annoying seeing as my review was exactly 3300 characters long. Oh well.

Review
Nitrome, when I voted for Flightless, the Steam box told me to "leave a comment below and let the developer know why you're excited about their game." Well, it's time I did that, since, there is a lot I like about Flightless.

Nitrome, Flightless looks as though it's going to be an absolutely exceptional Metroidvania Puzzle game. The art, gameplay, and even multiplayer mode, there is so much to love about Flightless.

First off, the art is good, it has that great Nitrome art. The game's art reminded me a lot of the Nintendo Wii/Gamecube first-person adventurer Metroid Prime, notably the Tallon Overworld stage.

Next, I found the gameplay marvelous. Even the demo was good (as several sites highlighted), the demo providing a lot of exploration and unique puzzles. A fan of Metroidvanias, I got excited to find Nitrome finally making a game like this. I generally don't like puzzle games as I find them rather uninteresting - before I used to associate all puzzle games with pushing boxes around on buttons to open up doors.

Although Flightless is a puzzle Metroidvania, it isn't like other games I played. The player being unable to jump and having to climb and drop ladders for vertical movements produces puzzles that don't just reuse elements that puzzle games have been reusing so much. Also, Flightless does have enemies that can be killed, and not just enemies placed around just to make the game difficult. The exploration element is another part of the gameplay I enjoyed a lot. I also enjoyed finding those secret rooms by going through those non-solid blocks, something I also enjoyed a lot in the 2D Metroid games.

Finally, the element in the game I laud the most is the multiplayer functionality. A well working multiplayer platformer, and for a first a well working multiplayer Metroidvania is one of the best points of the game. It's rather unusual how a small company such as Nitrome can create a multiplayer platformer experience that does not interfere with the game, and actually has thought put into it.

Games such as New Super Mario Bros. Wii and Kirby's Epic Yarn (Wii) which are both platforming games with lots of people who worked on it, made by Nintendo, and yet the multiplayer mode in the games are poorly made, so many times in these games I've been killed due to hard or unavoidable off-screen hazards impacting me due to lack of space, or having to wait for player 2 to catch up (problems completely due to both players [i]having[/i] to stay on the same screen, with no split-screen). Other problems have also occurred due to both players being interpreted as solid objects, thus, able to push each other around (usually into health losing objects).

Fortunately, thought has been put into the multiplayer function of Flightless to make it run smoothly, not at all impacting the game (although player 2 can be used to more easily pass some puzzles, something that proves to be helpful in tough situations). Two players going on their own adventure around the temple is a great idea. Flightless has great art, unique gameplay, and a great multiplayer function that runs well (a multiplayer Metroidvania, a great idea). Overall, Flightless has great gameplay and good art, and looks as though it's going to turn out real well and earn a lot of awards.

ID urls
Missing - "social avatar" URL id. 1 - ? 2 - Enemy 585 kiss 3 - ? 4 - Angels 5 - Avalanche Penguin 6 - Cactus Man 7 - Enemy Tank driver 8 - ? 9 - Canary 10 - Hazmat Hero 11 - Billy 12 - Zapo 13 - Barry 14 - Sausage Dog 15 - Strawberry Ice Cream 16 - Snot 17 - Eskimo 18 - ? 19 - Black Ball 20 - Parasite 21 - Numbskull Skeleton 22 - Austin Carter 23 - Raccoon 24 - Awesume Glasses 25 - Fans banner mail bird 26 - Knuckleheads 27 - Chimp 28 - Sorbet 29 - Enemy 585 Princess 30 - Swindler 31 - Fluffykins/Joe 32 - Mutiny Pirate 33 - Takeshi 34 - Miner (Cave Chaos) 35 - Monty 36 - Spartan 37 - Teeny Hero 38 - Nitrome Boss 39 - Mercenary 40 - Dirk Valentine 41 - Pirate Clouds 42 - Castle Corp Knight 43 - Magneboy 44 - Justin

How to change Wordmark v.2

 * 1) - Upload Wordmark
 * 2) - Change from Oasis to Jade
 * 3) - Save
 * 4) - Get out of Theme Designer
 * 5) - Go back into Theme Designer
 * 6) - Revert last two edits
 * 7) - Save

I had come up with another way to fix the Wordamark, but forgot.

Deleting a page without going to it
This method is very helpful sometimes. Code: http://nitrome.wikia.com/wiki/ ?action=delete

Helpful mediawiki messages
http://nitrome.wikia.com/wiki/MediaWiki:Achievements-about-content?action=edit&redlink=1

All badge messages are on page 1 of system messages

http://nitrome.wikia.com/wiki/MediaWiki:Achievements-create-edit-plus-category-content?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Admindashboard-control-add-blog-label?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Admindashboard-control-add-blog-tooltip?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Admindashboard-control-add-page-label?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Admindashboard-control-add-page-tooltip?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Admindashboard-control-add-photo-label?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Admindashboard-control-add-photo-tooltip?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Admindashboard-control-add-video-label?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Admindashboard-control-add-video-tooltip?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Article-comments-comments?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Article-comments-history?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Article-comments-post?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Article-comments-rc-comment?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Article-comments-rc-comments?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Article-comments-toc-item?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Article-comments-show-all?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Autocreatewiki-create-account?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Autocreatewiki-info-birthdate?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Autocreatewiki-info-blurry-word?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Autocreatewiki-info-realname?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Autocreatewiki-info-email-address?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Autocreatewiki-tagline?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Awc-metrics-articles?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Awc-metrics-created-between?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Awc-metrics-recordspager?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Awc-metrics-search?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Backend-fail-alreadyexists?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Batchmove-confirm-msg?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Batchmove-preview-header?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Blocked-notice-logextract?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Contris?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Contris_s?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Contributions?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Contribsub2?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Contribslink?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Contributions?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Contributions-title?action=edit&redlink=1

http://nitrome.wikia.com/wiki/MediaWiki:Create-blog-listing-sortby-

http://nitrome.wikia.com/wiki/MediaWiki:Edit?action=edit&redlink=1