User blog comment:Sim533/Square Meal Level Creator/@comment-2233791-20131227111110

I also like to mention some conclusions after testing the levels:

First conclusion: When enemies are surrounded by other obstacles, they will keep moving on their 1x1 square, even after you remove one of these obstactles. I got a level with 16 skulls and 16 blocks which is a good level, but only 4 skulls start running around, while 12 others stay on their 1x1 block.

Just to mention, if you put the flying enemy on a 1x1 square, it will stay there. It doesn't even try to fly away out of his jail.

Second conclusion: I made a first level with square meal level pack designed in blocks, but it seems like the game has a maximum width set for the ground image. At some point it will become black.

Both conclusions are dissapointments, for me and for you that created levels with this strategy. It are things that cannot be changed, it's the game that has been coded like that. So, I guess we just have to keep in mind such a things like this.