User blog comment:Random-storykeeper/Unproductive week/@comment-1455034-20140215164147/@comment-3060206-20140216194216

First of all, he wasn't too lazy; he was on a time crunch. Considering Underbyte was done in 72 hours for Ludum Jam, it's not an entirely poor game. It's playable, to say the least, but there were definitely some issues that stuck out. The enemies sort of reminded me of the baddies from Blitzer, where they can be prevented from reaching you by going on a platform of some sort. These "stupid" enemies are actually quite menacing, since later levels have them constantly respawning. When there's so many, and they look almost identical to the main character, the game's difficulty seems to come from being able to spot your character and defend them from danger.

I don't like to nitpick things like number of interactive objects and enemies and whatnot. I didn't feel like there needed to be lots of variety to make the game a good one, although some change in the scenery would have been nice. The invincibility seemed more of a test of endurance to the end. It's about being smart in using the powerup, and I didn't find this a bad decision at all.

I'd love to see Underbyte being expanded into a full length game though. Hopefully the developer takes this into consideration. The music is top notch too.

On a side note, I decided to play Naya's Quest and finally beat it, with the aid of a walkthrough for this one level I had been stuck on since I last played it. The amount of depth in it blows my mind.