User blog comment:Rubble Troubler/Where are the games?/@comment-1455034-20130501130405

As I quote from the Nitrome Blog:
 * I know we haven’t mentioned anything still with regards to Icebreaker that we promised you recently. Rest assured it is still going full steam ahead at the moment, it’s getting very close to being finished and we are working to give you some more info soon, including some huge, huge, HUGE news that we have been holding off on that we hope is going to make you all very excited!

It is possible that this "huge, huge, HUGE new" is what Nitrome has been working in, if this huge news is in fact something that needed work.

I think Nitrome may have took on too many projects at once, as back in September, they had Super Feed Me, Test Subject Complete, another flash game, Ice Breaker iOS, Nitrome Touchy, and Flightless - three App products and three flash game projects.

For such a small company like Nitrome, this would have likely taken up an enormous amount of work. It seems as though when an App is very close to being released, Nitrome puts an enormous amount of work into the app. For example, in October, there was no updates except Nitrome Touchy being released.

It seems as though the months after Nitrome Touchy was sparse with updates seeing as Nitrome had to split their resources across four projects - Ice Breaker iOS, Flightless, another flash game and Test Subject Complete.

As the months go by up to May, it seems as though Nitrome has had to split their staff (of what is apparently 12 people) across three games. Since Ice Breaker iOS is a very big project, it would make sense it it going to take a long time t complete. Similarly, with other projects, these would hinder Ice Breaker iOS's release.

Also, one thing you have to remember is that Ice Breaker iOS will likely have one hundred levels. However, although games such as Twin Shot 2 and Nitrome Must Die had one hundred levels, you have to remember that both games are very different - Twin Shot 2 and Nitrome Must Die are platforming games where you kill enemies that enter the room - these rooms don't require puzzle solving or are incredibly big - which is what Ice Breaker is. Ice Breaker iOS has bigger levels and more thinking.

So to sum it up, Ice Breaker iOS seems as though it is mainly hindered due to work on other projects, and that it is probably being worked on by 50% of 25% of the staff. Furthermore, due to each level requiring problems solving, manipulation of the environment, and large levels, these factors account for Ice Breaker's slowness in being finished.

However, rest assured, it will likely be released this month - seems as though it's around 99% done. Also, you can also look forward to that the entire game will likely be completely in Spanish, as Nitrome said they had a translator to translate the game into German, so it is likely they have someone to translate it into Spanish.