User:Random-storykeeper/Nitrome Touchy controls final

(To be copied to Nitrome Touchy/Controls on June 30. See also User:Random-storykeeper/Nitrome Touchy controls.)

The Nitrome Touchy application allowed players to use touch and motion based controls by connecting their device to a Touchy compatible game. By doing so, players were also able to play Touchy compatible games in full screen.

External
Many Nitrome Touchy compatible games, when connected, would display a compact version of the game's menu featuring a still screen and the menu options in the form of buttons that could be tapped to directly access an option. This feature was later removed in Oodlegobs and most following compatible games that used the D-pad controller. Such games would display a cursor on screen that players controlled using the directional keys and pressing the action button to select that option.

At the top right of all control interfaces was a gear icon. Sliding the gear icon to the left would display the possible configurations for the game or the Touchy controller. Every game provided the option to disconnect the controller, which would bring the player back to the Games screen on the Touchy app. In some games, such as Swindler, the gear icon also allowed players to toggle music and sound as well as restarting a level or returning back to the titlescreen directly from the device.

D-pad
The D-pad was the most common type of controller used for Nitrome Touchy compatible games and was purely touch based. The controller would use a skin related to the played game and have the cross shaped directional keys on the left side, with the two circle buttons on the right. Typically, the directional keys were used to move the character, while the two right buttons allowed a character to jump or perform an action such as shooting.

Players had the ability to toggle the D-pad on the Touchy app. This would allow some of the buttons to snap to the approximate area where they had been touched instead of having specific hitboxes within the buttons.

A skin related to the played game was displayed against the D-pad. This featured the cross shape on the left side and the two circle buttons on the right. The D-pad was the most common type of controller used for Touchy compatible games and was purely touch based. Not all buttons on the pad were functional in the games themselves.

Motion
Some Touchy controllers involved using motion to control the character. All motion-based controls also involved some form of touch interaction. Motion was often used for steering or, in the case of Super Snot Put, to build up momentum.

Aquanaut
Players controlled the submarine by sliding their finger within the blue control orb in the direction they wanted the submarine to move in. Additionally, they could tap within the circular area and hold to keep the submarine in motion. To deploy mines, players would tap one of the two "Mine" buttons on the bottom corners of the controller.

B.C. Bow Contest
The player would swipe to the left to draw back the arrow and slide up and down to adjust the height. Launching the arrow required lifting the finger off the screen. A button at the bottom of the screen allowed the player to switch weapons.