User blog comment:Sim533/Square Meal Level Creator/@comment-3060206-20131227192112

First level: I love the lettering, but feel it could use some more obstacles, like an additional placement of food. It was a cute starting level, but half of it had black floor tiles. I'll assume those will be fixed, because I mistook them for a void and was like, "well, this is the first level, so it doesn't matter if I die" and then stepped out onto the "open".

Second level: amg so many fish things coming after me AGGGGGHHHHH. I think the original Square Meal didn't have a "space to restart" button, which carries over to this pack and makes it utterly frustrating to have to move from the keyboard to the mouse over and over again to restart.

The placement of the enemies is really inconsistent; sometimes they start out on either sides of the level so that they trap you, and other times, they leave one block open on one end so that you can sneak past them and pick up a block. It feels like quite a spike in difficulty, especially for a level 2. Nitrome's Square Meal often placed the characters in enclosed areas in earlier levels so that players have time to become familiar with the level and its surroundings, and because of this, there was less of a need to constantly restart. I feel like Square Meal isn't built for a fast paced level, but it's a nice effort and I'm going to keep trying it. I'll see if I can get my sister to play with me as well.