Death (Nitrome games)

Death is a state most every character in every Nitrome game can enter when they run out of health. Although depletion of health causes death, other events may lead to death, unconnected to health. Death is found in both the player's main character, enemies, bosses, and sometimes inanimate objects.

Overview
In the majority of Nitrome games, the player controls a main character who has a certain objective. Of most of these main character's, the majority of them have health. When impacting a hazardous object, enemy, or projectile from an enemy, they will lose health.

Upon depleting their health, they will die, usually in some short but simple animation. Usually upon dieing, the player's character will die in some sort of way their entire body is gone from the screen, usually.

The depletion of all health does not necessarily cause the player to die, they may perform some other action which simply causes the player a game over screen (For example, Magic Touch, upon a Beetleknight landing on the castle, the wizard simply runs away).

What is becoming common in Nitrome games is the presence of checkpoints. Objects like these will immediately respawn the player if they are killed.

Game over screen
Common in many Nitrome games, but become less common due to the presence of checkpoints, are game over screens. Whenever the player dies - and usually when there are no checkpoints - a screen will pop up. This screen will usually have a short sentence at the top, and give the player the option of trying again ("Try again"), which restarts the player at the start of the level, quitting ("Quit"), which takes the player back to the level select screen of main menu, and submitting their score ("Submit Score")