User talk:Ayernam

Welcome
Hello Ayernam, and welcome to the Nitrome Wiki, the biggest Nitrome encyclopedia! We are glad you have join our growing community of users, and we thank you for you edit on the Big Daddy page.

Need help editing? See the Editing Help page for simple instructions on basic Wikia coding or visit the wiki's help tutorial for help on other subjects.

You can also easily help by adding content to small articles, called Article Stubs, or rewrite an already existing article in the Articles in need of rewriting category, filled with articles in need of being rewritten. Visit Special:WantedPages for a list of nonexistent articles that have been linked to.

Be sure to view this wiki's policy as well as the manual of style while you're here as well. =)

If you have any questions or comments, feel free to leave a message on my talk page.

Happy editing! -- NOBODY (Talk) 23:33, September 27, 2012

Hello!
Hi, I'm Santi, one of the admins/bureaucrats. I saw you talked with some users before, so I'll only tell you that I hope you have a good time on the wiki. :) Also, I noticed you uploaded with the file type ".jpg". That type of images isn't good for pixels because they become blurry once the image is saved. If you want, you can save the screenshots as ".png", and they will be seen perfectly, with the posibility of add easily a transparent background.

If you have any questions, leave a message on my talk page.

Bye! 14:44, September 28, 2012 (UTC)
 * Oh, and also, please don't add the same category too many times; maybe you didn't see the category each time you edited the page, but that's because the categories are automatically moved to the right column. :) 20:48, September 28, 2012 (UTC)


 * Sorry, Santi! I didn't know where the categories were shown! Thanks for the tips. :)
 * Ayernam (talk) 20:51, September 28, 2012 (UTC) Ayernam
 * Don't worry I know you didn't know it and everyone makes mistakes. :D Also, I've uploaded this image. If you want to add a skull screenshot to the page, you can add that one. 20:58, September 28, 2012 (UTC)


 * I did it! Thanks Santi!
 * Ayernam (talk) 21:03, September 28, 2012 (UTC)

RE:Nitrome Universe
Thanks! -- 22:45, September 29, 2012 (UTC)

WIP (Work In Progress) pages
Hi Aye! The page you edited, Cuboy, had a WIP template, added by NOBODY. The rules of the template are here, and I'm afraid meanwhile that template is on the page the user is work in progress and other users can't edit. Since you didn't know that, it doesn't matter, but please take a minute and read the rules of the template. :) Goodbye! :D 16:48, September 30, 2012 (UTC)

RE:Videos
Oh, it's easy to add images to spoiler templates (the videos are a bit harder): If you are editing on visual mode, click on the puzzle piece where the spoiler template should be. Then, add, for example. If you're editing in soruce mode, only look for and add an image as I told you before, but this time between "|" and }}. Did you understand it? :) 16:02, October 4, 2012 (UTC)

Fantastic work!
Fantastic work on the Gates page, Ayernam! You did a great job! It isn't common to find a newly joined user who writes pages according to the way pages are written here on the Nitrome Wiki.

A few tips to make your article look even better:

Bolding - The name of the article in the first sentence is always bolded. You can bold text by going into source mode and putting  at the start of where you want to bold and  where you want the bolding to end. This is for source mode, however, but Wikia probably has some bold text button in visual mode (I have never used visual mode). The first sentence is the only time it is bolded.

Templates - Templates are placed on pages in order to inform the reader about certain properties the subject has. To use templates, simply track down a template and copy its blank template. Then, go into source mode and place the template at the top of the page. Now, in the template, wherever there is a = is where you input the information for that section. Templates are kind of like a form you fill out.

Tracking down templates - finding out which template is used on a page is very simple. Simply edit a page, then go into source mode, and the words found after a {{, copy those words, then search on the Nitrome Wiki those words, only using the prefix Template:. For example, if you found {{Hazard in the source mode of a page, and you wanted to find the blank template, you simply search for Template:Hazard.

Interwiki links - I have noticed that when you have linked to other stuff on the wiki, you make the link using the rules for external linking. In source mode, to make a link, you simply have the name of the page between a and. If you want to link to a page, but have the name of the link different, have the name of the page between a and , but before putting down the ]] , make a | (pipe, made by pressing SHIFT and \). Then, between the | and ]], have the content you want the link to be. For example, if you wanted to link to Asteroids (Rockitty), you would write down in source mode Asteroids (Rockitty). And if you wanted to give Asteroids (Rockitty) the link Axiom from Wall-E, you would put down Axiom for Wall-E. The benefit of making links in source mode is that source mode will pop up suggestions for the link, based on what you have already written after the [[.

Bottom templates: For all article, as to provide a link to all content related to that game/series, you should put down a navigational template. To do this in source mode, simply put down {{ and }}, and between those place the name of the game. For example, for Knuckleheads, you would put down {{Knuckleheads}}. It's very simple to do, and always goes at the bottom of the page.

Anyway, that's it relating to editing. You like Wall-E? I do to! I saw it multiple times when it came out. Also, I saw how you discovered the much fought over Steamlands Wiki. Seeing as the Wiki was pretty much abandoned, and uses 97.7% from the Nitrome Wiki, how come you added content to it that has not been added here? --{{Signatures/NOBODY}} 22:00, October 5, 2012 (UTC)

RE:RE:Fantastic Work!
It sure isn't easy to complete every Nitrome game. What Nitrome games have you not yet completed? I may have beaten them (maybe). Anyway, how come you added the Steamland Player Pack ending to the Nitrome Steamlands wiki? The problem is, we are not affiliated, and the Nitrome Steamlands Wiki has been abandoned by its creator. It would be much better if you were to add the ending here, as the Nitrome Steamlands Wiki is barely viewed, while the Nitrome Wiki gets around 3,000 views per day. -- 18:16, October 6, 2012 (UTC)

RE:SPP and Games that irk me
I've completed all levels of Pest Control except the one with the bees and a few others. I previously saved my endings in .jpg, and for Toxic 2, also had to kill Mother many times so that I could get an image of each end screen. That was, until, I discovered the program I had could take multiple captures. I looked up Level 5 of Graveyard Shift on Youtube, and found a good video walkthrough. The problem you are having with the level is actually used in later levels, only to a much, much greater extent. LO8zPF6kdSo

Hope this helps! -- 20:06, October 6, 2012 (UTC)

RE:Double Edged
I've looked over the entire article, and made a few changes here and there. You fixed up the biggest parts of the article, and removed most of its faults. Anyway, you did a very good job on the article. -- 22:53, October 7, 2012 (UTC)

Hello
hello Ayernam, and welcome to the wiki! I'm glad to see you like latin and quotes--so do I! :) Anyway, have a good time editing! 17:48, October 8, 2012 (UTC)

Stern warning from SQhi
Dear Ayernam, now that you are a member, please, please try to avoid posting as an anonymous user as much as possible. An influential member here, Bluefire2, recently inactive on Nitrome Wiki, has demonstrated to us how IP addresses can be used to approximate your location, and in worst cases, locate your very own residence.

As such, please do try to avoid posting as an anon. If you do it on a talk page, correct it As soon as possible. If you do it on a blog comment, ask an admin to delete it ASAP. This is to protect your privacy and identity.

Please pardon me if I sounded scary, Ayernam. We tell you, because we care. SQhi&bull;(talk)Ruby 16:31, October 9, 2012 (UTC)


 * Thanks for your well-wishes. =) Don't worry, all of us learn from our mistakes. SQhi&bull;(talk)Ruby 07:48, October 13, 2012 (UTC)

The Order of Release of Nitrome Games
To NOBODY, NTPYTO, & Ayernam

Hi. I noticed that there was some confusion as to which was Nitrome's first game, Nitrome's second game et cetera. The truth is, we don't know.

We don't know if Four Play really is Nitrome's first-released game. You see, before Nitrome started publishing self-designed flash games on their websites, while they were still starting out and surviving, Nitrome earned money by making flash advertgames for other companies. Advertgames are games made for the purpose of promotion of a product. We don't know how many of these advert games Nitrome has created. As such, we are unable to conclude whether Hot Air is actually Nitrome's tenth game, or so on, et cetera. We only know that they currently count their number of flash browser games on Nitrome.com. That's why.

SQhi&bull;(talk)Ruby 16:57, October 9, 2012 (UTC)


 * This is where it becomes puzzling. I have seen some of the advertgames 4-5 years back, and they are in flash. This complicates matters because Sandman may not even be Nitrome's second flash game. This makes for a very complicated dans detailed description. Nitrome's second browser flash game hosted on Nitrome.com Grrr, Nitrome. SQhi&bull;(talk)Ruby 23:05, October 9, 2012 (UTC)

Adding videos
Hello Ayernam! Now, about adding videos, this guide on Help Wiki shows what you have to do to embed videos.

On the Nitrome Wiki, you should always place video walkthroughs in Template:Vid walkthrough. If you place them outside template:vid walkthrough, they should be centered and not be a thumbnail. The wikia video adder does not allow you to center videos, so this has to be done by going into source mode and finding wherever it says left or right and replacing this with the word center. Also, when in source mode, you should remove the |###px section, where ### is a three digit number (example: |300px).

If you have any problems, you can always ask me for help. -- 23:55, October 9, 2012 (UTC)

Adding of categories to Octopi
Dear Ayernam, please note that NOBODY has removed the categories you have added, as stated in the title. The reason is because these categories are little-used in the wiki, and right now we're discussing whether to keep these categories at Forum:Categories for game sequels. All(if not all, add them!) of the Hot Air articles are actually placed under the Hot Air blanket category as of now. SQhi&bull;(talk)Ruby 05:06, October 11, 2012 (UTC)


 * No, Ayernam, don't say that! You didn't mess up. You're doing very well. You're just not as aware of the common practices which most of us here take for granted. That's why we're here for, to help you along in understanding our practices. Every wiki tends to have its own "culture", and it's something we adapt to we when join a wiki. SQhi&bull;(talk)Ruby 07:59, October 13, 2012 (UTC)

A little tip
Hello Ayernam! Whilst looking through the Recent Changes, I noticed how you notified in your edit summary how I had edit conflicted you. When someone is editing a page for a long time, they usually put up a WIP.

A WIP is a template that allows only you to edit the page, and informs users who come to the page that you are editing it. To put up a WIP template, simply put at the top of the page. After the | but before the }}, place your username.

For you, you would put  at the top of the page. This template says that you are editing the page, and if you want to edit, message the user. Although it tells you to message the user, no one ever does that, as WIPs are often finished quickly.

Just thought I'd let you know, so that you don't edit conflict with any other users. -- 22:49, October 12, 2012 (UTC)


 * Also, if you so happen to create a game page on a new Nitrome game, you shouldn't place a WIP on it, until a consensus is met in the forum post. -- 22:52, October 12, 2012 (UTC)


 * Yep. I still remember when you infringed upon NOBODY's WIP. Actually, as a member, you get to enjoy the privilege of booking an article with WIP too. This is especially helpful if you want to make big big changes to the article that may take hours or even days. Take note, to be fair to other members, articles cannot be reserved for more than 7 days.SQhi&bull;(talk)Ruby 07:59, October 13, 2012 (UTC)

Nominating a featured article.
Wow, that is nearly 10,000 bytes of information added to Interactive objects (Droplets). salute!

To nominate a featured article, just go to Nitrome:Featured Article, and follow the instructions at Nitrome:Featured Article to add your nomination =)

Then type this to support your nomination =P other options

SQhi&bull;(talk)Ruby 19:37, October 13, 2012 (UTC)

RE:Introduction
If a game has an introduction (like Final Ninja Zero), you should also have a section for that. Thanks for asking! Also, your article - Interactive objects (Droplets) - was exceptionally written. I enjoyed reading all of it. Happy editing! -- 00:52, October 14, 2012 (UTC)

:O
How do you beat games so easily?

07:40, October 19, 2012 (UTC)

RE:Shifting Graveyard Shift
Congratulations! It always feels good to complete a hard level in a Nitrome game. I've played through Graveyard Shift twice, and enjoyed each level. Good luck on getting to the end (the last fight of level 12 is unfair, as it lags up your computer considerably).

Happy to hear that you liked my blog post! -- 03:31, October 20, 2012 (UTC)

Featured Article Nomination
Hi Ayernam, I'm worried that it's been one week and you're anxiously waiting for your article nomination to be approved. Don't worry. The precedent thus far for Nitrome:Featured_Article is for articles with strong support one week after nomination to join the queue to be featured. Since your article has a 100% support rate, it should be featured successfully!

Take note that our update rate is about one article per month, so with three articles in front, it may be until February to March next year when your article finally gets featured.

If anyone raises any issue about the article between now and the feature date, the community would most likely work to resolve the issue to ensure the article's successful featuring.

SQhi&bull;(talk)Ruby 16:43, October 20, 2012 (UTC)

In the Chat
Aye, I'm sorry to creep you out there. I wasn't really do something bad, it's just that I wanted to test something. Anyway I'm sorry. :(

13:47, October 21, 2012 (UTC)

RE:Stuff
Takeshi64 can help you. Do you use a Windows computer? If you do, then you can use Hypercam2. If you don't, then you can use Xvidcap. Xvidcap works considerably better than Hypercam2, however, Xvidcap doesn't work on Windows.

Also, I should probably tell you that someone uploaded a complete walkthrough of Numbskull, every level. I strongly suggest that if you want to make walkthroughs for Nitrome games, you should try making walkthroughs on levels that do not yet have a walkthrough.

What you can do instead of making Numbskull walkthroughs is finding the videos on Youtube and embedding them on the Nitrome Wiki. This saves a considerable amount of time instead of making the walkthrough yourself. Also, what did Frostflytrap do when he hacked the chat? If you consider embedding videos on pages, I can tell you some tips about what to do. -- 20:43, October 21, 2012 (UTC)

RE:³ Stuff
Actually, there isn't a tutorial on how to embed videos (not on this wiki, at least). Anyway, when you embed a video, you should embed it inside Template:Vid walkthrough. Also, when embedding a video, upon selecting your video, you should embed it without changing anything on the page where you can change the px and other stuff.

After that, you should switch to source mode (I've never used visual mode in my life, as I came at a time when the editor was completely in source mode, and they listed tips on the right side of the editor) and replace everything after the first pipe (| is a pipe. On a North American keyboard, a | is made by pressing SHIFT and \) with the word center. Also, although center is spelled centre in Canada and the United Kingdom, you should spell it center when specifying the placement of a video. Placing center after the first | but before the ]] will place the video in the center of Template:Vid walkthrough.

Also, Wikia does not give you the option of centering an embedded video. When you spend much longer on Wikia, you will probably find source mode considerably easier than visual mode, as although visual mode is nice, there is a plethora of stuff you can do in source mode which you are unable to do in visual mode. -- 21:27, October 21, 2012 (UTC)


 * Actually, there is a small tutorial on Help:Video embed tool, which will show you how to add a video using the button on the right rail of the editor. Videos embedded in this way can also be customized the same as pictures, and editing in source mode will allow you to embed videos with more options. You can find a list of image customizations under the Images table of Help:Wikitext, and they should also work for pictures. 23:05, October 21, 2012 (UTC)

Nice work
Great job, Ayernam. I see you got a YouTube account and are using Screencast-o-Matic to record on-screen videos. I used to use it too; it's a pretty good screen capture program for one that doesn't require installation. If you can install screen capture programs, you could also consider using Camstudio or Bandicam. The former leaves no wordmarks on videos, but if you close it, then it usually means restarting the computer so it opens up again. Bandicam is really good; it can record in-game sound, though it leaves a wordmark at the top of recorded videos and only allows you to record 10 minutes of video per file. I personally don't find the wordmark irritating, and it's really easy to start recording again if you go over the 10 minute limit. 00:08, October 22, 2012 (UTC)

RE:I did it!
Congratulations! Good job! I knew you would learn how do it quickly. Also, for future reference, if you plan on making a walkthrough/video on a past Nitrome game, you should try to look up the video on youtube and make sure it hasn't already been made, as it is quite possible that someone may have made the video already.

Also, if you search youtube for a walkthrough, and find it, you can embed that on the wiki instead of making the walkthrough yourself. Just something I thought I should tell you, as it is common for Nitrome Wiki users to sacrifice their tome and make walkthroughs for a Nitrome game, when the walkthrough already exists on youtube.

Also, referring to an image as transparent refers to how an image's background becomes the colour(s) of whatever background it is placed on. and have white backgrounds. I thought I should let you know about the images. -- 00:09, October 22, 2012 (UTC)

Recording:
I use Camstudio, which is free, doesn't add any wordmarks, but it comes also with a lot of unnecessary software too. I use it, but it's mostly personal preference.

Signature:


Result:


This is a very simple sig. You can do a lot of stuff within the sig, but I wanted to have a basic one so I could show you how to start one off. Okay, so if you look at the top, the first thing on there is span style= "background-color:#FFFFFF; This is the background for the signature. For this, since it's simple, I made it #FFFFFF (white). If you see any values like #111111 (a number sign followed by six numbers) it's designating a color. To change colors, you could search "HTML color codes" on google, or use Nitrome Wiki's Color Index to find a color you like. " font-family:sans-serif; " changes the font for the words you add in your sig. You can find some fonts to use to make the words look cool. border:4px solid deeppink; ; creates the pink I added at the edge of the sig. This gives your sig a bit more depth to it.

Now comes " -moz-box-shadow: 0px 0px 15px ; -webkit-box-shadow: 0px 0px 15px #191970;"> ". All this controls the moz box shadow that you see around the signature. Play around with the "_ px" values. I made mine all large to get the slant on my sig. The color at the end controls the color. You can change that.

To be continued soon... (Sorry, it's 10:00 and I have to get off)

00:58, October 22, 2012 (UTC)

RE:RE:RE:I did it!
You're right, it becomes easier to complete a game after you have completed it previously. I have had my game data erased...three times. However, I didn't really find it that devastating. I phrased my Numbskull walkthrough question wrongly, I meant to say that someone had uploaded an entire walkthrough of Numbskull on to youtube. That's how I completed it, off youtube. The entire walkthrough is on their, so I thought I should tell you that someone has already done an entire walkthrough on Numbskull. -- 20:56, October 22, 2012 (UTC)

RE:PSQW if you reply
I would keep the platform in the image, however, it doesn't really matter if the platform is in the image or not. The short walkthrough for the Gimp2 alternate method is good, however, from reading your walkthrough, it doesn't seem to be much different than mines. However, maybe if you uploaded some images, I could see the difference. The reason my walkthrough is so big is because I even show how to use Xenview, and take a picture of every single movement one may make when creating a transparent image. And yes, I will continue to benefit the wiki for years and years to come. -- 21:38, October 26, 2012 (UTC)

Great work!!
Hey, I just realized I never sent you a "Hello" or anything when you joined the wiki (I usually do that to new users), so I guess this is my first formal "Hello". Hello! Anyway, I just wanted to congratulate you how much of a great job you are doing! In this past month you have consistently edited your way up to over 600 edits, learned to make transparent images, and uploaded over 50 photos to the wiki! That is extremely good work (almost as much as I did in my first month. I made 649 edits ;))! Keep up the good work, and maybe you can make an admin some day!

See ya around =D, and feel free to ask me any questions you have. 21:46, October 26, 2012 (UTC)

Fantastic
One month. That's exciting stuff. You've really found your place on the Wiki, and all your edits have been much appreciated. The day after your "one month anniversary", I will have been editing on this Wiki for two years! With those and Halloween coming up, October will be quite the awesome month. 23:17, October 26, 2012 (UTC)

RE:1 month
Yeah, that's how I was when I first joined wikia. Well, congratulations :D This December, I will be on wikia for one month :)

02:43, October 27, 2012 (UTC)

Congrats!
I hope you stay here for a long time! :D 10:41, October 27, 2012 (UTC)

One month? I thought it was so much longer!
Dear Ayernam, I am so glad you have been active on the Nitrome Wiki for a month. You are a great user to have on the wiki and you are very friendly. Your writing skill is quite advanced, when you are writing on the fanfiction wiki and the nitrome wiki. I hope you stay around on the Nitrome Wiki much longer for, as I have said in the second sentence, you are a great user to have around here. --Grammar Cat (talk) 12:43, October 27, 2012 (UTC)

Regarging: One Month and Some new thing

 * D Happy-One-Month-In-The-Wiki-Aniversry-Thing-Event!!!!!! *confetti* *confetti* *confetti* By the way, do you know the song "This is Halloween" from the movie "The Nightmare Before Christmas"? If so, you might want to check my old abandoned project here . And once again, Happy-One-Month-In-The-Wiki-Aniversry-Thing-Event!!!!!!

--16:21, October 27, 2012 (UTC)

Consider joining Nitrome:Revise 3
Hello Ayernam! Recently, I've started up this project called Nitrome:Revise 3. I messaged you just in case you're interested. The project is about going through all of the pages of the Nitrome Wiki and fixing errors and adding templates (templates that go at the top of pages).

Seeing as you have already been doing what is going to be done for most of the project, I thought you would like to join. As this project is big, I'm trying to get a lot of users to come and help. Well, just thought I'd let you know, just in case you wanted to join. -- 19:58, October 27, 2012 (UTC)

RE:Revise 3
Adding content is good too, but many articles suffer from incorrect capitalization and other errors. I picked you as the first person to send my message to, as I thought maybe you would like to help, as you today, and during the past weeks had depcapatilized a lot of stuff on pages.

Templates is the name given to pages that need to be copied on to other pages. The name of the page begin with the prefix Template:, this being done so that they can be easily copied. For example, take this template, for example. Putting down is the same as putting down

Some templates have certain sections that need to be filled in. For example, take Template:Revise for example. In the second paragraph (despite the second paragraph being so small) you are given the choice of writing down why the article needs to be fixed. So not only do they serve as an easy way to quickly make a copy of the page, they also serve as a little form that you can place anywhere and fill in the empty box, without having to copy the entire page.

It's similar to designing Template:Revise on a sheet of paper, then printing it out. Whenever you find a page of a book that needs grammar fixing, you just stick the Template:Revise paper on the page, and fill in the blank (I know this is a strange metaphor). The good thing about template is that if you make a change to the template, if effects all the templates across the wiki.

The reason why you go to a template, see how to use it, but that doesn't pop up when you embed the template, is because code has been placed on the template's page to display the template to only include the description of that page.

To embed a template, simply find the template's name, and put the name of the template between a 🇦🇩. For example, if you wanted to embed Template:Incomplete, simply put down.

=

In short, that is the description and usage of a template. In fact, Template:USERNAME on your userpage is a template. -- 21:09, October 27, 2012 (UTC)

RE:Excitement!
The .gif looks really cool! The current background, made by Takeshi, was also a gif, but gifs are too big, and I had to upload it in .png. Also, I was making another version with some nitrome characters surrounding the words "Nitrome Wiki". I have an idea: I can make a .png image mixing Takeshi's words, your background and the nitrome characters I made. What do you think? 17:39, October 28, 2012 (UTC)

RE:Cuboy
That looks a lot like a deliberate Cuboy reference. I'll add it. Good eye!-- 23:32, October 29, 2012 (UTC)


 * Don't you mean: Good eye, Aye? LOL :D


 * 06:28, October 30, 2012 (UTC)

3D J-J-Jump
Oh, and i almost forgot. Here's the 3D J-J-Jump Model I was working on. http://sketchup.google.com/3dwarehouse/details?mid=75b166f9e9c14e1336b99095cbdae0d6&ct=mdsa&prevstart=0 He kinda looks like chewing gum! :P

By the way, in case you don't know you might want to go to Pixar Wiki cuz WALL•E is there.

--02:40, October 30, 2012 (UTC)

RE:Userboxes!
Congrats! It's hard to make userboxes! Instead of adding all the code to your userpage, only make templates with each of the userboxes you made. You have to name them Template:Userbox/. To add them to your page, you can use two templates (Template:Userboxes and Template:Userboxesend, made by default on the wiki, or Template:Userboxeslist and Template:Userboxeslistend, made by me). You have to add the opening template, then, you add the userboxes. Bye! :D 16:52, October 30, 2012 (UTC)


 * Don't hesitate to view the source of our user pages for examples, Ayernam. Happy learning~ SQhi&bull;(talk)2000 edits 16:57, October 30, 2012 (UTC)


 * It's so easy, don't worry. :) Only create a page starting with Template:. There are different mainspaces. For example, that page is User talk:, and your user page is User:. Pages about uploaded images and videos start with File:, and there are more mainspaces. :D

Hints
So you want to help out....

At the tabs above, look under, Wiki Community, then Requests.

SQhi&bull;(talk)2000 edits 17:49, October 30, 2012 (UTC)

Welcome =P

SQhi&bull;(talk)2000 edits 05:28, October 31, 2012 (UTC)

Thanks in the wrong place
Oh, I'm sorry! I didn't know you were the one that wrote most of the Objectives (I naturally thought it was NOBODY because the project was started by him. I thought he wrote that whole page.)! So kudos to you for making such a good Objectives section! That cleared up some minor conflicts in the back of my mind.

Cya later! 22:54, November 2, 2012 (UTC)

Whoops
Hi Ayernam! While editing the Nitrome page, I realized how RSK and you got offended by my use of the word sloppy. Well, this selected word I thought wouldn't offend anyone, but it turns out it did. What I referred to as "sloppy" was placing a picture relating to Glassworks in a section unrelated to Glassworks.

Because of this, some people may not see the Nitrome reference, or wonder "What's that doing there"? Although most people who would have played Glassworks would've seen this person, it didn't look good to have a picture of something Glassworks, in the wrong section, and without a caption. That's all. Didn't mean to offend anyone. -- 21:15, November 4, 2012 (UTC)


 * Yes, your signature looks good. I have actually never used source mode, and I find source mode's tools time consuming and hard to use. The reason I've never used visual mode is because I've always used source mode. It's good you're trying to use source mode, as you will find source mode considerably easier than visual mode. -- 21:49, November 4, 2012 (UTC)

No worries
Don't worry, it happens to a lot of users, including me. We add a WIP and then forget about the article thinking that since it is reserved, we have all the time in the world to save it for later. Anyways, you can still work on the article and add pictures, even without a WIP template on it. 17:17, November 10, 2012 (UTC)

JPEG image
I was just curious, but was File:Rubble Trouble Tokyo.png a JPEG file? I know you uploaded it as a PNG, but up close, the image looks as though it has been compressed. (That and it also looks like the Snipping Tool was used, considering the red outline.)

If the image was originally saved as a JPEG, re-saving the same picture as a PNG file will not change the quality, only what extension the file ends with. In other words, to get a better quality image, the capture has to be retaken and saved as a PNG file. It's not wrong to upload JPEG files to the wiki, though they are not preferred. For now, I am going to put Template:JPEG on both of the Rubble Trouble Tokyo ending captures. 06:04, November 12, 2012 (UTC)

Conditionals
Sorry Aye, I have no idea what conditionals are. My knowledge of HTML is little; I only know a bit from reading a book or two a long time ago. Some HTML doesn't work on the wiki, not without tags, at least. From what you told me though, it sounds like you'll want to use parser functions. 23:19, November 12, 2012 (UTC)

Wikia bug
Hi Ayernam! Nice work on Revise 3, you're helping a lot. In fact, we seem to be the only ones working on it (the community here has a tendency to drop projects very quickly). What I'm here to tell you about is that there is a bug in Wikia's visual mode, a rather nasty bug.

What the bug is doing is that, if you edit an article in visual mode, if there are any links in that article, some links will have nearby words pushed into them, at no fault of the editor. Thus, "giant worm by swiping" may be turned into "giant wormbyswiping".

I've placed a request in Wikia's support forum, but no one has responded. I plan on contacting Wikia - through email - today about the problem. What I'm asking is this - would it hurt to not use visual mode until this problem is solved? I know how you are one of those users who started out with visual mode, and probably still use it a lot.

However, not using visual mode will allow you to more easily get used to source mode, which will be helpful, as eventually you will likely stop using visual mode all together (certain pages have content on them editable only in source mode, plus, the majority of wiki coding can be done considerably quicker in source mode, while a plethora of wiki coding cannot even be done in visual mode).

You don't have to respond yes to not using visual mode for a short period of time. If you find that you aren't ready for source mode, or would have trouble using just source mode, you can continue to use visual mode (I'll correct the problems visual mode does to links). -- 23:24, November 15, 2012 (UTC)

RE:Wikia bug

 * hinthint* = What cool coding technique would you like to know? It seems as though you mind of coding currently knows all the coding techniques I know. The problem you highlighted about words being pushed together is actually not done when "someone leaves a word next to link", this "someone leaving a word next to a link" is actually visual mode, it does this automatically.

Anyway, better get back to writing. I've found how I often fill up 11 tabs with wiki pages quite quickly when editing multiple pages. -- 00:14, November 16, 2012 (UTC)

RE:Question
In the sentence "So, what I am asking is, is there a way to compare the output of a template and a string in a manner similar to the Parser function?", what's a parser functions? Are you trying to say "Is there away for to not take things literally?"

And for the second one, I'm not really sure if HTML even has variables. By variables in your example of Visual Basic, did you mean to tell me Dim x As y  Which would mean that something in x would produce something in y? If the prior is what you wanted to say, I think there might be something like that.

On your Nitrome Game Mentioned in Vsauce blog
BTW, look at this. http://www.youtube.com/watch?v=J2I2vQQwiyE&list=SPEC0A5E71DE1EDFCE&index=17&feature=plpp_video In the description. It says Bonus Items; Fault Line

-- 11:35, November 16, 2012 (UTC)

RE:RE:RE:Wikia bug
I'm not sure if there is anything that will make it not take things literally. I've only used it when people have given me code to stick in things. I actually don't think there is a Visual Basic equivalent of Variables in HTML. Try asking Bluefire2, he may be able to answer your questions. -- 14:58, November 16, 2012 (UTC)

To "the" or not to "the"
Hi Ayernam, it has been quite some time since I last left a message on your talk page. =D

I've been reading it out loud, and I find that the Nitrome Wiki in a way sounds more natural. Maybe, as you said, it might be syntax.

Yet, at Category:Home, when we say the Nitrome Wiki's home page. Not only is the readability challenging, it is also a mouthful to say. Nitrome Wiki's home page sounds so so much better.

Oh dear.

Also, it may be about time to archive your talk page, Ayernam.

SQhi&bull;(talk)Diamond 15:05, November 16, 2012 (UTC)

RE:Flightless Banner
Hmmm... for some reason, those images are only visible when you click to see the full size version. Weird. Anyway, yes, you may add the images to the respective pages. And by banners, do you mean the little green horizontal sections on the front page? Also, I don't think I can find a "mega version" of the images. However, I'll try. It's probable we won't have a Nitrome Touchy ad when the Flightless banner comes down.

And for the x=y thing, I'll get back to you on that later. I have to leave now. See ya! -- 22:54, November 16, 2012 (UTC)

RE:RE:RE: Flightless Banner
The gallery you placed, the images appear as light blue squares (which is what happens when an image does not show up). When I click to go to their information page, no image is shown. However, if I click to see the full size image, I see it. And by "mega version", I was referring to your comment of "if you [NOBODY] could possibly find use for them as a sort of "bigger" advertisement to place on the main page.".

And the green sections on the main page is not what banners refers to, it also refers to the big birthday image. And now I come to the parser function thing. Yes, I think Bluefire2 is inactive. And by Dim x As y, I meant certain templates on this wiki. For example, if you put down, you get the Empty template.

Similarly, for the Template:SteamGun, in the third parameter, if you put down 0, you get nothing (example below)

Code:

Yields:

While, in the third parameter you put down "SteamYes", you get:

Code:

Yields:

The difference between those two templates is that, in the second example, Template:SteamYes is used instead of Template:0. On template pages, if you put down, and you have a pipe (|) after the template's name (but before the }}), that section between the pipe and name is where you put in the content you want to be in place of  in the template, when embedding this template. Example below without anything in the empty space:

Code:

Yields:

And below, an example with something in the parameter:

Code:

Yields:

The difference between example 3 and 4 is that example 3 is not filled in, while example 4 is filled in. So what I was referring to in Dim x As y was how the parameters of Wikia coding work. That's all. -- 03:24, November 17, 2012 (UTC)

Teehee
22:31, November 19, 2012 (UTC)

Exceptional work!
Hi Ayernam! I saw how you got the 1,000 edits badge. Good job! Me and you still seem to be the only ones of Project:Revise. You're doing a spectacular job on that too! If you keep up all these daily edits, I'm sure you'll become an admin! Keep up the good work! -- 14:57, November 21, 2012 (UTC)

The wiki gltich
Actually, I do use Source Mode. I sometimes use Visual Mode if I am just quickly fixing a typo, or something small like that. I think I have that problem because when write in the Appearance section of a page, I usually use Visual Mode, because then I can see what I am describing the appearance f (otherwise I would have to continually click the preview or visual mode button any time I wanted look at the image again. Using Visual mode for that is just so much easier.

Anyway, I'll probably just try to stop putting double spaces in my writing when doing Appearances and stuff. Thanks for the help and concern! 20:09, November 24, 2012 (UTC)

Is Swindler named?
Hi Ayernam! Across many swindler articles, I noticed how you capitalized the name "Swindler". How come? I can't recall Swindler being named. I just thought I'd let you know, just in case he is named and my undoing of you capitalization is in vein. -- 20:48, November 24, 2012 (UTC)

RE:Swindler 2 Logo
The logo looks fine. I'll contact Santi about the bug. And yes, we will capitalize Swindler's name when referring to the character. And no, I haven't contacted Wikia yet.

I don't have Email (as I've had no need for it), so I rely on my sister to email Wikia. If you want, you can contact Wikia about the big, simply fill out this form. -- 22:33, November 25, 2012 (UTC)

RE:Possible
I'll add the infobox when I can find the page. Unfortunately, I don't know where this page is. However, it was edited not so long ago. -- 00:01, November 27, 2012 (UTC)

RE:Nitrome Touchy
You may upload the main screen and the level select screen. Basically, you should just upload whatever appears on the smartphone. -- 00:04, November 28, 2012 (UTC)

Capitalization of unnamed characters
Hi Ayernam! This message wasn't triggered by your edit on the Clock robots page, I've meant to tell you this for some time (I think). Anyway, you stated on the Talk:Jack frost (characters) page that "However, whatever name we give the character, it must always be capitalized. It doesn't matter if the name is correct or not, names and proper nouns are capitalized.".

Despite what you said usually being correct, for characters such as Rusty, since Nitrome hasn't named them, we refer to them with the first letter decapatilized, as Nitrome hans't named them. So for Rusty, we would refer to him as just rusty. I hope you don't see this message as going overboard, since you only decapitalized one name and I immediately send you a message, when a message like this would only be sent after multiple attempts at decaptilizing names. -- 03:55, December 2, 2012 (UTC)

Great logo!
Hello, Aye! Sorry, I'm not being as active as the past months and I could not notice that you already made a logo. Also, Nobody didn't noticed me about that, so I made it (the logo is updated the 1st of each month, not when a new game comes). The logo looks really good and I think we had nearly the same idea about what to include. I see you're as good as me with making logos and I'm sorry I didn't noticed about your logo, but if you want I would like to work with you with the special Xmas logo. It will be swindler themed and I want to make it different, so it would be great to work together to make it. What do you think? P.S. Again, I'm sorry about that. I can't change it now because the logo was already changed, but if I would have noticed about it before I would have added yours instead of creating another one. Goodbye! :D 12:44, December 2, 2012 (UTC)


 * Thanks for explaining me the name thing, Ayernam! I now understand, and actually, you were correct about it all along. -- 19:51, December 2, 2012 (UTC)

Archiving
Hi Ayernam, sorry for getting back to you so late.

Looks like you want to archive your talk page. I'm sure by now, you've seen quite a number of talk pages with Archives.

There are two basic ways to archive a talk page.
 * 1) Copy and paste all the source text(yes, use source mode) into the archive page, say User talk:Ayernam/Archive 1.
 * 2) Move this page directly to User talk:Ayernam/Archive 1, through Special:MovePage/User_talk:Ayernam.

You can then add links to your current talk page and your archives where you desired.

A way in which you can make the same links appear on all your talk page and archives is through templates. You may want to try creating a such a template at User talk:Ayernam/Navigation. Then, just paste this at the top of each page and it's done.

Hope this helps! SQhi&bull;(talk)Diamond 09:03, December 4, 2012 (UTC)

The logo
Yes, the swindler is great and I also thought about making it (really, I'm starting to think that we have the same ideas :D) and I'm going to add it somewhere. Also, I want to make something special for Xmas, and I have some ideas I would like to tell you this weekend (here this week we have a long-weekend). Goodbye! 13:49, December 4, 2012 (UTC)

Need help?
Hi Ayernam! Since you said you were slowly getting through your section, would you want me to help? If me and you work together, we can quickly finish the section. However... you don't have to say yes to me helping. If you do say yes, I could do something like start at the bottom of the list, so you don't have to scroll down a lot, going through stuff I already finished. Just a suggestion, you can say no if you want. -- 20:26, December 4, 2012 (UTC)


 * Top to bottom, three columns... why didn't I think of that! That's an exceptional idea! I always used to go from left to right, top to bottom, I never thought of doing it the way you are doing it. I think I may help after finishing all walkthroughs for Droplets and Enemy 585. -- 23:26, December 4, 2012 (UTC)

Column
Hi Ayernam! I've taken the left side of section 3 of Revise 3. Is that okay for you? -- 02:45, December 6, 2012 (UTC)


 * Hi Ayernam! I've completed the left column, noticing how much of it had already been done by you. I'll try moving on to another section. Thanks for allowing me to edit! -- 03:18, December 6, 2012 (UTC)

Logo
Hi Ayernam! Santi suggested that we work on creating a cooperative logo. Should we try that instead of creating a logo every week? -- 16:37, December 6, 2012 (UTC)

RE:Categories
A category isn't deleted once all pages containing it are removed, an admin has to delete it. I'll delete it. -- 18:30, December 7, 2012 (UTC)

RE:Embedding off-site images
I actually have no idea how you position them left or right. Also, if a category has nothing placed at the top, it is already deleted. In fact, a category with nothing at the top of it is already a red link, and hasn't been created. -- 03:19, December 8, 2012 (UTC)


 * Try using  for positioning to the right, with "Image code" as the URL of the embedded image.  04:08, December 8, 2012 (UTC)

New Archive Templates
Hi Ayernam, saw the new Archive templates you have created, looks great! The green template somehow looks suspiciously familiar though XD. SQhi&bull;(talk)Diamond 03:36, December 8, 2012 (UTC)

Talk templates
Oh, I see. Yeah, that code only works for aligning images in-text. For the banners you use for your talk page templates, try replacing the codes with Template:MessageBox2 and filling in each parameter with your text. It will have a parameter for putting an image to the right, so if you want to see the code, just substitute the template on the page.

I would also advise not using the #switch parser function for your two talk templates, as I suspect part of the reason the template is broken is because you're trying to force enormous amounts of code for each command. You're better off making two separate templates; it will be a lot easier to edit them in the long run. 20:47, December 8, 2012 (UTC)

Swindler
Emite wanted to do Swindler, so you might want to save it for him. Nice job, btw. You're dishing out edits 24/7. It's getting hard to keep up. =) 21:53, December 8, 2012 (UTC)

Some quick discussion on further wiki improvements
Hihi, could I invite you for a chat on future development of the wiki. Yep, before the new academic week begins and everyone gets busy again.

Yep, just right here at Forum:SQhi's Staff Lounge 9DEC.

Thank you!

SQhi&bull;(talk)Diamond 13:07, December 9, 2012 (UTC)

Logo ideas!
Hello Aye! This weekend I couldn't do the brainstorming because I wasn't here, but now I came back and I wnt to tell you the ideas and sketchs I had. I thought about making a completely different and new logo, with a big title (because I think the other two types of logos have s too small title), and it would have the same space than the other one below the title, and we could also add extra elements to the sides. That's only a sketch: http://i1067.photobucket.com/albums/u433/Santi-Zapo/Xmaslogo.png (The random things below it are only my in-file sandbox). Do you have questions/suggestions/ideas? 19:41, December 9, 2012 (UTC)


 * We can include elements from the most recent games: Ice Beak, Swindler 2, Calamari and Turnament, and remove the Swindler 2 images. I'm going to use your swindler and Ice Beak images. What do you think? 16:07, December 10, 2012 (UTC)


 * Can you edit the image of swindler so that it has the original red hat? 20:21, December 11, 2012 (UTC)

RE:Names
What you're saying makes sense, thanks for explaining! Also, on an Enemy 585 article, how come you decapatilized Bearded man? Isn't that also a name? -- 23:48, December 12, 2012 (UTC)

I will pay you real money if you can make a signature for everyone. 22:48, December 14, 2012 (UTC)

Bat Beasts
In the cave area of Frost Bite 2, there is a sign that will introduce Bat Beasts. They are called Bat Beasts, both letters capitalized. Because Nitrome capitalizes the noun within the game, they are also capitalized on the page. This is why it was renamed, otherwise, I would have kept the title. 18:01, December 15, 2012 (UTC)

Capatilization
Hi Ayernam! I saw the message you left RSK. I think you may have misunderstood what I wrote down, as I didn't state that all enemies names have to be decapatilized. From the revise 3 project page: If a page has a name that is from the game it is from, the name should only be decapatilized if the game uses block letters. For example, if there is an article called "Green Goons", and this article's name comes from a sign in Headcase that reads BELOW IS A GREEN GOON, the page should be renamed to "Green goons", as although Nitrome has called it green goon on the sign, as everything on the sign is in capital letters, the name is decapatilized. Games which don't use block letters, and instead use proper naming (a mix of lowercase and uppercase letters), then if something is given a name, it is named exactly as it is named in the game. For example, if a sign of Headcase stated "Watch out for the Lazy Rider!", then the enemy "Lazy Rider" would be called Lazy Rider, as not all letters are all lowercase or uppercase. What I had in italics is what I today added. -- 20:05, December 15, 2012 (UTC)


 * Hmmmm... you raised a good point. I think you should discuss this with Random story-keeper, as if she's fine with it, I'm fine with it. -- 21:53, December 15, 2012 (UTC)

A thing I thought up
You kind of remind me of the Diplomat archetype in the game Spore. They both are cool guys, easy to make friends with, and most importantly, grow so freaking fast! -- 01:52, December 16, 2012 (UTC)

Check out this funny pic
http://images.wikia.com/nitromians/images/d/d2/Nitrome_must_die_on_nitrome_wiki.png

-01:40, December 19, 2012 (UTC)

Capitalisation
On the contrary, I do believe that there is a definite rule about capitalisation patterns. They are to be based on Nitrome's capitalisation patterns. If Nitrome has clearly shown through a sign or dialogue in-game or a blog post that the name of the component is capitalised in the middle of a sentence, then it is the title we give the page. It can also be verified by other readers who see the blog post or play the game; that is why I mention what levels everything appears in.

Of course, when a sign is written in all block letters, the page title won't be written in all capital letters. And just because it is all block letters does not automatically mean the title should be decapitalised, I would argue. I think that is based on prior knowledge. I don't want to question too much about whether Nitrome made an error with the names and would rather assume that the name that is given, along with its capitalisation pattern, is the final name. Maybe they do want to call it spikey crystals instead of spiky crystals. What if there was more than one enemy in the game, and that enemy's name was clearly shown to have capital letters? This could have been Nitrome's true intention, so why toy with it and say that it's wrong? After all, it is just a name.

Anyways, with a rule, always comes exceptions. We may find that a certain title just doesn't work with all lowercase letters and perhaps for a valid reason. Yes, it would be nice to have a strict rule, but I personally would prefer keeping the names to Nitrome's capitalisation patterns rather than trying to go with our own. 02:47, December 20, 2012 (UTC)

We've got hope
http://phineasandferb.wikia.com/wiki/Thread:116863 It turns out that it was developed by Wikia themselves.

-12:49, December 22, 2012 (UTC)

Cur controversiam non legis?
Hanc controversiam vincere conatus sum, quod potueram. We had this thing on capitalisation ages ago; we don't really have a policy page for it but if you want any guidelines, just read those proposed in the forum thread. 08:14, December 23, 2012 (UTC)
 * Also, if you want a page of yours deleted, just add Reason why it should be deleted to the top of the page. 08:43, December 24, 2012 (UTC)
 * I thought you knew Latin :o 21:57, December 24, 2012 (UTC)
 * Have you done passive/deponent verbs yet? 23:56, December 24, 2012 (UTC)

Merry Christmas
Hello Ayernam! I hope you have a merry Christmas. Because your favourite colour was yellow, I made you a Christmas image in yellow and I hope you like it.

http://images.wikia.com/nitromefanfiction/images/8/8f/Christmas_tree_for_Ayernam.png

--Grammar Cat (talk) 01:06, December 26, 2012 (UTC)

The epic Ayernam
Hi Ayernam! You are doing an absolutely exceptional job at this wiki! Really, you are. You and Random story-keeper are the only ones to actually add videos to pages, and help me with my somewhat unknown sub project.

You even copy my method of advertising the Nitrome Wiki! Great job! You even racked up more edits than I did in the first five months of being here! Exceptional work Ayernam! When it comes time for adminship, I'll be sure to nominate you. Thanks for all your help!-- 14:25, December 26, 2012 (UTC)


 * I agree with NOBODY. Thanks to great new users like Aye, the wiki is growing fast. :) 15:06, December 26, 2012 (UTC)

RE: Capitalisation
Yeah, I did notice from the start that Nitrome makes a ton of grammar and contextual spelling errors in a number of their blog posts and games. When it comes to names, however, I always assume the given name in-game is final, unless the typo is blatantly obvious (ie. if Bat Beasts were spelled Bat Beats). When it comes to capitalisation patterns, no, I don't question them too much. We do want to keep this wiki about Nitrome as much as possible. If you want to add the sign (or added it already), go ahead. 23:52, December 26, 2012 (UTC)

Programming
Do you know how to program in C?

--04:04, January 3, 2013 (UTC)


 * Oh, ok. I just thought you could help me with my fan game Cave Chaos 3D. And your friends?


 * --23:21, January 3, 2013 (UTC)


 * (so you're college?)

Nice
Interesting, this Template:Calendar. Did it take long to make? I guess not, since you've worked up a lot of contributions as well. There is also a calendar parser function that can do the same thing as the template, though it is only active on request. 02:37, January 5, 2013 (UTC)


 * You could totally code one of those "On this day" features they have on some wikis, which document events that happened on the day, maybe on previous years. 02:56, January 5, 2013 (UTC)

Regarding:RE:Programming
Perhaps now?

--03:13, January 5, 2013 (UTC)

RE:Whoops
I tried to edit that so users wouldn't upload fanart/personal images. However, it seems as though it worked on the first button, but failed on the second. Sorry for the inconvenience, I'll revert it to its original and then experiment with the slideshow one.


 * You forgot your signature, and I don't know how to add that template that replaces it for you.


 * --23:55, January 5, 2013 (UTC)


 * Use NOBODY or NOBODY (or whoever forgot to sign). As a second point, it isn't going to prevent users from uploading fanart or personal images. 05:48, January 6, 2013 (UTC)

RE:Revise 3
Go ahead. -- 22:44, January 10, 2013 (UTC)

Clock Code
You think you could make a code in which a number increases as the UTC passes by? What I mean is, UTC is in Greenwich right? So, if there's something that could didplay all current times in all current time zones... Perhaps you already know what I'm trying to tell you.

--14:53, January 11, 2013 (UTC)


 * Ok, but what I'm trying to do is to make a variable that depende on the UTC and changes live. Each timezone has it's own varriable. Like for example a variable that might say UCT-8 and so on.


 * -02:41, January 12, 2013 (UTC)

Forum:Series and skins
Shall we work on finalising it? SQhi&bull;(talk)Diamond 15:01, January 12, 2013 (UTC)

Hi, Aye!
I just read your userpage, and I blushed when you gave credit to me giving you another nickname. Your userpage is so amazing, and it has inspired me to write more on mine. In fact, it reminds me of what a blessing it is to have you on this very wiki. So, I'm just wondering how you're doing, because you haven't been on chat in quite some time. I see that you put some of your time towards editing, and I see you as the ULTIMATE EDITING MACHINE (Besides NOBODY) ;)

I hope that you've been able to put time aside to continue reading my ever-awesome comic NMDFanfictionMon! I'm up to 53 Episodes! (And counting!)

In case you didn't read the recent episode, here's a link:

http://nitromefanfiction.wikia.com/wiki/File:DarkEpisode.png?cb=600

If you don't liek Safety, it's natural that you'd do a dance around the room... or spin your wheel a couple of times :P

As promised, I'm getting even closer to unveiling your forme, CART-R! I'm excited too. I drew him a bunch of times, and I know I'll do a great jod of unveiling him (is CART-R male? I'm not even sure if non-organic life forms have genders). He's be Fire/Steel, but the best thing is that his Ability is Levitate, so opponents won't be able to crush his fragile hardware.

Which reminds me of when I mixed up Auto's Hardware with Software XD

To wrap this up, I AM unveiling the second to last Carter forme in the next episode. Not too far behind is CART-R ;D

I hope you reply!

~Your Friend, Austincarter4ever~

01:00, January 15, 2013 (UTC)

Coding
You know, I want to know how you managed to top 4,000 edits and been here for eh, four months? And I was here for half a year and I barely made it over 100 edits. That, and I need your skills. 23:14, January 15, 2013 (UTC)

Plunger level 24 video
Hi Ayernam! It seems almost as if both of us uploaded the level 24 video of Plunger at the same time! However, the problem is, your video shows the ending as soon as the Template:Vid box is opened.

As that may be spoiling to some users, would it be okay if I replaced it with my level 24 video? You can say no, but I just thought that that since the ending is displayed once the box is dropped down, some users may feel bad being spoiled.

Again, you can saw no. -- 22:51, January 22, 2013 (UTC)

RE:Level 24
Ah, I see. I've done a walkthrough for level 6, and have already uploaded it. -- 23:26, January 22, 2013 (UTC)


 * Also, I guess I should get around to putting up the end of Small Fry (the fixed one). -- 23:26, January 22, 2013 (UTC)

js and css
Hi, NTPYTO here. I was wondering if you could tell me what this means on your global.js:

importScriptURI('//toolserver.org/~dapete/ime/ime.js');

And this:

.ChatModule.module {display:none !important;}

Thx. Btw, check recent changes.

17:13, January 25, 2013 (UTC)


 * Ok, I will gladly explain it.

importArticles({  type: "script",   articles: [       "u:dev:MarkForDeletion/code.js"   ] });

What this does, is makes a little link on the bottom of the screen next to my tools and customize. It is for easily marking the page for deletion. It only works on mainspace pages though (obviously). I haven't tried this out yet, as I haven't found a page I would like to add. But if you add this and use, please tell me how handy it is.

importArticles({  type: 'script',   articles: [       'u:dev:FloatingToc/code.js'   ] });

This enables a little button on the table of contents on any page. This button makes the toc be draggable. So you can click it and then move the toc over to the right, and when you scroll down, it will follow you (really handy).

importScriptPage('SearchGoButton/code.js', 'dev');

This is simple but handy, you know that annoying wikia update where they made it so that if you enter the exact name in the search bar it still searches? This enables a button that takes you directly to the page. Try it out.

importScriptPage('MessageBlocker/code.js', 'dev');

This is supposed to enable you to block certain messages on a personal level in chat. I haven't tried it yet though.

Hope this helps. Btw, if you want, you can meet me in chat around 4 pm (if you are able), and we can try out message blocker.

21:34, January 25, 2013 (UTC)

Thought I'd let you know
Hi Ayernam! Exceptional work on Revise 3! You've finished two sections, which is a lot. I have an idea, would you like to take my section? Because I'll be working on Takeshi64's section during the weekdays (or negotiate part time work on his section). Anyway, keep up the good work!

Also, if you take my section, don't feel bad about it, as I wanted you to work on my section so that I could work on Takeshi's. What I plan on doing is working on Takeshi64's section until I get a response from whether I can or can't work on his.

Anyway, since you work so much, I thought of giving you my section so that you could work at a constant rate without being interrupted, while I'll work on Takeshi's, and if I run into trouble, I can negotiate without impacting any hard workers. -- 23:20, January 27, 2013 (UTC)

Nitrome Touchy help
Hi Ayernam! Yesterday I bought Touchy for Android 2.2, but I'm having an enormous amount of trouble setting it up. I've got the WiFi thing checked off, but the server thing still has an x on it.

I've tried to open ports on my router, but I don't know the name of the application for which I'm trying to allow access (I know, it sounds strange). Is it possible you could tell me what steps you took to enable Nitrome Touchy? Also, I use Windows 7. -- 16:36, January 29, 2013 (UTC)