Gunbrick

Gunbrick is a puzzle-platformer released on April 20, 2012. In this game, the player controls GunBrick, with the aim of guiding it to the end of each level. This release is quite different from other Nitrome games, because it does not include a menu screen, a credits screen, or a level select screen due to its small size.

Controls
left right Left and right arrow keys - Move (tilt) Gun-Brick to one side

up down Spacebar Up/down arrow key or spacebar - Shoot gun

Levels
In each level, the player has to navigate to the end teleporter. Gunbrick has 10 levels, however, none of them are numbered. No level selection exists, but the game saves automatically and the player can continue the level they were playing once closing it. When the player completes the game, the data is reset, and no level select screen appears.

Hazards
"Main Article: Hazards (Gunbrick)"

Red Shooting Blocks - Red Shooting Blocks constantly shoot a stream of red bullets that can injure Gunbrick on contact. However, should the bullet hits the white side of Gunbrick (the back), Gunbrick shall not be hurt.

Interactive Objects
"Main Article: Interactive Objects (Gunbrick)"

Checkpoints - Checkpoints are "save points", at which Gunbrick can respawn and continue should it die.

Green Blocks - Green Blocks are found throughout levels, and can be arranged into access paths by hitting Green Buttons.

Icon Gameplay
Nitrome labelled Gunbrick as an "Icon Game", because the player is able to play the game inside the game icon. The screen fits within the icon in the game selection menu, though the screen can be expanded by clicking on the screen to access the menu, then clicking the "expand" button.

Trivia

 * Gunbrick is Nitrome's first game that can be played within the icon.
 * The music of Gunbrick has a resemblance of the music of Canary and Rainbogeddon.