User talk:NOBODY

Hello reader! Welcome to my talk page, the place where you can talk to me. I read and reply to messages every day, and will reply to you between 6-24 hours of you messaging me. I answer any types of questions, from when I can play video games against people over the internet to questions about the wiki. Ask away!

Also, please note that I may not answer messages in the morning, as in the morning when I come on the computer, I peek at the recent changes, then begin doing my schooling. During the afternoon, I will answer and read messages only after I finish browsing the recent changes, as I have had a tendency in past years of looking at messages, browsing the recent changes, then forgetting I had a message to answer.

Lastly, please do not ask if I can go on the chat. I personally am very against the chat, as I find some users here spend too much time in it. Also, it is very time consuming and goes against the scope of the Wiki.

Pixel Love Wiki
The top navigation hasn't been updated in a while, thought you should know.

Also, I was wondering if you lost interest in Pixel Love games now. 00:59, September 8, 2012 (UTC)


 * I agree, although I think Tobe's Hookshot Escape, Sheepwalk and Photon Baby are some of the better recent ones so far. 19:04, September 8, 2012 (UTC)

Bothersome chat
If chat bothers you, you can hide it from the right rail by adding .ChatModule.module {display:none !important;} to your personal CSS. 23:12, September 8, 2012 (UTC)

RE: Help with citing
BANG!

There, please pick up your 1 ammo BANG! crate containing the link to the comment that says "Fur Ball was the original development title". It actually won't make much of a difference to the viewer though, except that the comment will be highlighted for a brief moment. It's not that long a post.

Also, while I did consider creating a page about Furball when I first heard about it on Nicklen's Facebook page, I chose not to. I felt that the sources were very scarce, and Nitrome just hasn't given any information about this mysterious game. Besides the email I received, there is only Lee Nicklen's Facebook post. To me, email isn't a verifiable source because it is not publicly available for everyone to see. Sure, you could directly quote an official Nitrome email, but then how would all the other users know the quote is authentic? If Nitrome has another "Questions" section on Facebook, I will ask them about Furball. 23:24, September 9, 2012 (UTC)

HideRedirects
If you're interested in starting your Project:Review early, I've put in a JS code from Dev Wiki that can hide redirects in Special:AllPages. It'll leave gaps on the page, but it will make them a lot easier to find. Speaking of which, Project:Rename is basically complete. There's a few left that I'm unsure of whether to rename or not, such as pages from Graveyard Shift and a couple others from games I'm not too familiar with. The Mega Mash lists of enemies are being nominated for deletion, and it seems as though they will be deleted soon, so they don't require renaming. 05:20, September 10, 2012 (UTC)

Featured Article
I reccomend you take a look at the Featured Article page, and judge some nominations, as it seems to be suffering neglect.

20:38, September 14, 2012 (UTC)

Nitrome table
I saw you used the test wikitable of my sandbox and you tested it on the boys page. If you want, I can make a template with the things you want to add. Bye! 15:50, September 15, 2012 (UTC)
 * I don't know, but maybe I could make a chart with the items of the pirates and enemies in the level. What do you think? 19:29, September 15, 2012 (UTC)
 * Yes, I meant I could make the inventory card as a template. It would show the objects of your team members, the enemy members. Anyway, I forgot that it would be hard to know the enemies' weapons. 11:25, September 16, 2012 (UTC)

Ok, you can use it, but first, I'll make a template so the coding on pages would be shorter. I already know how I'll make it so it will be easy to read and use. :) 13:17, September 16, 2012 (UTC)


 * I created it, but it's WIP at the moment. I'll show you how it works:

13:34, September 16, 2012 (UTC)

Finished
The template is finished and has a explanation on the page. I'll edit the boys page so you can see an example of how it works. 14:57, September 16, 2012 (UTC)
 * Thanks! I tried to bold only the numbers that wasn't zero, but I couldn't. Also, now it isn't necessary to include extra parameters. :) 20:06, September 16, 2012 (UTC)

NOBODY, when was there a non-touchscreen iPhone?SQhi&bull;(talk)Ruby 01:01, September 18, 2012 (UTC)


 * The iPhone was the forerunner of today's touchscreen smartphones. iPhone was the first. SQhi&bull;(talk)Ruby 05:46, September 18, 2012 (UTC)

YES!
I just read it and when I was opening Internet I remembered that I suggested that game, and maybe Nitrome read my comment. YAY! Yes, they did it!! Finally, I read on the blog post the thanks to me!!!! :DDD P.S. Five is a really nice game that I played and completed a week ago, and I really liked it! 17:41, September 24, 2012 (UTC)

NoWalkthrough +
While some game pages do not need walkthroughs, videos are not necessarily walkthroughs. In the case of mini games or the ones you described in the template documentation, videos can show players one way to complete a level or what the game overall looks like. I don't believe a template is needed to be on a page that you feel doesn't need a video; someone might add one to the pages you described in the future and you and the rest of the users here might find it works better on a page than without.

Lastly, I do respect your opinion about chat, but I would kindly ask that you stop telling other users that they're "wasting their time" on chat in your edit summaries and blog comments. While we do encourage users here to be bold and edit articles, they should not feel forced to do it. Some users find chat helpful to get quick help and discuss improvements to the Wiki. It doesn't happen all the time, but it does occur. Think of it like blog posts: users use them to communicate Wiki related subjects but sometimes users use them to communicate subjects on a more social level. Wiki related blog posts can be helpful to the Wiki, and while social blog posts can seem to inhibit editing, it is still allowed.

Sometimes, the users on the chat module are not currently in the chat. I find the cache can be slow in giving the most up to date results on who is currently chatting. Thus, you may be thinking that a particular user has been in chat for three hours straight when he or she left two hours ago but the right rail does not show that.

Don't get me wrong - I am fine with your opinions being expressed on your talk page currently. I'm not even asking you to like chat or tell other users to go on it. There is a fine line, though, where such an opinion can be expressed. 02:02, September 28, 2012 (UTC)

Asking
Hey Nobody, good thing I remembered. I have a few questions from you. Is it only allowed to ask you about wiki industry?

-Frostyflytrap (talk) 13:44, September 28, 2012 (UTC)

Videos
Because videos aren't always meant to be walkthroughs. In the case of Mutiny, for example, they simply show what the level is like - the opponents you face in the level, where they are placed, etc. They show you a certain strategy that can be used in that particular level and the player can pick up these strategies seen in the walkthrough to apply it when playing the game. Videos aren't always meant to be walkthroughs, they show strategies, the overall structure of a level.

I just don't think a template is necessary to add on pages that you don't feel require video walkthroughs. Maybe bring it up in a discussion if a user adds them, and then make a template if there are problems. Maybe someone will add video walkthroughs to a page and they will have a reasonable explanation that you might not be seeing yet.

By the way, I was referring to [ this] edit when I talked about your chat opinions. It wasn't meant to be an angry command, but I did find it quite insulting to the other users of the community and felt that it would do more harm than good if you kept it up in the future.

And also, if you don't like chat, really stay off it. I was also going to bring up the times you entered to tell other users there to get off, but I was only there for two instances. A user did tell me you said it otherwise, and I would have left an earlier message had you done it again. You're more than welcome to use the CSS code on your personal CSS page to stop you from poking around it. But if you are allowed and want to go on and converse just for a few minutes...I'd happy to see you there. Not forcing you though, just to let you know. If you keep visiting chat to tell other users to get off it...well, that does sort of send a contradictory message, don't you think? 01:45, September 29, 2012 (UTC)

deleted fanart
Oops, NOBODY. The image you have just deleted belongs to a new user. So as to not alienate them, we should explain our image policy to them and suggest he upload it to Nitrome Fan Fic instead. Moreover, he may require our assistance to add the image from Nitrome Fan Fiction onto his Nitrome Wiki userpage. SQhi&bull;(talk)Ruby 20:46, September 29, 2012 (UTC)


 * Sorry for being not able to help out as much... my promos are still on. I'm still studying as I type. Thanks, NOBODY. SQhi&bull;(talk)Ruby 20:52, September 29, 2012 (UTC)
 * The dangers of multi-tasking =O Time to sleep... SQhi&bull;(talk)Ruby 21:01, September 29, 2012 (UTC)

Nitrome Universe
Hi Nobody! It's Aye here. I'm glad I inspired you to continue your blog at the Nitrome Universe. I was wondering why you hadn't updated it in a while, especially with all of the new things going on at Nitrome. Anyway, good luck with your site!

Ayernam (talk) 22:01, September 29, 2012 (UTC)

In denial
Well, I'm glad you at least solved one of my worries. I was beginning to think you'd go on a chat ban rampage some time soon, restricting users from entering chat to force them to edit.

I did witness you enter chat twice to say something along the lines of that. Even though I didn't make a screen capture, I can recall you entered and said: "Why are you all chatting and not helping out with the Wiki?" That was followed by you saying, "Why am I in chat and not helping out with the Wiki?" Then you asked me to ban you, which I'm not able to do even if I wanted to.

The second time, you left a long message. I can't remember it word for word, but you said something about how you clicked on the "Chat" link on the Wiki navigation because you wanted to see what it does and you concluded the message with, "get off chat and help out with the Wiki". It was then that I heard (or saw, since you can't really hear anything in chat) that you had said something like that several other times.

Anyways, regardless of whether you did visit chat to tell other users to get off or not, you don't need to enter chat regularly to check out if it's broken if you still feel it "goes against the scope of the Wiki" and a waste of time. If chat is broken, it will probably be one of two reasons: a) messed up JS chat codes (currently JS is reported to not work in any chat) b) a glitch on Wikia (which would be witnessed by the other active users in chat and reported via Special:Contact).

One thing's for sure: you are right about not making sense. Have you been using your confusion lately? 07:45, September 30, 2012 (UTC)


 * The chat is an important part of our vibrant community though. It's like a place to develope rapport and relations. Besides, not everyone who goes on chat is here to edit. Yes, I know perhaps we should spend more time editing but hey, we Nitrome Wikians even play the same games and compete with each other on chat. We even create fan fiction raps there. What's the harm in that? The chat does play an important role in bonding Nitrome Wiki. SQhi&bull;(talk)Ruby 10:24, September 30, 2012 (UTC)


 * I felt like I'd be leaving too long a message on this talk page, so I thought I'd break it into two. Regarding video walkthroughs: pictures are nice to show what the level looks like, though they aren't usually better at explaining how to complete a level as opposed to a video. The main concern I found with pictures in place of video walkthroughs is where to place them on the page. A lot of text per level section needs to support each individual thumbnail if the pictures are directly placed on the page with, for example. For Silly Sausage, I tried putting all the captures in a separate section in a gallery, but I find that is more difficult to refer to the capture while reading the levels section.


 * This discussion reminds me of an earlier blog post that didn't carry out too far. I guess it just depends on what game the page is about. All Nitrome games are different, so the page layout can't always be the same. Maybe a huge level map works better for some articles than others. It just depends. 07:54, September 30, 2012 (UTC)

A guide on our policy
Hi NOBODY! You added a "tutorial" about embedding images to the policy, and I think it could be better on another page/subpage about that. Maybe you could add it to the Tutorials. That looks like a suggestion rather than a rule, so I think we should remove it from the policies. Do we move it to another page? 11:00, September 30, 2012 (UTC)

New user
Hello NOBODY! When I came here today, I saw that a new user, Tiff or Nick, uploaded a lot of personal images (from other wiki) and created some project pages without getting permission (e.g. requests for emoticons, featured page (this one already being here)). You cannot see it now, because I had to delete all, but it was only to let you know. 12:59, October 3, 2012 (UTC)

Citations format
First off, even though your last message was unfinished, allow me to say that the intention of of what I told you was not to accuse you, but to make yourself aware of your actions. I do remember you visiting chat and only asking about why everyone was chatting and that they should help out with the Wiki. Yes, a lot of things are said in chat that even I myself don't remember sometimes. I know that you're a great admin and your intentions are to help out the Wiki, and we're all not perfect. That's all.

Now, I noticed that your format for referencing material is quite different from mine. I'm thinking this should be sorted out, one way or another, so we can get some consistency in terms of the way references are presented. A few points I wanted to bring to your attention:


 * 1) Is linking Wiki pages (ex. Nitrome blog) necessary when making an in-line citation? I always felt the only thing that should be a link is the reference itself. It implies the Wiki page is also a citation, which it is not and should never be.
 * 2) Quoting from the reference is usually used to help guide readers to where the information comes from. If the blog post, for example, is a few paragraphs long, it does not require a full quotation. The same goes for if the title itself pretty much explains the reference.
 * 3) That being said, I'm not sure if using bold is necessary in quotations. I try to use it sparingly.
 * 4) Should images be used as citations? Linking them leads to an error URL, which in turn makes each viewer of the reference "double click" to see the image. I'm taking a look at some of these images, Magic Touch in particular. Some images have references that are barely visible. I understand that this is an official Nitrome image. I've never seen images being used as references, but that doesn't necessarily mean they can't be used.

Anyways, that is all I wanted to ask about. Citations, and how to format them. Maybe a citations template (ex. this) could be used. 06:14, October 4, 2012 (UTC)

So we are featured already...
http://community.wikia.com/wiki/Template:Wikia_Gaming_Footer?diff=prev&oldid=762844

SQhi&bull;(talk)Ruby 17:36, October 5, 2012 (UTC)

o.0 are you looking for a front page/spotlight feature then? Why the blue text? SQhi&bull;(talk)Ruby 17:50, October 5, 2012 (UTC)

Nick's sig fixed. SQhi&bull;(talk)Ruby 18:05, October 5, 2012 (UTC)

Notso fast
I was wondering if you planned on finishing this first, which is why I'm delaying. =D 22:41, October 5, 2012 (UTC)

==RE: Fantastic Work! == Thanks Nobody! I worked hard on trying to make the Gates page "wiki-worthy" by looking at other pages on the wiki that had to do with Hazards and using their format. Then, I remembered that I had completed Knuckleheads, so I decided to go back and add a picture. Overall, it turned out pretty good! I appreciate your recognition of my efforts, as well as your helpful tips!

As for WALL-E, that is so awesome that you like it too! WALL-E is my favorite movie of all time- I love the characters, the robots, the future setting, the theme, and especially the music and sounds used for the characters. My favorite character is Auto (obviously). I love his multitude of tools, and his supreme control over every robot on the Axiom.

Finally, I guess the content you're talking about is the ending to the Steamlands Player Pack. As I have told Santi before, and you may have seen on my user page, I have completed every game on Nitrome, (except for two) and have recorded the endings of all those games, whether they are in the form of a picture or a video (it wasn't easy!). I plan to go through every game and add endings where needed, as well as add in articles where needed. I also could do some video walkthroughs on levels. Anyway, thanks again Nobody. See ya!

Ayernam (talk) 16:28, October 6, 2012 (UTC)

SPP and Games that Irk Me
The games I have not completed are Graveyard Shift (I am stuck on level 5 at the end, with the hive of spiders) and Pest Control (I can't seem to beat the levels in the last stage with the glowing mites, fireflies, and wasps). I find the levels that I'm stuck on really difficult, as well as the games themselves. Which is really weird, because as a person who has completed Hot Air and Nanobots (two of the hardest games on Nitrome, as stated by the Nitrome Wiki, your website, and many, MANY Nitromians), I actaully found them ''easier! ''I think that's because I am a sort of patient and determined kind of gamer, and not one that is good under a time limit or sense of pressure.

I agree with you on the ending scenario- as I said, I'm going to go through all the games and add their endings (I already did Hot Air and Sandman). Don't worry, I'll add the ending of the Steamlands Player Pack too! It's just that I had just found the Steamlands Wiki, and was excited about it, so I wanted to add something they didn't already have. Although it's kind of a pain, since I took pictures of all the endings using .JPG, so now I have to make copies of all of them under .PNG. It might take a while to do that, though.

Oh, and that reminds me. Did you know that you actually helped me in my quest to record all of the endings? At first, I would always hate having to record the endings of games like Toxic 2, Final Ninja, Hot Air 2, etc. All of these endings were videos. Before I had learned of screen recording applications such as Screen Recorder, I would always have to laboriously win the game and take a Snipping Tool of only one slide of the ending. I would then save the picture, win the game again, open Snipping Tool again, take a picture, save it, and repeat. Do you know how many times I won the game Toxic 2, just to get all of the slides of the ending? (Poor Mother, getting killed over and over again!) Anyway, one day, I was looking at your website, the Nitrome Universe, and I was looking at the endings tab. I saw that you had used Screen Recorder to record the endings of several games, and I was amazed. How come I had never thought of that? From then on. I always used Screen Recorder to record video endings. Anyway, so you saved me a lot of time, Nobody. Thanks!

Ayernam (talk) 19:25, October 6, 2012 (UTC)

RE: RE: SPP and Games that Irk Me
Thanks Nobody! That video certainly proved the fact that level 5 is actually completeable! ;) I will again try to progress farther in the game, hopefully now to some success.  (Although I will probably get stuck again on a later level, as you said it only gets more difficult.)  Ah, well.  One step at a time, right?  That's the way to go.  Anyway, hope to talk you later, Nobody!

Ayernam (talk) 22:21, October 6, 2012 (UTC)

Double Edged
Hey Nobody! Can you take a quick look over at the Double Edged page for me? I have been working really hard on it for the couple of days (as you can see from the revision history page for Double Edged), trying to address all of the issues that were mentioned in the "Poorly Written Page" template at the top of the article. I think now the article is pretty ship-shape and ready to float on its own. Thanks!

Ayernam (talk) 20:31, October 7, 2012 (UTC)

So that u fingers don't have to work 2 much
Hello Ace trainer Ness! Be careful where you put your punkin pie! My Biberal name Mannix nearly ate the foil! Now, since I have captured your Sneasle, you must view this link and agree to pay the ransom price! --Grammar Cat (talk) 00:50, October 8, 2012 (UTC)

Thanksgiving 2012
Hope you have a great Thanksgiving! 05:43, October 8, 2012 (UTC)

RE:Related videos
Ohhhhhhhh! Now I remember what I was going to make the forum about...yeah. Me and RSK kinda talked this over in chat, but you weren't there =/.

Yes, it was me that added the Related Video module. I was going to talk this over in a forum, as well as proposing a video policy (similar to the one for photos. So pretty much, no personal/not Nitrome-related videos). I don't see how we would "anger anyone" (except maybe the example with Mr. Moorish), but if they upload some obscene video, it would would be the same as uploading an obscene photo using the Recent Photos. And, the same as we would with an obscene photo, we would delete the video file.

I don't see how anyone could abuse this any more than an obscene photo, but I do apologize for not asking the whole community first.

23:32, October 8, 2012 (UTC)

P.S. If a user saw an inappropriate video on the module, they would have to click on it to play the video, so they would have had to consciously click on it and watch it to be scarred from coming back. They wouldn't click on it if they were so immature (I am not using that as an insult. I just couldn't think of another word than immature) that it made them never come back.

The Order of Release of Nitrome Games
To NOBODY, NTPYTO, & Ayernam

Hi. I noticed that there was some confusion as to which was Nitrome's first game, Nitrome's second game et cetera. The truth is, we don't know.

We don't know if Four Play really is Nitrome's first-released game. You see, before Nitrome started publishing self-designed flash games on their websites, while they were still starting out and surviving, Nitrome earned money by making flash advertgames for other companies. Advertgames are games made for the purpose of promotion of a product. We don't know how many of these advert games Nitrome has created. As such, we are unable to conclude whether Hot Air is actually Nitrome's tenth game, or so on, et cetera. We only know that they currently count their number of flash browser games on Nitrome.com. That's why.

SQhi&bull;(talk)Ruby 16:57, October 9, 2012 (UTC)

Hey Nobody! Ayernam here. I have to agree with SQhi and his correction on the Sandman page. I think Nitromians would get confused if we tried to tell them Sandman was the third Nitrome game. However, saying that it is their second flash game makes it less confusing, plus it's technically true.

Secondly, SQhi also informed me that creepy people out there can now access my location through the accidental comment a posted on my blog post. He told me that only an admin can delete a comment on a blog post. Would you do that for me, please? (It's the comment after SQhi's first comment.) It was an accident, and I really don't want to be stalked.

Finally, with all the frenzy going on about the new video module, I just remembered something: I don't know how to post videos into articles, much less into spoiler templates! I tried asking Santi about it two times, but he never responded (he told me how to upload pictures though). So can you help me with that as well please? It is necessary in order for me to complete my whole "add endings to game articles" project. Thanks! Have a great day! :)

Ayernam (talk) 19:17, October 9, 2012 (UTC)

RE: A little tip
Thanks, Nobody. I will make sure to use WIP templates in the future. For some reason, I thought only admins could use them, so I was not sure if should put one or not. In any case, thanks for your tip and have a great day!

Ayernam (talk) 22:55, October 12, 2012 (UTC)

Beginnings
Hey, Nobody! I have a question. When I add an ending to a game article, should I also add the beginning, or introduction, as well? I saw that some game articles have an introduction section, and sometimes, to a reader, knowing the beginning helps them understand the game more. Anyway, that's all for now. See ya!

Ayernam (talk) 00:48, October 14, 2012 (UTC)

NoWalkthrough remade
I attempted to remake Template:NoWalkthrough, and the above is the result. I tried to make it so that it shows that video of the levels are still allowed on the page, but they are not meant as walkthroughs and the reader should refer to the text for a full list of strategies and such. It would go just under the "Levels" section of the page.

Was wondering if that was what you had in mind. 06:29, October 14, 2012 (UTC)


 * I thought "Alternatively, videos may be replaced with an overall screenshot of a level." would cover that, as it says that videos can be replaced with a screenshot if a user sees that it works better for that particular page. However, I added that last sentence based on what you said. Is that what you mean? 05:33, October 15, 2012 (UTC)

Forum:The WIP problem
Thank you for your dedicated participation in this forum. It looks like we can come to a resolution now. Passing time. Let's solve this problem! SQhi&bull;(talk)Ruby 19:01, October 14, 2012 (UTC)

Nitrome:Featured_Article
Hi NOBODY, it's the 15th of October. Time for a new featured article. Can we change it? =) SQhi&bull;(talk)Ruby 20:05, October 14, 2012 (UTC)

Release of Flightless
Since we happen to have a preview released now, should we hold a trial of the new WIP rule? SQhi&bull;(talk)Ruby 00:23, October 16, 2012 (UTC)

Two player
I know how to complete all the images, and the second one consists in throwing your ladder so it gets the gem. In the first one, I think that you need to go down meanwhile you're using the ladder to push a button, but I don't exactly remember it. 16:05, October 17, 2012 (UTC)


 * For the two button puzzle, you place your ladder on the moving platform, stand on the first button until the ladder falls to the floor, then stand on the second button to push the ladder into the gem. Aaron Steed said in an email that all the puzzles are possible in 1 player, and I know because I've completed them all in 1 player. 16:40, October 17, 2012 (UTC)

Like they said above
Ah, that's a huge spoiler,probably one of the best puzzle moments of the Flightless demo. Anyways, Takeshi and Santi are right. That second puzzle requires you to send a ladder down, not the duck. Alternatively, you could bring out the second player, which is a workaround to the solution, but bringing the ladder down means you can get the gem without risking the loss of health. A clever puzzle, I must say.

I suppose having two players is helpful (teamwork!), but yes, all gems can be collected with only one duck.

That's pretty much it. Where on the article am I going to add this? It seems as though each "room" section describes the look of the room and the videos are the ones explaining how to get the gems. I've put together a short video for a more visual explanation on how to get the gems with one duck in the areas you said were only possible with two.

zprPviUtMxI

23:45, October 17, 2012 (UTC)

RE: The video problem
We should probably start a forum thread first; it will be easier to gather consensus rather than in a blog post. If mostly everyone participates, we should be able to sort out any minor issues and such within a week or so. Once we add the new rule to the policy, videos for personal use will begin to be deleted from the Wiki, with a short grace period to allow users the chance to replace any video codes they wish to keep. I guess a new proposal could be opened now; Forum:The WIP problem is close to conclusion. 00:04, October 19, 2012 (UTC)

Forum:The WIP problem
Dear NOBODY, as thread opener maybe you may want to close the thread. SQhi&bull;(talk)Ruby 06:46, October 19, 2012 (UTC)


 * Thanks for closing the thread, NOBODY. I've looked at the closing header, and I think maybe there may be a better way to summarise the thread. I think the key resolution that was passed was that no WIP reservation is allowed within 72 hours of official issue of previews, features and games on the Nitrome blog. What do you think? SQhi&bull;(talk)Ruby 17:09, October 20, 2012 (UTC)

Shifting the Graveyard Image
Hi Nobody! Ayernam here. Two things: First, great job on your latest blog post on the Nitrome Universe. It was really thorough and I enjoyed reading it. :) Secondly.... I am in shock.  Why?  Well, for years Graveyard Shift has stumped me at level 5 - I had never a seen a level past it.  Whenever Graveyard Shift would come to my mind, I would shiver and think, Grr, that purple nest, getting in my way.  (Not really, but you get the point.)  However, literally minutes ago from the moment I published this message, I had changed that image.  Yes, it is true.  I have completed level five of Graveyard Shift.  And that is why I am in shock.  Phew!  It couldn't have happened without you, Nobody!  So that's why I left you this message, even though you probably have better things to do than hear me rant on about gratefulness and perserverance.  :)  Anyway, thanks. I currently have a giant mechanical knight chasing me (which looks oddly similar to the ghost knight in Castle Corp. Hmm...). Anyway, see ya!

Ayernam (talk) 22:23, October 19, 2012 (UTC)

The WIP rule page
Hi NOBODY. In the WIP forum, we came out with a pretty comprehensive 72 hour rule, so ya, don't waste all those text! They make for good FAQ. =] SQhi&bull;(talk)Ruby

Signatures (and Video Walkthroughs)
Hi Nobody! Ayernam here. I bet you can guess from the title of this message what I want to ask you. Can you show me (or possibly recommend someone to show me) how to make a signature? I just think those things are so cool. Is it hard to make one? If so, I guess someone could help and make one for me, but I kind of like learning from mistakes and solving my own problems, if you know what I mean. Anyway, I saw there was a request page for sigs, but then I saw that it was one of Bluefire2's project files, and I don't think he's active anymore. So I just wanted to ask you. So, yeah. I'm thinking about having Auto or the steering peg from Squawk and Rusty, because both remind me of WALL-E. Oh, and maybe Squeak too, because I just think he's the cutest Nitrome character in the world. (And we're talking about Nitrome characters here - there's some pretty tough competition :).) Thanks!

Oh, by the way Nobody. I added (and Video Walkthroughs) to this message title just now. That's because I have another question. I saw the Flightless video walkthroughs you made and posted on the Flightless page. What program do you use to record video walkthroughs? I was going to use Screencast-O-Matic, but it always has the program name in the bottom left corner. Your videos don't have that, though. The reason I need this is because I am planning to make walkthroughs for Numbskull, one of my favorite games, which has an empty levels section. Thanks again!

Ayernam (talk) 16:43, October 21, 2012 (UTC)


 * I can help you with the signature. 18:50, October 21, 2012 (UTC)

RE:RE: Stuff
Hi Nobody! I'll talk to Takeshi later about that. Thanks for the tip. That's weird that someone uploaded a walkthrough every single level of Numbskull, but didn't place it on the actual page. I guess you meant someone uploaded it to Youtube.

Sure, I could use some tips on how to embed videos. You told me there was a tutorial before, and even gave me some other bits of advice, but I could use all the help I can get. Especially when I finally get to posting all the endings to the wiki. (There's just been so much schoolwork lately.) I guess I'll just stick to other things for now than video walkthroughs. And Frosty actaully didn't do anything. I guess he thought he was hacking, but nothing happened. He just watched a video on how to hack Youtube or something and tried it out on the chat. He didn't have bad intentions, though. See ya!

Ayernam (talk) 21:03, October 21, 2012 (UTC)

I did it!
I did it! I did it, I did it, I did it! Phew! Okay, I think I'm good now. Wait, no. I did it! There. Now I'm good. I would like to personally thank you, Nobody, for helping me. I consider you a good friend and a great teacher. :) Thanks again!

Ayernam (talk) 23:51, October 21, 2012 (UTC)

RE:RE: I did it!
Thanks, Nobody. To tell you honestly, I really wouldn't mind giving my time to complete a game again to make a walkthrough. It seems as though after you complete a game, it becomes easier the next time you play it. (The best example of this: Hot Air. The first time, It took me months, perhaps more than a year to complete it.  The second time, it took me a few weeks.  Then, one day, my all of game data was erased.  All of it.  Every single game I had completed.  In one day.  That day, I was so depressed and felt so sad.  I then steeled myself up and told myself: "You can do it again.  It just takes time."  I knew that I could do it.  That day, I started my quest to complete every single game on Nitrome again, starting with Hot Air.  Well, guess what.  I guess all my sadness and anger fueled me on, because I completed Hot Air in less than one day.  Just one day!  And don't worry, I have long since completed my ancient quest.  In fact, the second time I went around was when I collected all of the endings.  Wow.  I didn't think I was going to tell you that in this message when I started.  Anyway, its a pretty sad story, but at least it has a happy ending. :) )  Have you ever had your game data erased? I remember seeing Emite's blog about it, and I sympathized with Emite. It's a pretty devastating experience.

Also, thanks for letting me know about the transparent images. I sometimes forget that I remove the Alpha background in order to see if there are any blemishes. I'll change the images tommorow. And also, you didn't answer my previous question. Why are there no walkthroughs on the Numbskull page if someone uploaded all of the video walkthroughs for all the levels? Just curious. :P See ya!

Ayernam (talk) 01:07, October 22, 2012 (UTC)

Photobucket or Imageshack?
Photobucket or Imageshack? Which one do you highly recommend?

03:12, October 24, 2012 (UTC)

Walkthroughs
Hey Nobody! That's good you weren't upset much over your game data being erased. But it's still weird that the Numbskull levels section is so barren and sad when there are so many walkthroughs out there. (By the way, I searched for them, but could only find up to level 15 and then some scattered ones past that.) Anyway, I wouldn't mind making the walkithroughs, since I do enjoy that game. (And anything to fill up that article! :) ) I might also place walkthroughs in the future that are already on Youtube, but I don't mind.  It's not like playing Nitrome games is unenjoyable, anyway! :) So, if you could upload those videos that would be nice, but if you can't find them or they are in bad quality, just let me know and I can make some walkthroughs. Meanwhile, I will try to get those endings up and also make some walkthroughs perhaps! See ya! (Hmm, maybe in a week or so that signature below will be different also! :) )

Ayernam (talk) 21:05, October 24, 2012 (UTC)

That Template
How do you make that template there on the home page the, one that gives links to Games, Characters, Enemies, items, PickUps. This one:

07:05, October 25, 2012 (UTC)

Category:Articles with empty infobox sections
Do you plan on manually adding this category to pages, or coding each infobox so that when it has an empty field, this category will be added to that page? I would suggest the latter, but also keeping in mind that some fields of an infobox are not applicable to every game, so they will, on some occasions, be left blank. 01:00, October 26, 2012 (UTC)

Perhaps the Silliest Question in the World (PSQW, if you are to reply)


Hi Nobody! I have a silly question. (No, duh, I guess, from the title of this message!) Should I leave the platform

(with the bush) in the picture on the right, or should I just have the monkeys on the hook? I was debating either

one, since a reader might want to know where these random monkeys on a

hook are hanging from, but then again, the article is about monkeys, not platforms with bushes on them. Silly, I know. But everyone needs a little silliness every once in a while, I guess.

Just so this message doesn't become completely silly, I have some other news. I completed the article you recommended I write (I still need to add some images), so you can look there and learn about the pther method of making transparent images. Maybe you'll even use it! I split it into four steps, and tried to make it simple. (I have no idea how in the world you managed to write 21 steps about making a transparent image. I seriously don't.  But it was good anyway.  :) )

Finally, I am approaching a great event: My one-month membership with the Nitrome Wiki! I'm planning to write a nice little note for every Wikian who I've met so far, and tell them thanks for being there. First is you, Nobody! (Don't you feel special!) Thanks for being there when I asked questions, and for giving me lots of help when needed. I enjoy reading your website blog (I believe that's the third or fourth time I've mentioned that), and I hope you can continue benefiting the wiki with your great efforts. Thanks again!

Ayernam (talk) 21:08, October 26, 2012 (UTC)

Are you sure that's right?
Iinteractive objects?

14:23, October 27, 2012 (UTC)

Grace Period
Okay, sorry. I didn't know about that. 14:46, October 27, 2012 (UTC)

RE: Revise 3
Hi Nobody! Cool! I have once again provided the inspiration for a project! (The first one being your website blog.) I feel so inspirational! Anyway, your project sounds awesome. Although it really would be better for users to actually fill in the missing info, putting a template is good too, as it provides a place for new users like me to put in their effort and start editing. I am also interested in learning more about these templates and where to put them. So, in other words, I will join you in your project for sure!

And by the way, talking about effort, congratualtions Nobody! 5 hours and 110 + edits! Wow! Great job! You really do care about this wiki, which is fantastic. In fact, you made so many edits that I had to dig and dig under so many to find the last edit someone made before I left yesterday. (I came late to the wiki because I was volunteering to help run a food drive today. It was fun. :D )  Anyway, see ya around!

Ayernam (talk) 20:11, October 27, 2012 (UTC)

Sure
Yeah sure, I'll join :D btw, I used to think project rainbogeddon was about ... well... Rainbogeddon. Not making templates.... so I sorta signed up for that...... yeah....

But yeah, I'll help :)

20:54, October 27, 2012 (UTC)

Templates
Hi Nobody! Thanks for teaching me all about templates. I only had a vague understanding of the before- I knew how to insert them, and their function, but not about all the code involved and how they work. It is now clear to me! And, yeah, isn't Template:USERNAME so cool? I got creeped out when I saw it on a page one time (I think it was on the FanFiction wiki). But then I laughed when I realized it was just a specialized piece of code, not a magical user who knew I was going to read his article! That was funny. Hopefully I can learn about more templates in the future, although I do know about quite a few. Anyway, see ya!

Ayernam (talk) 22:06, October 27, 2012 (UTC)

RE:Revise 3
I saw you started the project, but I wasn't sure about joining. Now that I know I can help, I'll join the project and help as much as I can. :) 11:58, October 28, 2012 (UTC)

RE:Exceptional Work!
Thank you NOBODY for your encouragement! =] It's nice and thoughful of you to encourage users when they do a good job or learn to do something. Maybe just a little note, I'm not exactly new to MediaWiki! I've been editing since 2007, starting on Wikipedia. =)

As for the videos, as a member of Nitrome Wiki, it's part of my responsibility to share them with Nitromians. Yep, I was very pleased, even amazed to find a walkthrough for Hot Air by an expert. This expert is the best I have even seen, exceeding what any of our Hot-Air experts could do. I hope they would be of great help for those among us who just have... a few more levels.

I compiled my videos in a gallery instead of Vid walkthough because, I wanted them placed that way. Yes, blueagent put in the effort to compile them in a playlist, and I wanted to keep the playlist intact. It looks neater in a gallery too. =D

I see that you have removed the link to the author. As you'd have guessed, I believe in proper attribution. Blueagent put in a lot of effort to create the three walkthroughs, and it would only be appropriate to credit him for his work. It is similar to the Nitrome Steamlands Wiki incident when we expected proper attribution. Likewise, so do we have to attribute when we use others' work on Nitrome Wiki. I hope to have a discussion on Nitrome Wiki about proper attribution.

It looks like the speed run walkthrough was also removed. Let's discuss this on Hot Air's talk page.

Lastly, thank you for your congratulations on getting promoted. Thank you. To be honest I did pretty well and cleared the promotion criteria by a safe margin. I do have quite a number of friends who just scrapped through or failed to meet it though...

SQhi&bull;(talk)Ruby 14:29, October 28, 2012 (UTC)

Maybe, possibly, sure!
I might - I want to get the startups page done first. I was actually hoping I could help lessen the number of redirects left over from Project:Rename by editing pages with those links and then deleting the redirect, to make it easier to find mainspace pages. Seeing as you've started the project already though, that might mess up the sub-page sets and cause them to overlap. 22:26, October 28, 2012 (UTC)

Cuboy?


Hey Nobody! Doesn't the level structure of level one of Square Meal look like Cuboy a bit? I don't know if it's a resemblence that deserves a spot on the Cuboy page, but it's a cool fact nonetheless. If it does deserve a spot, then let me know! Thanks!

Ayernam (talk) 18:23, October 29, 2012 (UTC)

RE:Animated .png
I saw the image, and I think my browser doesn't show it to me animated, as I see it as a common .png image. Anyway, the problem is the size, and an animated .png image has too many KB, as the .gif one. 19:01, October 29, 2012 (UTC)

Some completely different things, mixed together
Hello NOBODY! I made the November logo, but it will be changed the 2nd or 3rd to a common one, like I did with the logo for October. Oh, thanks for letting me know that there was a new skin! I have Icetemple by default and I didn't noticed. Also, I just started a page about it. I think it would be useful to make Infoboxes about skins and apps like touchy. I can make them. What do you think? Also, since 30 Nitrome games will be released on touchy, maybe it would be good to add a "Touchy - Yes/No" section to Infobox Game. Flightless continues being popular on Steam Greenlight! Also, I saw you created a forum topic, and you have Portal 2. It's nice to have advertisement of the wiki there! I think that's all. I know you're active right now, but take your time to answer that if you want. Bye! 16:02, November 1, 2012 (UTC)
 * Oh, and also! What about creating pages about Flightless and Nitrome Touchy respective websites? 16:15, November 1, 2012 (UTC)


 * OK! Also, yes, it would be good to do a video response. :) 21:21, November 1, 2012 (UTC)

Great job on that
Hey, I just got done reading the rules of how to edit Nitrome:Revise 3 pages, and I just wanted to congratulate you on how clear you made the rules! Many of those cleared up questions that I have had in the back of my mind for a while (such as plural vs. singular, page capitalization, and what sections come first in pages). The only question of mine that wasn't answered was how you capitalize headings within the page. If you had a Heading 2 in a page that was called "Character Background (just an example), would it be "Character Background" or "Character background"?

Anyway, thanks again, and good job on those rules. Bye! 15:48, November 2, 2012 (UTC)

Help!
Okay, so I was just starting to work my way through my section of Special:Allpages, when I found there were Switch Buttons (which were from TSB), and Switch buttons (which were from Fat Cat. So, I tried to rename the lowercase one "Switch buttons (Fat Cat)", but when I did that, I realized I had left a re-direct behind. Having a re-direct would not do, because I intended to make a disambiguation page called "Switch buttons", so (now this was the stupid thing I did) I clicked the "back" button on my browser (what I should have done was click "undo" on my rename, and then gone back and renamed it again. But I didn't. :/) So after I went back on my browser, it took my back to the rename page, and I unchecked the "leave a re-direct behind" box. Unbeknownst to me, it saved my first rename, as well as my second rename, and it deleted the first page because when I renamed it a second time it deleted the first rename.

It's all very confusing, but the point is, I tried to restore the page by undoing my renames, but for some reason I can't. The page now seems to be lost, and all the links go to endless re-directs. I'm really sorry, but I was hoping you could fix it.

Here are the links to some of the pages:
 * Switch buttons (Fat Cat)
 * Switch buttons

Thanks! And sorry again! 19:47, November 2, 2012 (UTC)
 * Thank you for fixing it.  22:56, November 2, 2012 (UTC)

RE:Test subject Blue article
Hey, the Button Activated Platforms link previously linked to Buttons (Test Subject Blue), and that had nothing to do with the platforms. So I'm okay if you link it to the correct link on the Switch buttons page. Also, I thought the template looked better at the bottom of the pages, but it reads "the following is a list...." (key word: following). So it would make no sense to put it at the bottom of an article.

16:22, November 3, 2012 (UTC)

Example.avi
It says on the File:Example.avi that:


 * The video is not in use.
 * When I click play, it says that it has been removed by the user.

Just to let you know. 19:47, November 4, 2012 (UTC)

RE: Whoops
Hi Nobody! I understand you weren't trying to insult anyone. I was editing in visual mode when I inserted that picture (although I'm trying to adapt to source mode). In visual mode, since you don't use it, you drag the picture around when you insert it to determine its location. I put it in a spot that was a little above the The Glassworks section, because the caption was long and was getting into another section's space. Now I know I can use the tooltip template to put in a caption that is cut off or too long. See, everyone learns from mistakes! I just was a bit taken back because I wasn't trying to be sloppy, I just was trying my best.

(In other news, Project End-All is coming along nicely- I finally got time to actually start it!)

Oh, and I just remembered! I published my sig, so now it's all colorful and new! Isn't it awesome? :D

21:26, November 4, 2012 (UTC)

Okay
Sorry, I meant to be sarcastic when I said that, but I wasn't deeply offended. I know you mean well. Part of it is just me taking too easy an offense to everything, so pardon that. I was editing that page quickly, and overlooked the fact that the picture wasn't even in the right place. I guess we don't need admins like me, who rush but overlook everything. It's happened before. 22:48, November 4, 2012 (UTC)

Uncle Rico
Hi NOBODY, I would be featuring Uncle Rico article on the Main Page on 15 November. SQhi&bull;(talk)2000 edits 17:09, November 12, 2012 (UTC)

Axiy's Heroic Attempt
Hello. I am sure quite a number of you are aware that NOBODY earned the legendary Wiki Hero badge on August 3 this year. But, there is someone who made a very brave and convincing attempt, but sadly, didn't hit the 365 days mark.

Axiy contributed daily to Nitrome Wiki continuously over a long period, from 23 August 2011 to 16 July 2012. Yes, that's right. See Axiy's Contributions. To let the gravity of that sink in, I shall let you do the math.

Yes, it's a pity. I wonder what happened.

This is the kind of feat which, once missed, one would wonder if one should attempt it again.

I am someone who believes in recognition of one's efforts, and this is why I am reaching out to you today. As part of my 2000th edit dedication, I made a promise to myself to highlight Axiy's effort and commitment, that it does not go unnoticed.

May we gather behind Axiy, and give him the due recognition he greatly deserves.

Yours sincerly

SQhi

17:40, November 12, 2012 (UTC)

This message was sent to the following people.


 * Takeshi64
 * Random-storykeeper
 * NOBODY
 * Santiago González Martín
 * CandD


 * NTPYTO
 * The Nitrome Yeti
 * Grammar Cat
 * Lilonow
 * Austincarter4ever

RE: Wikia bug
Hello Nobody! Thank you! I have been editing a lot with regard to Revise 3 and its objectives. As for the bug, yes I have noticed it too. I have also noticed what caused it, while editing in source mode. It occurs when someone places a link in source mode, such as Nitrome, and then places text right next to the brackets, without leaving a space, like this: Nitromeis awesome. In that scenario, "Nitrome" and "is" would get squished together, as you said. And I do agree, it is quite an annoying little bug.

As for me editing in source mode, it has already begun! Most of the time when I edit, I switch right to source mode and start typing away. I only use visual mode as a sort of "preview mode", if that makes sense. I use it to see if all my headings were correctly formatted, if my images came out right, etc. Also, another thing I have found is that I catch capitalization errors better in visual mode. I suppose my eyes are not accustomed to the font of source mode, and so I use visual mode mainly to pick out incorrectly capitalized words. But besides that, I pretty much use source mode all the time! I have been learning more about it, actually, and I now know what you mean about what source mode has to offer. My favorite part is that incorrectly spelled words are underlined red in source mode, so I can check for mistakes way easier than in visual mode.

However, I still am not fully knowledgeable about source mode and its workings. I know the basics (most templates, headings, bold, italics, underline, etc.), and even some advanced stuff (like those tags I used earlier), but not everything. So I plan to learn more by perhaps experimenting and reading, or maybe someone could help me! *hinthint* :D  In fact, recently I have been reading many MediaWiki articles about Parser functions, the awesomely named "Magic words" (when I saw the link I just had to click it), and other cool coding articles. I am currently experimenting a lot with the Parser function, and it just keeps getting more interesting; the possibilities just keep adding on. Hopefully I can learn more soon! Bye! -- ~

RE: RE: Wikia bug
Well, I actually didn't really have a specific coding question in mind when I said that. :D But if I ever have a question, I'll be sure to ask you.

Okay, so visual mode is responsible for that. I just noticed that it occurs both when you don't leave a space between links and words both in source and visual mode; I didn't know which one was actually to blame. Alright, I'll get back to editing too. See ya! -- ~

Question
Okay, now I have a question. (Didn't take long, did it?) Hopefully I can explain it clearly, as I think it is quite confusing. When using the Parser function, specifically the version, the function compares two strings of characters. Unfortunately, that means it takes everything literally- for example, if you entered in, it would actually take in the text and brackets instead of the template output. So, what I am asking is, is there a way to compare the output of a template and a string in a manner similar to the Parser function?

Also, on a related note, is there a way to declare "variables" in HTML? Most of my coding experience is in Visual Basic, a "programming program" created by Microsoft. In Visual Basic, to declare a variable, you would say: Dim variable As variable type The different variable types range from Integer to String, and depend on what type of input you want the variable to take in. Is there a related way to do that in HTML? Thanks. Feel free to answer my questions in two different messages if necessary. --  01:05, November 16, 2012 (UTC)

RE: RE: Question
Yes, that was basically what I was asking; if there is a way for the Parser function to not take the template literally. (Or if there is any other way to compare template outputs and strings.)

Secondly, I am not sure what "something in x would produce something in y" would mean, as I have never seen that kind of code before. However, it may be exactly like what Visual Basic variable declarations are. After all, I asked RSK not long ago about if there are conditionals (from Visual Basic) in HTML. In the end, I learned that there are not, but instead there is the Parser function, which is basically the same thing, just under a different name and format. So can you tell me what you were thinking of? It might just be what I am looking for. Thanks. --  01:44, November 16, 2012 (UTC)

The Flightless Banner
When I studied the page history, I saw that Random's original intention was to place the Steamlight banner in the "greeting and banner space". The reason why the top of the Main Page is kind of roomy is yes, to accommodate banners, for example, our Nitrome Wiki 4th anniversary banner.

Also, the first left header and first right header has been purposely aligned for aesthetic appeal. Moreover, it would look strange to have the What's New header to have the Flightless banner to the right of it. Now it looks awkward, look carefully at how the Featured Article section(which is overdue for changing) seems to be displaced by the banner.

A possible solution would be to create a new banner, perhaps titled, PROMOTION, which would make our columns look neat and tidy again.

The reason why I tried to move the banner back to the greetings section because, (1) that's what the white space is for (2) don't waste that blank space! (3) Eyes tend to read from left to right and would be more likely to notice the banner if it was closer to the left.

Yep, Random had trouble to try to fit the banner without it looking awkward. All three of us faced this problem. What I had done just now was to attempt to arrange the items such that it looks like space is well utilised such that the Main Page is well-condensed, and it looks carefully arranged.

SQhi&bull;(talk)Diamond 14:58, November 16, 2012 (UTC)


 * Thanks for the quick reply!


 * I think we should move it back under the Greetings for now, but, who is to say after that, we can't work on a promotion/feature section. I would say left, because, naturally after years of reading sentences from left to right, we tend to start from the left. But for something as big as a new Main Page section, let's seek third, forth and fifth opinions. The worry I have about the heading name Promotion is that it is less versatile. How would a Nitrome Wiki birthday banner or a Nitrome Wiki Halloween event banner fit under promotion?

SQhi&bull;(talk)Diamond 15:09, November 16, 2012 (UTC)


 * Hi NOBODY, I think it would be risky to ask Santi to produce the header at this moment. Ask for his opinion first. Right now, we're the only two proponents, and it wouldn't be good to have Santi start working on the header, only to face overall community opposition and waste Santi's time and effort. Unfortunately, we aren't in a stable position still need more backers at the moment.


 * See you tomorrow. I'll be back for more wikiwork. =]
 * SQhi&bull;(talk)Diamond 15:37, November 16, 2012 (UTC)

Variables
Okay, I understand about variables. But what were you thinking of when you asked me if I meant "Dim x As y"? I am curious to find out what that means and if it relates at all to what I am trying to learn about. And also, isn't Bluefire2 inactive? --  20:25, November 16, 2012 (UTC)

RE:Banner
Hello NOBODY! It's true, recently I have a lot of homework, but not 1 day or 2, I sometimes have a lot of homework a complete week. Anyway, I have to say that I started to get interested with other games, and the small free time I had was badly managed by me. I'm trying to spend my free time with the nitrome wiki, anyway. :) About the banner, I did noticed about the problem, and I personally not see correctly the widget, I see it covered by the slider. I removed it temporally because an edit conflict was starting and the history was filled with tons of edits, all the time doing the same. Well, here I said what I need to know before doing the banned and I also told my opinion. The banners are easy to make so I'll make it as soon as I know what to add to it. Goodbye! :D 22:09, November 16, 2012 (UTC)

Flightless Banner
Hello Nobody! It's me again. I just wanted to ask if I could assist at all with the banner that has been the discussion recently by presenting this picture to you. I really don't know how banners work (are they like the image that was placed on the main page for the wiki's birthday?), but I still want to help. I found a few pictures while scavenging around. The first one I found while on Nitrome's Facebook page. It is an advertisement for fans to vote for Flightless, and it had Cuboy on it, so I immediately took a capture. (Another Cuboy reference! Yes!)

I found two others in an interesting way. It seems that a short image is shown as an advertisment for Nitrome after the advertisement is shown for a sponsor. These mini advertisements only appear before distributable games load- not games on Nitrome's site (as far as I know). Anyway, there were two that I found- one for Nitrome Touchy and one for Flightless! They both look really awesome, so I was wondering if you could possibly find use for them as a sort of "bigger" advertisement to place on the main page. So here they are. Hope I helped in some way!

Also, should I add these advertisements to their respective game pages? -- 22:42, November 16, 2012 (UTC)