User:Takeshi64/Nitrome

Skywirevip-40.png How I got introduced to Nitrome Skywirevip-40.png
Like I said in my user section, I really got into nitrome about a year ago. My sister had a friend who always liked the game Pixel Pop. I knew Nitrome existed at this point, but I kind of thought of them as a Miniclip-like website. I know I played the first and second skywire, feed me, and other assorted games, but when I always clicked on the Nitrome Jingle, I always took myself back to Miniclip (where I first saw their games). My sister invited her friend over one time a bit later, and she was browsing some of the games. She tried to play the first level of Fault Line. Then, as fate would have it, the keyboard ran out of batteries. She and my sister went away to do something else, but I was still sitting at the chair watching the screen, listening to the music, and so on. Something about Fault Line interested me. I went downstairs to get some more batteries, put them in the keyboard (which was a Mac wireless keyboard, otherwise I wouldn't need batteries) which I'm typing on right now, and started Fault Line. I completed it. It was the game that introduced me to Nitrome. I don't know when this was. I've established a hazy timeline in my mind, but it's too inaccurate to put here.

Skywirevip-40.png Favorite Nitrome Games Skywirevip-40.png
1. Final Ninja

In my opinion, the best nitrome game. I like it for its music, its backround, and most importantly, its controls. There are so many ways to play Final Ninja. It is much better than Final Ninja Zero in spirit. I like Final Ninja Zero's backround, but it's missing lines like, "I miss my carp.", and also the capability for smooth dodging of bullets, narrowly avoiding sudden death, and some amazing ninja skills. To this day, I can beat the boss battle multiple times, through hard work at honing my ninja skills. It has endless possibilities.

2. Rubble Trouble Moscow

The best of the Rubble Trouble Series in level design, tools, and music. I think that Rubble Trouble Moscow involves the most creative thinking out of all of the games in the series. It wasn't as funny as Rubble Trouble Tokyo, though. I struggle to beat the entire game, and I now think its ending was the best out of all the Nitrome games I've beaten. It was an honor to beat.

3. Cold Storage

Lee Nicklen wrote his last music for a Nitrome game in Cold Storage, and it is one of the best pieces of music and pretty catchy. I like the need for precise timing, and something about the feel of the game makes it neat to play. I also like how you can see the depth of the backround clearly.

4.Rubble Trouble Tokyo

You may think, "Oh, he has two games from the Rubble Trouble Series in this list. Why didn't he make his name Garry64, or Barry64?", but I like different things about the different series. Takeshi, as a character, is better than Barry, or Garry, or any of them (though they can be really funny at times). Anyway, I think the backround, tools and music are the best for Rubble Trouble Tokyo. The feel of the game is what makes it the best, not the hard gameplay, or Final Ninja Zero would be on the top of my list. :P

Skywirevip-40.png NinjaSkywirevip-40.png
Final Ninja is too good to not to be on my userpage.

GameFinalNinja