Enemies (Skywire)

This article lists the many enemies of the game Skywire 2. Some enemies appear in the first game in the series, Skywire, but are still detailed here. This list is incomplete.

Rotating Birds / Geese
[side image here] Rotating birds are only the head and neck of a bird that are connected to an axis, which floats in the air. Pink rotating birds are in pairs or in fours connected to the axis, while red rotating birds are either a single bird or two birds and move slightly faster. They float in levels 1, 11, 14, 15, 19, 21, and 23.

==Camels= [side image] Camels stand on islands and don't actually interact with the track. Instead, their humps jump up and down. They vary from two to three humps; two-humped camels' humps jump about every two seconds, and three-humped camels' humps jump about every three seconds. Both camels' humps take about a second to come up and back down. Camels' humps are easy to avoid as the gap in time provides ample time for the skywire car to pass by. They stand in levels 2 and 21.

Parrots
[image] Parrots sit on the track and fly upwards when the skywire car approaches, but it is still possible to hit it (and therefore lose a passenger) if the skywire car goes too fast, since they take a bit less than half a second to fly out of the way. They also react if on a track below the approaching car, but can be avoided if below the car if the car goes quickly enough, such as at the beginning of level 19. Parrots roost in levels 2, 7, 9, 19, and 23.

==Seagulls= [image] Seagulls stay stationary above the track and drop bombs when the skywire car goes under them. In most levels they appear in, their bombs take about a second to reach the skywire car, making them easy to avoid in some cases. In other cases, the track goes back under the seagull, so the bomb can hit the skywire car. In some levels they are grouped together in trios. Seagulls fly in levels 3, 7, 8, 17, 23, and 29.

Rhinoceroses
[image] Rhinos stand on long islands, and charge forward on bulldozer-like wheels whenever the skywire car goes down in front of its horizontal line of vision. A rhino takes about two seconds to reach the end of their island, and then bump back and slowly go back to their starting end of the island. They only roll in level 3.

Pandas
[image] Pandas come down from the top of the sky and fall down at constant rates, with pinwheels and small parachutes. They vary in robotic parts - some are half-robotic on the right side, some are partially robotic in the bottom left quarter and parts of the top left and top right, some are completely painted or non-robotic, and some are completely robotic. These are the first animals that appear to be robots, and imply that all of the enemies are really robots. Pandas only parachute in level 4.

Kangaroos
[image] Kangaroos stand on islands and do not actually touch the cable car. Instead, their joeys (kangaroo offspring) jump out of their pouches and try to hit the skywire car. They usually don't hit if the skywire car goes fast enough, but can hit the car if the track is at a downward slope and the car travels quickly. They jump in levels 5 and 15.

Cobras
Cobras stay in pots on islands near the track and rise out of the pots when the skywire car approaches. They come up, stay for about two seconds, and go back down. They are only in level 6.

Octopus
Octopuses swim under the sea surface and jump up about every three seconds. They move from left to right as they jump. Octopuses only appear in level 6.

Moles (Gophers?)
Moles rise up from and back into dirt piles on islands. They rise up for about a second and stay down for about a second. Moles are in levels 7, 15, 17, 21, and 27.

Vultures
See Vulture

Cat
See Cat