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Tiny Castle Chisel Bullethead

Chisel is an action-puzzle platform game released April 29, 2010. The player controls a robot named Chiseller whose job is to cut down the size of planets by drilling into them.

A sequel of the game, Chisel 2, was released in March, almost a year later after the original game. This game, along with twelve other games, was made a distributable game on August 25th, 2011, and was one of the first distributable games.

Controls

Left.png Right.png - Move

Up.png or Space.png - Drill

H key.png - Answer message (when flashing)

P key.png - Pause the game

Levels

Level 1

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Message: Beep bop! I am chiseller, a master in digging technology. I can plough through almost anything. Test my drill out and cut this planet down to size.
Shape: Chiseller's head
Enemies: 1x Bomb crab
Description: This level teaches the basics of the game.

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Chisel_-_level_1

Level 2

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Message: Receiving data from the outer realms of the galaxy via SMS. My sensors indicate that these feeble shellbots have a weakspot and can be destroyed from drilling beneath.
Shape: Hexagon
Enemies: 2x Green shellbots
Description: Introduces the green shellbots.

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Chisel_-_level_2

Level 3

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Message: Beep bop! alert!! action must be taken to avoid these boombots, they will explode on impact.
Shape: Oval

Pattern: Gear wheel

Enemies: 4x Boombots
Description: Introduces boombots. The player has to drill between them.

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Chisel_-_level_3

Level 4

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Message: We should put these rusted old buzzbots to better use and turn them to scrap metal. A well aimed shot at the base of their chain attachments will suffice.
Shape: Smooth curved four pointed star
Enemies: 2x Brown buzzbots chained to 2 points
Description: Introduces buzzbots, two of which rotate through the planet.

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Chisel_-_level_4

Level 5

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Shape: Bumpy thick line
Enemies: 2x Pink shellbots
Description: The planet is a big, thick, bumpy line-shape with two parallel shellbots circling it.

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Chisel_-_level_5

Level 6

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Shape: Circle
Enemies: 12x bomb crabs (In two equal rows.)
Description: There are two lines of bomb crabs, both of six. The player has to go close enough behind the line in front of them, then drill down. They may hit a bomb crab once or twice.

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Chisel_-_level_6

Level 7

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Message: My database shows these simple scratchbots have an limited control path allowing them to travel back and forth in straight lines. This should not be a problem with my superior human controlled guidance system. avoid direct contact with their adamantium claws.
Shape: Smooth x-shape
Enemies: 2x scratchbots
Description: Scratchbots are introduced. They move back and forth through the planet across a smooth X-shape.

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Chisel_-_level_7

Level 8

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Shape: Smooth-ended line
Enemies: 2x bomb crabs, 2x scratchbots
Description: Two scratchbots move back and forth through a smooth-ended line, while two parallel bomb crabs circle the planet.

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Chisel_-_level_8


Level 9

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Shape: Triangle
Enemies: 3x pink shellbots
Description: Three pink shellbots circle a triangular planet symmetrically.

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Chisel_-_level_9

Level 10

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Message: Beep bop! Message Alert!! quackbots are very territorial and will chase off intruders who come within range. they have a weak outer shell which will easily break under my superior chassis.
Shape: Egg
Enemies: 3x quackbots
Description: This level introduces quackbots, three of which run wild around an egg shaped planet.

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Chisel_-_level_10

Level 11

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Shape: Circle

Pattern: Skull

Enemies: 4x brown Buzzbots, one bomb crab
Description: When starting the level, the player requires right timing to survive with three lives. The last part of the level is easy, when the player has destroyed the four buzzbots.

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Chisel_-_level_11

Level 12

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Message: Beep_bop My sensors read a disturbance from the yummy ground below. This planet is infested with digbots. All efforts must be made to avoid colliding with this rebounding pest.
Shape: Apple
Enemies: One digbot
Description: This level gets harder every time the player drills. The player cannot kill the worm and it will be hard to dodge it when the player has nearly finished the level.

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Chisel_-_level_12

Level 13

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Shape: Regular pentagon

Pattern: honeycomb

Enemies: One digbot
Description: Like the previous level, this level gets harder every time the player makes the planet smaller.

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Chisel_-_level_13

Level 14

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Shape: 2 hexagon spliced
Enemies: 2 pink and 10x green Shellbots (in two equal rows)
Description: The pink shellbots keep bouncing back and forth between the stationary shellbots.

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Chisel_-_level_14

Level 15

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Message: Danger!! Shiny blue buzzbots must be avoided. They are as hard as diamond and will damage my outer cortex and scratch my paintwork.
Shape: Curved rectangle
Enemies: 4x Bomb crabs, 3x unchained Buzzbots
Description: The bomb crabs circle symmetrically and the unchained buzzbots play roles of indestructible boombots.

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Chisel_-_level_15

Level 16

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Message: Uploading new species to database!! A more aggressive breed of the quackbot species with improved windup mechanics. their outer shell is still vulnerable and weak.
Shape: Skull
Enemies: 2x Boombots, 1x Quackbot
Description: The angry quackbot dashes so fast that players should be cautious.

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Chisel_-_level_16

Level 17

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Message: Beep bop! these shiny new buzz bots have chains which are bolted tight and cannot be destroyed. aim carefully and try to avoid their primitive spin buzz attack.
Shape: Curved and invaginated circle
Enemies: 2x blue Buzzbots chained to 1 point
Description: Player should make a good use of the lower places to avoid the buzzbots.

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Chisel_-_level_17

Level 18

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Shape: Heavy dumbbell
Enemies: 5x Digbots
Description: The digbots are likely to be confused at one of the polar.

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Chisel_-_level_18

Level 19

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Shape: Banana
Enemies: 2x pink Shellbots, 1x Boombots
Description: The pink shellbots dash to the player from both two sides. So take actions quickly.

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Chisel_-_level_19

Level 20

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Shape: Curved parallelogram
Enemies: 9x Boombots
Description: The boombots are set not regularly in the parallelogram.

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Chisel_-_level_20

Level 21

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Shape: Waist-invaginated oval
Enemies: 4x Scratchbots
Description: The scratchbots move back and forth parallelly through the planet.

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Chisel_-_level_21

Level 22

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Shape: Light dumbbell
Enemies: 4x green and 1x pink Shellbots, 14x Buzzbots chained to 2 points
Description: There leaves a gap for players to destroy buzzbots.

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Chisel_-_level_22

Level 23

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Shape: Hull
Enemies: 12x pink Shellbots, 3x Boombots
Description: It's hard to survive on the sh-rowded boat. Players can drill vertically to finish the job fast.

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Chisel_-_level_23

Level 24

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Message: Beep-bop, my radar has picked up a strange craft of the feline variety, inhabitants seem to be departed. Destroy craft if necessary.
Shape: Stretched oval
Enemies: 2x green Shellbots, 4x Boombots, 1x unchained Buzzbot
Cameo: Ruckitty's Spaceship
Description: Destroy the spaceship.

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Chisel_-_level_24

Level 25

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Shape: Tetragram
Enemies: 4x pink and 8x green Shellbots (gathering at each point of the tetragram in 4 rows), 1x unchained Buzzbot
Description: Each points of the tetragram is blocked by two green shellbots with a pink one bouncing between them.

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Chisel_-_level_25

Level 26

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Shape: Bone
Enemies: 6x angry Quackbots
Description: Four quackbots dash to the player from the left side and another two ones from the right side.

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Chisel_-_level_26

Level 27

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Shape: Gear wheel
Enemies: 2 chained blue Buzzbots
Description: The buzzbots keep rotating like a minute hand and an hour hand in a clock.

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Chisel_-_level_27

Level 28

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Shape: Square
Enemies: 2x pink Shellbots, 1x Digbot
Description: The long digbot digs from the middle of an edge of the square to another edge of the square.

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Chisel_-_level_28

Level 29

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Shape: 4 parallelograms spliced
Enemies: 8x Boombots, 8x brown Buzzbots chained to 2 points
Description: 2 groups of buzzbots rotate in opposite directions.

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Chisel_-_level_29 Chisel_-_level_29-0

Level 30

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Shape: Circle
Enemies: 4 blue Buzzbots, 1x Bomb crab
Description: The bomb carb creeps forward and the buzzbots rotate anti-clockwisely.

Click [show] to see this video
Chisel_-_level_30_ending

Ending

Penguin 1.png

This navigational box contains a spoiler. Click [show] to open the box.

Chisle your ending!.png

Enemies

  • Bomb crabs - Bomb crabs are bombs with a skull faces and crab-like features. They explode on impact and damage the player.
  • Shellbots - Shellbots are completely surrounded by a spiked shell except for below them. Green shellbots are stationary, pink ones move in set directions. Can only be destroyed by drilling under.
  • Boombots - Boombots are like mines, buried underground. They will explode on impact and damage the player.
  • Buzzbots - Buzzbots are contact-damaging saws that rotate on a chain. Can be destroyed by drilling into the chain link.
  • Scratchbots - Scratchbots are similar to moles, and dig back and forth in a set pattern underground, damaging the player if they touch one. Scratchbots cannot be destroyed.
  • Quackbots - Quackbots are similar to ducks. They can sense the player and run in his direction. They have a weak outer shell, and will be destroyed if drilled under. There are two types of quackbots, yellow quackbots, which move slowly, and red quackbots, which move quickly.
  • Digbots - Digbots are a worm-like enemy that are similar to scratchbots. Their size varies from level to level, and will dig through planets. They damage the player on impact and cannot be destroyed.

Pick Ups

These items appear on the planets.

  • Gems - Gems will appear out of thin air and land on a random spot on the planet. They appear in Red, Purple, Green, Pink, and Light Blue. Each gem earns the player 500 points.

Awards

Site/Event Year Contest Prize Outcome
Jay is Games 2011 Best of Casual Gameplay 2010 Best Action or Arcade game of 2010 (Browser games) Nominated

Trivia

  • On level twenty-four, the kitty cruiser from Rockitty appears parked on the planet.
  • Nitrome was not as freely able to make the planets for Chisel due to their engine. This led them to making a new engine from scratch and using it in the game's sequel, where they put much effort into the planets.
  • The Chisel series have similar artwork to the artwork from Rockitty.
  • Chisel looks like Mario using a Spin Drill in Super Mario Galaxy 2.
  • Pick up gems looks like the gems from the game Onekey.
  • For the Nitrome Jam game Rockitty: 9 Lives, there is an icon for Chisel in the "More projects created by this team members" section credited as Chisel but leading to Chisel 2.


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