Dragons appear as green spheres with two small legs and some yellow spikes up its back. Dragons have two small eyes and a big mouth. They can fire a fireball which will travel until it hits the character or an obstacle. They only appear in the evil levels of Twin Shot 2. They do not appear in the prequel, Twin Shot, at all.
Dragons appear only in the evil levels of Twin Shot 2. Dragons walk around the level, and upon seeing the angel, will fire a blazing fireball, which will travel in that direction before it hits either a wall or the angel. If touched, the angel will get harmed.
Dragons appear often in Nitrome Must Die. They behave almost exactly as they did in Twin Shot 2; they will turn if the character is in the opposite descending direction. Dragons appear alongside other dragons, and also retain their sprite from Twin Shot 2. When a dragon sees the character, they will fire a fireball, which can actually be obtained as a weapon in Nitrome Must Die. Their fireball looks the same as the actual weapon.
The fireball deals to the character a certain amount of health damage for every second it is on the character. Unlike the weapon, fireballs shot by the dragons do not loop. The character can stop them from firing if they are harmed with the character weapon.
|General||Twin Shot • Twin Shot 2 • Twin Shot series • Twin Shot (arena)|
|Enemies||Slimes (Green • Red • Blue/Teal) • Flying blue creatures (Bomber) • Dark creatures (Basic • Helmet • Shield • Cloud • Carrier (Blob creatures) • Rider • Mouth • Fire • Berserker • Spiky) • Thieves • Strong creatures • Onions • Plant creatures • Masked men • Cerberus creatures • Dragons (Boomerang) • Colour changing demons • Pitchfork demons • Teleporter blobs • Bats • Bomb balls • Living gaps|
|Bosses||King Cloud • Flying fire monster|
|Items||Coins • Gems • Power-ups • Treasure chests • Clouds|
|Platforms/Hazards||Rock platforms • Spring platforms • Blue rocks • Switching platforms • Crumbling rocks • Disappearing platforms • Wood platforms • Pushable bricks • Metal tiles • Bouncy tiles • Fans • Conveyor belts • Glass blocks • Vertically moving platforms • Down platforms • Spikes • Hot rocks • Bombs|