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− | {{WIP|NOBODY}} |
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{{Game |
{{Game |
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− | |name= |
+ | |name=Go Go UFO |
− | |image= |
+ | |image=<gallery> |
+ | Ico gogoufo.png|Icon |
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− | |released=[[2008]] |
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+ | Go Go UFO menu.png|Menu |
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+ | Go!.png|Slider |
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+ | |released=On/before March 4th [[2008]]<ref>'''Internet Archive Wayback Machine:''' → [http://web.archive.org/web/20080304174823/http://www.nitrome.com/games/gogoufo/ http://nitrome.com/games/gogoufo/ (March 4th 2008)] (first crawl of page)</ref> |
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|link=[http://www.nitrome.com/games/gogoufo/ Nitrome.com] |
|link=[http://www.nitrome.com/games/gogoufo/ Nitrome.com] |
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|MAwards= |
|MAwards= |
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|awards= |
|awards= |
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− | |Levels= |
+ | |Levels=3 |
− | |type= |
+ | |type=Multiplayer |
− | |genre= |
+ | |genre=Racing |
|websites= |
|websites= |
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+ | |controls=Uses the keyboard |
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− | |controls='''PRIMARY KEYS'''<br />'''Green Alien'''<br />{{kbd|Z}} - Turn Right<br />{{kbd|X}} - Turn Left<br />{{kbd|C}} - Boost<br />'''Blue Alien'''<br />{{kbd|.}} - Turn Right<br />{{kbd|,}} - Turn Left<br />{{kbd|?}} - Boost<br />'''Orange Alien'''<br />{{kbd|1}} - Turn Right<br />{{kbd|2}} - Turn Left<br />{{kbd|3}} - Boost<br />'''Pink Alien'''<br />{{kbd|1 end}} - Turn Right<br />{{kbd|2 ↓}} - Turn Left<br />{{kbd|3 Pg Dn}} - Boost |
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|preq/seq= |
|preq/seq= |
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|development= |
|development= |
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|credits='''Artwork'''<br />[[Simon Hunter]]<br />'''Programming'''<br />[[Aaron Steed]]<br />'''Music'''<br />[[Shockwave-Sound.com]] |
|credits='''Artwork'''<br />[[Simon Hunter]]<br />'''Programming'''<br />[[Aaron Steed]]<br />'''Music'''<br />[[Shockwave-Sound.com]] |
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+ | |music=[[File:Go Go UFO.ogg|100px]] |
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|special=Keys can be redefined |
|special=Keys can be redefined |
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+ | |avatarsFromGame={{AvatarWidget|ID=78|Picture=full_gogoufo.png}} |
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+ | |description = Four player racing action with mini UFO contestants.}} |
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− | '''Go Go UFO''' is a |
+ | '''Go Go UFO''' is a multiplayer racing game released in [[2008]]. Players control aliens in [[mini UFOs]] racing each other around a track. The objective is to complete three laps as quickly as possible. |
+ | ==Default controls== |
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− | ---- |
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+ | The default controls can be remapped just before starting a race. |
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+ | {|class="wikitable" |
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+ | !style="width:12%;"|Player |
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− | The controls below are the default, but can be changed to the player's desire. |
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+ | |- |
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+ | |style="text-align:center;"|1 |
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+ | | |
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+ | |- |
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+ | |style="text-align:center;"|2 |
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+ | | |
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+ | |- |
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+ | |style="text-align:center;"|3 |
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+ | | |
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+ | |- |
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+ | |style="text-align:center;"|4 |
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+ | | |
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+ | |- |
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− | == |
+ | ==Gameplay== |
+ | [[File:Go_Go_UFO_-_Stardust_Speedway_-_Placement_indicators.png|thumb|A four-player race on Stardust Speedway with 1st and 2nd place indicators.]] |
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+ | Players control a mini UFO using three keys that steer and boost their character forward while racing around a track. To complete the race, a UFO must loop through the track three times. Up to four players can play on the same track simultaneously. |
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+ | In single player mode (aka "1 Player: Time Trial"), players race around the track with a single UFO and the time they take to finish the race with counts towards the [[game high scores|leaderboard]]. |
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− | ===Player two=== |
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+ | In multiplayer mode (aka "2 Player", "3 Player" or "4 Player"), players race around the track until everyone but one player has finished. Players who complete the race first or second get a "1st" and "2nd" label above their UFO, respectively. If more than one player has not finished the race, players who have already finished the race are still able to move around the track, but the game will not recognize that they have completed more than three laps. |
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− | ===Player three=== |
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+ | Two universal obstacles are present in the game: falling and meteors. If players fall off the track, they will immediately respawn at the nearest point they were to completing the track. [[Meteorites (Go Go UFO)|Meteorites]] also periodically fall onto random parts of the track, and are signaled by a shadow a couple seconds before they land. If a UFO is right underneath a meteorite, it will squash the UFO and temporarily inhibit the player's control. |
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− | ===Player four=== |
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− | *Boost: 3 key (Number Pad) {{Kbd|3}} |
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==Tracks== |
==Tracks== |
||
− | There are three |
+ | There are three tracks in Go Go UFO that can be played in any order. Upon selecting a track, players can then choose which mode they want to play in as well as rebind any controls. |
+ | Players can choose from the following courses: |
||
− | ===1: Stardust Speedway=== |
||
+ | |||
⚫ | |||
− | + | #'''Stardust Speedway''' - An evenly rounded square-shaped course with a large hole in the centre. |
|
+ | #'''Cosmic Collision''' - A rounded square-shaped course with a longer and sometimes narrower path than Stardust Speedway. There are two [[thumper bumpers#Go Go UFO|thumper bumpers]] at the bottom - one on each corner of the outer square shape. When a UFO hits a bumper, it will cause it to bounce off in a different direction, depending on the angle of the trajectory. |
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− | <gallery> |
||
+ | #'''Space Hopper''' - A track consisting of three segments. Players must boost themselves to other parts using springs at the end of each segment leading up to the checkered line. |
||
+ | |||
+ | <gallery captionalign="center"> |
||
Stardust Speedway (Go Go UFO).png|Stardust Speedway |
Stardust Speedway (Go Go UFO).png|Stardust Speedway |
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− | ===2: Cosmic Collision=== |
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− | *'''Level:''' Medium |
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− | *'''Description:''' Cosmic Collision has a sharper and larger number of turns than Stardust Speedway, along with two bumpers. |
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− | <gallery> |
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Cosmic Collision (Go Go UFO).png|Cosmic Collision |
Cosmic Collision (Go Go UFO).png|Cosmic Collision |
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− | </gallery> |
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− | ===3: Space Hopper=== |
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− | *'''Level:''' Hard |
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− | *'''Description:''' Like Cosmic Collision, there are quite a few turns in Space Hopper. This time, however, the track is separated into 3 parts which players have to jump from one to the other. To do this, players need to boost themselves over a springboard at the end of each part. If unsuccessful, players will fall off. |
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− | <gallery> |
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Space Hopper (Go Go UFO).png|Space Hopper |
Space Hopper (Go Go UFO).png|Space Hopper |
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</gallery> |
</gallery> |
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− | ==Objects== |
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− | There are three objects that appear in the game. |
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− | == |
+ | ==Scoring== |
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− | Meteors are hazards that appear on all three tracks, signaled well ahead of time by a shadow on the track. On impact, they will turn to dust and flatten any UFOs in its way. Players will lose control of their UFO for a brief moment before it returns to its normal phase. |
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− | == |
+ | ==Unused content== |
+ | Most of Go Go UFO's unused content comes in the form of unused text. |
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− | Bumpers are interactive objects that only appear in Cosmic Collision. When players hit them, they will bounce off in a different direction, depending on the angle of the hit. With skill, players can use them to their advantage. |
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− | === |
+ | ===Text=== |
+ | ====Grey==== |
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− | Springboards are interactive objects that appear only in Space Hopper. UFOs can travel over gaps in the track by traveling over them with a lot of power. |
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+ | All of this text except the British Pound symbol is at the regular size of all other used text. |
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− | ==Scoring== |
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− | ==Unused content== |
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− | Go Go UFO contains a large amount of unused content, mostly in the form of unused text. It is notable that what is possibly beta Go Go UFO text is present as unused images of text in [[Snow Drift]], of all the unused images in Snow Drift only one of these images appearing in Go Go UFO (also unused). |
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− | ===Unused grey coloured text=== |
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⚫ | Go Go UFO |
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+ | <gallery captionalign="center" captionsize="small" bordersize="none" bordercolor="transparent"> |
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− | All of this text except the British Pound symbol is at the regular size of all other used text. If Nitrome had a set of grey letters that had a dark outline and around light coloured text, they may have simply converted all these images to the pallete they currently had, but only the letters the used, and not converted the other text they did not need to use. |
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+ | GGU1.png|Forward slash |
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− | |||
+ | GGU2.png|Quotation mark |
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− | Alternatively, this grey text may be leftover from a beta version of Go Go UFO that used this grey text when the current font that is used in the game had not yet been made. |
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+ | GGU3.png|British Pound symbol |
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− | <gallery> |
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+ | GGU4.png|Hyphen |
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− | GGU1.png|Unused gray coloured forward slash |
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− | GGU2.png|Unused gray coloured quotation mark. This quotation mark would be used at the start of a quotation. Interestingly, a quotation mark for ending a quotation does not exists. |
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− | GGU3.png|Unused gray coloured British Pound symbol (£), which notably looks like a lowercase f |
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− | GGU4.png|Unused gray coloured hyphen (-) |
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</gallery> |
</gallery> |
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− | ===Unused different green coloured text=== |
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− | Also present in the game is an unused backwards slash that appears to be the same size and fit in Go Go UFO, however, the outline is darker in colour than the used font. |
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+ | ====Green==== |
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− | Interestingly, this image is also present as unused text in [[Snow Drift]], among other text using the same font seen in this unused text (also unused in Snow Drift). It is possible that the unused text in Snow Drift was early text for Go Go UFO. |
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+ | Although green coloured text is used in the game, some of it in the game's files remains unused. These include: |
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+ | *A backwards slash that is darker in colour than the used font. |
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− | The unused text in Snow Drift that have the same colours as this unused text are a forward slash (/), equal sign (=), a starting quotation mark (“), a starting bracket [(] and ending bracket [)]. Although Go Go UFO also has an unused quotation mark and forward slash, they are different from the unused Snow Drift ones. |
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+ | *A plus sign (<code>+</code>) |
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+ | *A comma (<code>,</code>) |
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+ | *An apostrophe (<code>'</code>), which has the same appearance as the comma, except in a higher position |
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+ | *Parentheses (<code>( )</code>) |
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+ | *A question mark (<code>?</code>) |
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− | + | The unused brackets are different than the ones seen in the <code>(c) nitrome ltd 2008 (www.nitrome.com)</code> image seen at the bottom of the menu. |
|
− | <gallery> |
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− | GGU5.png|Unused backwards slash (present in Go Go UFO). This image is also present in [[Snow Drift]], also unused. |
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− | SD2.png|[[Snow Drift]] unused equal sign (this image is present only in [[Snow Drift]]) |
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− | SD3.png|[[Snow Drift]] unused forward slash (this image is present only in [[Snow Drift]]) |
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− | SD4.png|[[Snow Drift]] unused quotation mark (this image is present only in [[Snow Drift]]) |
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− | SD5.png|[[Snow Drift]] unused starting bracket (this image is present only in [[Snow Drift]]) |
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− | SD6.png|[[Snow Drift]] unused ending bracket (this image is present only in [[Snow Drift]]) |
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− | </gallery> |
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− | ===Unused green coloured text=== |
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− | Present in Go Go UFO's image files are images of text, these images using the same colours as regular used text, but are not used at all throughout Go Go UFO. Unused is a plus sign (+), comma (,), apostrophe (appears the same as a comma), a starting bracket [(], an ending bracket [)], and a question mark (?). |
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+ | <gallery captionalign="center" captionsize="small" bordersize="none" bordercolor="transparent"> |
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− | Notably, the unused apostrophe and unused comma have the same sprite, despite being two separate images. However, the apostrophe's sprite is raised higher than the comma. The unused brackets are different than the ones seen in the "(c) nitrome ltd 2008 (www.nitrome.com)" image seen at the bottom of the menu. Furthermore, the [[Go Go UFO#Unused different green coloured text|unused similarly coloured brackets in Snow Drift]] may be beta versions of these unused brackets, considering how the Snow Drift brackets tend to fit more with the Go Go UFO theme. |
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− | <gallery> |
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+ | GGU7.png|Comma |
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+ | GGU7.png|Apostrophe |
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− | GGU7.png|Unused comma (,); the unused comma and unused apostrophe (') are the exact same sprite, but both are two different images |
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+ | GGU10.png|Starting parentheses |
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− | GGU7.png|Unused apostrophe ('); the unused apostrophe and unused comma (,) are the exact same sprite, but both are two different images |
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+ | GGU9.png|Closing parentheses |
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− | GGU10.png|Unused starting bracket |
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− | GGU9.png|Unused ending bracket |
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</gallery> |
</gallery> |
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− | ===Remnants of unused text=== |
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− | Present in the image files of Go Go UFO are images that are completely blank. However, they do have a name, and these images are among other used text. There are three remnants of unused images of text: |
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− | ===Unused/beta track=== |
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− | Each track of Go Go UFO has a track mask and track guide, each image being a large image of one colour that could fit on top of the entire track, across all solid platforms. Track masks have their image file named "track_mask", with an underscore after "mask" connecting the word "mask" and the number of track mask together. |
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+ | ===Blank sprites=== |
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− | All track masks are pink, with the exception of track mask 1, which is white. Also existing are images titled track guides, each track guide having the word "track" and "guide" in their name, with a number between each word, this number connected by underscores. Track guides are all coloured white, and appear exactly as track masks. |
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+ | [[File:GGU13.png|A list of Go Go UFO's sprites with the blank image titled "tex2_exclamation"|thumb]] |
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+ | Some images that are completely blank, but still have names. These names include: |
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+ | *<code>text2_exclamation</code> |
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− | It is not known whether they are unused or are used for the construction of tracks. While [[Go Go UFO#1: Stardust Speedway|Stardust Speedway]] uses track_mask_1<ref>[[File:GGU18.png|200px]]</ref> and track_1_guide<ref>[[File:GGU21.png|200px]]</ref>, [[Go Go UFO#2: Cosmic Collision|Cosmic Collision]] uses track_mask_2<ref>[[File:GGU17.png|200px]]</ref> and track_2_guide<ref>[[File:GGU20.png|200px]]</ref>, and [[Go Go UFO#3: Space Hopper|Space Hopper]] uses track_mask_3<ref>[[File:GGU16.png|200px]]</ref> and track_3_guide<ref>[[File:GGU19.png|200px]]</ref>, there is present in Go Go UFO's image files a large white rectangle with smooth corners, this rectangle having a small door-like opening close to the bottom of the rectangle and a medium sized opening close to the top of the rectangle. |
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+ | *<code>text2_stop</code> |
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+ | *<code>text2_equals</code> |
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+ | ===Tracks=== |
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− | Due to the size of this image being the size of a regular track, it is likely that it is the remnants of an unused track, this image likely being the unused track's track guide or track mask. Although it being an unused track is plausible, it is also possible it is a beta version of [[Go Go UFO#1: Stardust Speedway|Stardust Speedway]], considering its white colour, similar curved corners, and placement of their gaps. |
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+ | Each track in Go Go UFO has two components in the files: a mask and a guide. Track masks have their image file named <code>track_mask</code> and are pink, with the exception of track mask 1, which is white. Each track guide has the word "track" and "guide" in their file names, with a number connecting the two words between two underscores, eg. <code>track_2_guide</code>. Track guides are all coloured white.[[File:GGU11.png|thumb|Track masks to all of Go Go UFO's tracks, including the unused one (bottom-right corner).]] |
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+ | Stardust Speedway uses <code>track_mask_1</code> and <code>track_1_guide</code>, Cosmic Collision uses <code>track_mask_2</code> and <code>track_2_guide</code>, and Space Hopper uses <code>track_mask_3</code> and <code>track_3_guide</code>. There is also a large white rectangle with smooth corners with a small door-like opening close to the bottom and a medium sized opening close to the top that none of the tracks use. Its appearance is similar to Stardust Speedway's track mask and guide. |
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− | If this is in fact an early version, it is likely that this track mask/guide was made very early in Go Go UFO's development, as where all tracks track map/guide can easily tell the course that is taken on the track, this track map/guide does not have any sort of indication of the course the player would take. The lack of course for the player to take may imply that this course was meant to be more [[:Category:Hazards|hazard]] or unhelpful obstacle based, consisting of many of these objects placed around the course that the player would have to avoid. |
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− | |||
− | Alternatively, this entire course could simply be a test course. |
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− | <gallery> |
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− | GGU8.png|Unused/beta cource track map/guide |
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− | File:GGU11.png|A comparison of all track's track masks and the unused track. Notice how this track has many similarities with Stardust Speedway's track mask |
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− | </gallery> |
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==Trivia== |
==Trivia== |
||
− | *Go Go UFO and [[Calamari]] are the only [[Nitrome]] games so far that are both a |
+ | *Go Go UFO and [[Calamari]] are the only [[Nitrome]] games so far that are both a mini and multiplayer game. |
− | *The third racetrack, Space Hopper, shares its name with another |
+ | *The third racetrack, Space Hopper, shares its name with another Nitrome [[Space Hopper|game]]. |
+ | *Although not directly credited, the track used in this game is "Trailblazer" by Bjorn Lynne<ref>{{cite|type=Lynnemusic.com|link=https://www.lynnemusic.com/midi.html|title=The Music of Bjorn Lynne|retrieveddate=17 November, 2019}}</ref>. |
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+ | |||
==Notes== |
==Notes== |
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{{Reflist}} |
{{Reflist}} |
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+ | |||
{{Go Go UFO}} |
{{Go Go UFO}} |
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− | {{ |
+ | {{Browser games}} |
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[[Category:Games]] |
[[Category:Games]] |
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[[Category:Multiplayer games]] |
[[Category:Multiplayer games]] |
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[[Category:2008 games]] |
[[Category:2008 games]] |
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[[Category:Programming by Aaron Steed]] |
[[Category:Programming by Aaron Steed]] |
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+ | [[Category:Art by Simon Hunter]] |
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+ | [[Category:Beta]] |
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+ | [[Category:Music by Shockwave-Sound.com]] |
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+ | [[Category:Four player games without using Touchy]] |
Revision as of 00:52, 5 April 2020
Aquanaut | ← | Go Go UFO | → | Dirk Valentine |
Go Go UFO is a multiplayer racing game released in 2008. Players control aliens in mini UFOs racing each other around a track. The objective is to complete three laps as quickly as possible.
Default controls
The default controls can be remapped just before starting a race.
Player | Controls |
---|---|
1 |
|
2 |
|
3 |
|
4 |
|
Gameplay
Players control a mini UFO using three keys that steer and boost their character forward while racing around a track. To complete the race, a UFO must loop through the track three times. Up to four players can play on the same track simultaneously.
In single player mode (aka "1 Player: Time Trial"), players race around the track with a single UFO and the time they take to finish the race with counts towards the leaderboard.
In multiplayer mode (aka "2 Player", "3 Player" or "4 Player"), players race around the track until everyone but one player has finished. Players who complete the race first or second get a "1st" and "2nd" label above their UFO, respectively. If more than one player has not finished the race, players who have already finished the race are still able to move around the track, but the game will not recognize that they have completed more than three laps.
Two universal obstacles are present in the game: falling and meteors. If players fall off the track, they will immediately respawn at the nearest point they were to completing the track. Meteorites also periodically fall onto random parts of the track, and are signaled by a shadow a couple seconds before they land. If a UFO is right underneath a meteorite, it will squash the UFO and temporarily inhibit the player's control.
Tracks
There are three tracks in Go Go UFO that can be played in any order. Upon selecting a track, players can then choose which mode they want to play in as well as rebind any controls.
Players can choose from the following courses:
- Stardust Speedway - An evenly rounded square-shaped course with a large hole in the centre.
- Cosmic Collision - A rounded square-shaped course with a longer and sometimes narrower path than Stardust Speedway. There are two thumper bumpers at the bottom - one on each corner of the outer square shape. When a UFO hits a bumper, it will cause it to bounce off in a different direction, depending on the angle of the trajectory.
- Space Hopper - A track consisting of three segments. Players must boost themselves to other parts using springs at the end of each segment leading up to the checkered line.
Scoring
In single player time trial, players are scored on how long they take to complete the track. The leaderboard shows the first 100 players who have completed the track in the shortest amount of time.
Unused content
Most of Go Go UFO's unused content comes in the form of unused text.
Text
Grey
Go Go UFO's image files contain pictures of grey coloured text. These include special characters and punctuation marks such as a forward slash (/
), starting quotation mark ("
), British Pound symbol (£
), and a hyphen (-
).
All of this text except the British Pound symbol is at the regular size of all other used text.
Green
Although green coloured text is used in the game, some of it in the game's files remains unused. These include:
- A backwards slash that is darker in colour than the used font.
- A plus sign (
+
) - A comma (
,
) - An apostrophe (
'
), which has the same appearance as the comma, except in a higher position - Parentheses (
( )
) - A question mark (
?
)
The unused brackets are different than the ones seen in the (c) nitrome ltd 2008 (www.nitrome.com)
image seen at the bottom of the menu.
Blank sprites
Some images that are completely blank, but still have names. These names include:
text2_exclamation
text2_stop
text2_equals
Tracks
Each track in Go Go UFO has two components in the files: a mask and a guide. Track masks have their image file named track_mask
and are pink, with the exception of track mask 1, which is white. Each track guide has the word "track" and "guide" in their file names, with a number connecting the two words between two underscores, eg. track_2_guide
. Track guides are all coloured white.
Stardust Speedway uses track_mask_1
and track_1_guide
, Cosmic Collision uses track_mask_2
and track_2_guide
, and Space Hopper uses track_mask_3
and track_3_guide
. There is also a large white rectangle with smooth corners with a small door-like opening close to the bottom and a medium sized opening close to the top that none of the tracks use. Its appearance is similar to Stardust Speedway's track mask and guide.
Trivia
- Go Go UFO and Calamari are the only Nitrome games so far that are both a mini and multiplayer game.
- The third racetrack, Space Hopper, shares its name with another Nitrome game.
- Although not directly credited, the track used in this game is "Trailblazer" by Bjorn Lynne[2].
Notes
- ↑ Internet Archive Wayback Machine: → http://nitrome.com/games/gogoufo/ (March 4th 2008) (first crawl of page)
- ↑ Lynnemusic.com: The Music of Bjorn Lynne, retrieved 17 November, 2019.
v • d • e Go Go UFO | |
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Go Go UFO • Mini UFOs • Thumper bumpers • Meteorites |