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Options are customizable settings the player can change within Nitrome games. Previously, each Nitrome game had its own unique set of options and how to access them. Starting around the time of the release of Frost Bite, however, every game was given a more standardized set of options.
Games with standard options
By the time of the release of Nitrome's third game, Chick Flick, the option buttons were almost to what would become the standard options. On the main menu the only option was the button to turn the sound on and off, represented by an image of a speaker. Sound waves would come out of the speaker when turned on. In game, a pause button, represented by a pause symbol, would appear next to the audio button.
The 4 games with this type in tolal are all released in the year 2006.
Upon the release of Frost Bite, Nitrome had come up with a set of standard options that they would continue to use for a long time. These options are to enable sound effects, enable music, and pause the game.
Based on three-botton in-game options, there are some additional options in game. It firstly shows up in Yin Yang, which is unique among these games that the additional 3 options are at the upper left."Help" could also be found as an addtional option in some games with complex gameplay like Mirror Image and Rubble Trouble for player to get introduced conveniently while playing.
Integrated type options
Generally called settings that allows the player to adjust certain technical aspects of the game they are playing. Settings appear as a small gear coloured accordingly to the game's theme, this gear placed at the top right side of the screen.
Games with unique options
Hot Air optionsIn Nitrome's first game, Hot Air, the options for the game could only be accessed through an options menu located on the main menu. To get to the options page, the player would have to go to the main menu, and click on the second link down that reads "Options".
On the options menu the player is presented with three more buttons: Sound FX, Music, and Reset Game. Clicking on "Sound FX" (turned on by default) will turn off all game sounds but he music. Clicking on "Music" (also on by default) will turn off the game music. Clicking on "Reset game" will reset the game from the very beginning, erasing any progress made. (A warning is provided, stating "(this will reset all of the levels and scores)").
Nitrome's second game, Sandman, introduced a very different look the options. While on the main menu, the player could adjust two options via buttons at the top of the screen. One button was labeled "Music", and had a picture of a gramophone, which on clicking would turn the game music on and off. The second was Quality, sporting a picture of an eye, which would read either "High Quality" or "Low Quality" depending one which was chosen.
Once clicking on any of the main menu's links, the Quality button would be replaced with a button containing a picture of a green house that read "Menu".
In-game, there are three buttons instead of two: Music, Pause, and Finish. The "Pause" button has a red X on it, and will bring up the pause menu when clicked. The "Finish" button is contains a checkered finish flag, but is transparent and un-clickable for most of the level. Only once the player gets the target amount of Sleepwalkers to the portal will the button become solid, allowing the player to click it and end the level at any time.
Like Hot Air, the options could be accessed through an options menu located on the main menu. There is a button for player to adjust quality instead of "reset game" in Hot Air.Another difference between Scribble and Hot Air is that options can be found at the upper right of screen.
Gift Wrapped options
As the prototype of three-button in-game options, there is sound fx option on left and music option on right with their names marked above them, representing in the whole game.
Yin Yang optionsHere is, the level name at the top, the standard options are on right and the additional ones are on left. The additional ones are quit option that is quite similar to the pause option for some reasons (maybe it should be used for player to directly quit the game via button represented by a cross), reset option that player can reset the levels via button represented by a recycle symbol when no way out, and zoom option that player can zoom up or zoom down via button represented by a magnifier.
|In levels||Enemy • Bosses • Levels • Hazards • Main character • Interactive objects • Cameos • Glitches • Music • Endings • Hints of games • Health • Spoken language • Death • Cultural references|
|Engines||Box 2D • Adobe Flash • Unity • HTML5|
|Outside levels||Menu • Startups • Game high scores • Nitrome jingle • Options • Settings|
|Content||Changes • Beta elements|