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Slime Pizza Nano Golf: Puzzle Putting Spike City

Nano Golf is a sports game developed by Rhubarbist and published by Nitrome. It was released March 21st, 2018 on the Apple App Store and Google Play. The objective in the game is to finish 72 minigolf courses with as low amount of shots as possible. The game received an endless sequel in 2019, called Nano Golf: Hole in One.

Controls[]

  • Drag and hold - Adjust the ball's direction and power.
  • Release - Release the ball.

Gameplay[]

The player's objective is to putt the ball into the hole on each course, with a limited amount of shots which varies depending on the course. To make the ball move, the player must hold their finger down on the screen and move it to determine the ball's direction and the power of the shot. To shoot the ball forward, the player has to release their finger from the screen.

Courses[]

There are 72 different courses separated into four different areas, each with 17 normal courses and one boss course. After beating the boss, the player is rewarded with either a bronze, silver, or gold trophy based on the overall number of shots they performed in the area.

Sunny Meadow[]

Sunny Meadow is the first and most basic area of the game. It appears as a green field with a darker green background. Sunny Meadow introduces walls, slopes, and conveyor belts as major obstacles.

Twilight Labs[]

Twilight Labs is the second area of the game. It appears as a blue field with a purple background, in which lightning often strikes. Twilight Labs introduces spikes, gates, portals and lasers as major obstacles.

Pebble Cove[]

Pebble Cove is the third area of the game. It appears as a green field surrounded by a blue ocean. Pebble Cove introduces water, sand traps, falling blocks, rafts, and springs as major obstacles. In later courses,there will be occasional floods hence heavy rains.

Dune Relics[]

Dune Relics is the fourth and final area of the game. It appears as an orange field with a darker orange background. Dune Relics introduces colored walls, pressure plates, and duplicate balls as major obstacles. Upon reaching Level 63, courses will take place inside a pyramid and are dimly lit. In some of these levels every part of the course will be covered by darkness, except a circle of light surrounding the ball.

Announcements[]

  • August 20th, 2016 - Rizni posted on Twitter that he was making a mini-golf game and posted a GIF of gameplay of several levels.
  • December 31st, 2016 - Rizni posted a GIF showing a level in Twilight Mansion that used teleporters.
  • January 14th, 2017 - Rizni posted that he was looking for people to playtest the game.
  • February 21st, 2017 - Rizni posted a GIF of gameplay contrasting the game's walls having and not having shadows and asking his followers which one they prefer. Later in the day, he posted that he decided to keep the shadows in the game.

Development[]

Rizni announced the game on August 20th, 2016, via a post on his Twitter account where he mentioned that he was making a mini-golf game and also posted a GIF of gameplay[1]. At this point, the game was being made for just PC, although Rizni mentioned that he would try to port it to mobile platforms when he finished the PC version[2].

On January 1st, 2017, he mentioned that the game would be coming to mobile[3]. On Januay 14th, 2017, Rizni was looking for people to playtest the game[4]. At this point, the Windows and Android version of the game were available to playtest[5]. Rizni mentioned on February 1st that he was working on the levels for Pebble Cove[6]. On February 21st he confirmed that the game would be released on the App Store[7].

References[]

  1. Ajmal on Twitter: [1]: Making a little mini golf game [GIF] , 20 Aug 16, retrieved 31 Jan 18.
  2. Ajmal on Twitter: [2]: fürhan: awesome concept! When is it coming on mobile?

    Ajmal:
    Thanks, definitely going to try porting it when the pc version is done!, 21 Aug 16, retrieved 31 Jan 18.
  3. Ajmal on Twitter: [3]: Rye: will this game be on mobile devices?

    Ajmal:
    Yep, 1 Jan 17, retrieved 31 Jan 18.
  4. Ajmal on Twitter: [4]: Anyone up for some playtesting? DM me!, 14 Jan 17, retrieved 31 Jan 18.
  5. Ajmal on Twitter: [5]: Ajmal: Anyone up for some playtesting [Nano Golf]? DM me!

    Premek: does it linux?

    Ajmal‏: Don't think I can, sorry. Just windows and android., 14 Jan 17, retrieved 31 Jan 18.
  6. Ajmal on Twitter: [6]: Quiboo: Are you still working on [Nano Golf]?

    Ajmal: Haven't been posting much of it recently but I'm working hard on zone 3 right now., 1 Feb 17, retrieved 31 Jan 18.
  7. Ajmal on Twitter: [7]: Theodoros Kakiouzis: ...also is this a mobile game?<nr>
    Ajmal: Yep! iOS and Android, 21 Feb 17, retrieved 31 Jan 18.


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