Nitrome Wiki
(Adding video walkthrough.)
(oops I completely forgot I was going to add this glitch)
Line 199: Line 199:
 
''Doggo begins barking and rapidly moving around. Doggo bashes into the left door and is left unconscious for a moment. After regaining consciousness shortly after, Doggo proceeds through the now-open left door.''
 
''Doggo begins barking and rapidly moving around. Doggo bashes into the left door and is left unconscious for a moment. After regaining consciousness shortly after, Doggo proceeds through the now-open left door.''
 
}}
 
}}
  +
  +
==Glitches==
  +
*If the player goes through a grey platform from the bottom, the slime can sometimes get stuck, with a part of its body still sticking through the other side of the platform. This makes it impossible for the player to fling the slime upwards, though the slime will revert back to its normal state upon entering another room.
  +
  +
<gallery captionalign="center">
  +
Stuck through platform glitch - Slime Pizza
  +
</gallery>
   
 
==Announcements==
 
==Announcements==

Revision as of 11:49, 28 January 2018

Tower Fortress|Published:Tower Fortress|Tower Fortress Slime Pizza TBA

Slime Pizza is a metroidvania game developed by Neutronized and published by Nitrome. The game was released on January 24th, 2018, on the Apple App Store and January 25th, 2018 on Google Play. It centres around a slime delivery boy who traverses a laboratory after crash landing on a planet.

Controls

  • Swipe the screen - Fling the slime

Gameplay

The player controls a green slime by flinging it towards a surface by use of a slingshot-like mechanic. To do so, the player must hold down their finger on the screen and drag it in the opposite direction they want the slime to move. A dotted line appears when the player holds and drags, showing the slime's line of trajectory if the player were to release their finger at that moment. The slime will stick to any plain surface it lands on, including the on walls and ceiling.

Different areas can be accessed by going through yellow doors. After traversing through a few areas, the player then encounters a save room, where they can activate a checkpoint for the cost of some pizza slices.

Areas

Areas are connected by yellow doors. Each themed area also has smaller subareas with specific names, displayed on the pause screen. These areas also are distinguished by their checkpoints.

On the checkpoint selection screen, the pizza slice counter determines the number of slices that can be collected before the player reaches the checkpoint.

Checkpoint 1

Checkpoint 1
Slices 3
Cost N/A

In this area set, the player learns the basic mechanics of the game, including navigation and collecting items.

Slime_Pizza_Tutorial_-_Checkpoint_1_-_3

Slime Pizza Tutorial - Checkpoint 1 - 3

A full walkthrough of Checkpoints 1-3.

Spaceship Cockpit

The game begins inside a pizza delivery spaceship, where the slime is next to a computer within the spaceship cockpit. A small flying robot enters from the door above and has a brief exchange with the slime before the computer receives an incoming call. It is from Mr. Minetti, who yells at the duo to quickly finish making their one last delivery. The slime sets new coordinates, when the computer encounters an error.

Transcription

Robot: Phew - Last pizza was delivered. Let's call it a day.

Slime: Yay! Can I eat pizza leftovers before we go home?

Robot: ...

A ringing sound comes from the computer

Slime: Incoming phone call.

Mr. Minetti: Hey!! Stop slacking you two, I've got one more delivery. [sic] One extra cheese coconut pizza on Planet Kantula13. Hurry up!!

Slime: Space address set. Computer, prepare for new coordinates.

Computer: Setting new coordinates.

The computer briefly pauses

Computer: ...

There is another brief pause

Computer: Error! Virus found! Error! Virus found!

Robot: Uh-oh! This doesn't look good. Slime, let's go check the main computer upstairs.

The player is then given control. A white hand appears on the screen to show the player how to control the slime. The player must move the slime upwards and to the right, where the only yellow door is located.

Spaceship Computer

From here, the player should continue through the passageway, right to the blue screen in the area. When the slime lands in front of the computer, a cutscene is initiated. In it, the slime attempts to run an anti-virus program, but it causes the computer to shut down and the ship to crash.

Transcription
Robot: Well, it seems all ok here. [sic]

Computer: Error! Virus found! Error! Virus found!

Robot: Uh oh - this doesn't look good.

Slime: Computer, run anti virus program.

Computer: 01001001 00100000 01100110 01100101 01100101 01101100 00100000 01110011 01101001 01100011 01101011 00100001

The computer screen changes from blue to red.

Computer: Muhaha!!

Slime: Oh no.

Computer: Muhaha!! Executing engine shutdown procedure.

The screen begins to shake; items start to move around.

Robot: Hold on tight slime - we are going down!!

Three slices of pizza are released from the boxes and start getting tossed around with the boxes.

Slime: Oh no! My pizza leftovers!!

The screen fades to black.

Slime: Ouch..

Robot: Slime, are you ok? [sic]

Slime: ..Still in one piece.

The screen fades back to the computer room. The three boxes that were once next to the slime are now blocking the door to the cockpit.

Robot: It seems we crashed onto an unknown planet. What? Mr. Minetti is gonna fire us!!

The robot travels towards the door to the player's right and appears to be surprised.

Robot: The exit door is still working. Let's get outta here and have a look around.

After the player is given control, they must move the slime to the door on the right, as the top-left door is blocked off by the three boxes.

Crash Site

The slime emerges from the top, out of the door of the spaceship, now seen from the outside. The player should continue to the right.

Storage Area 1

In this small area, the player is introduced to collectible pizza slices. Three of them are lined up vertically in the passageway leading to the door on the bottom-right. As they are directly within the player's path to the next door, the player will automatically collect them. The robot explains how the checkpoints work, and that the player must have the required number of pizza slices in order to unlock it.

The player then enters the first save room, called Save room 1.

Transcription
The computer laughs.

Robot: Excellent! This looks like a shiny new save room. Here you [sic] can save your game progress by stepping on the grey platform. Just make sure to always have the required amount of pizza slices.

Slime: Cool - I wanna give it a try!

This checkpoint is the only checkpoint that does not require any pizza slices to be activated.

Checkpoint 2

Checkpoint 2
Slices 15
Cost 3

The player is introduced to buzzsaws, batteries, fans and keys.

Storage Area 2

There are four doors in this area, including the one the player came from. Each door is located in the four corners of the room, with a buzzsaw moving clockwise in a rectangle-shaped trajectory in the centre. Five pizza slices can be obtained here: four are in the corners formed by the ledges beneath and above the four doors, and one is between the two doors at the bottom.

Since the door at the top-right has a lock, the player has to get to the bottom two doors while avoiding the buzzsaw.

Storage Area 3

This area is accessed by going through the door on the bottom-right of Storage Area 2. It is a small room with five crates stacked in a column of three and two. Two pizza slices are lined up vertically on each stack. The player can access this area before or after going to the Keys Room.

Keys Room

The Keys Room is entered through the bottom-left door of Storage Area 2. Here, the player is introduced to the first item of the game: a key.

Transcription
Robot flies up until it is in line with the key.

Robot: Hey, I've found a key up here. You can unlock doors with this item. Jump on the key to absorb and carry it around.

The slime sweats.

Slime: Ok, I just hope it won't give me a stomach ache. [sic]

The player can then fling the slime up onto the small ledge to obtain the key, then make their way out, back to Storage Area 2. Once again avoiding the buzzsaw, the slime should head upwards and to the right-side door, which can now be unlocked.

Battery Chamber

The next door is directly to the right of the one the player came from. A battery sends an electrical current vertically in periodic moments. The player must avoid this in order to make it safely to the door.

Air Chimney 1

This area mostly involves travelling upwards. Two fans are situated on different ledges, sending a gust of wind upwards from time to time. Three slices of pizza are located above each of these fans. For precise movement to collect the pizza slices, the player should move the slime above the fan when there is no wind. The door is found at the top right, and leads to the checkpoint room.

Checkpoint 3

Checkpoint 3
Slices 12

Roof 1

As the player enters the area, the screen pans down to a lower passage, where Doggo emerges from the right door.

Transcription
Doggo looks right and left.

Doggo: ...

Doggo appears to notice something.

Doggo: ..grr

Doggo begins barking and rapidly moving around. Doggo bashes into the left door and is left unconscious for a moment. After regaining consciousness shortly after, Doggo proceeds through the now-open left door.

Glitches

  • If the player goes through a grey platform from the bottom, the slime can sometimes get stuck, with a part of its body still sticking through the other side of the platform. This makes it impossible for the player to fling the slime upwards, though the slime will revert back to its normal state upon entering another room.

Announcements

  • May 5th, 2017 - Neutronized announced on Twitter that they are working on the game and posted a preview.
  • May 19th, 2017 - Neutronized posted a preview GIF of the slime being killed by a laser.
  • June 15th, 2017 - Neutronized posted a preview GIF showing the slime interacting with a dog.
  • June 23rd, 2017 - Gionathan Pesaresi posted on his Twitter account a preview GIF of a dog interacting with the slime.
  • June 29th, 2017 - Neutronized posted a preview GIF showing the slime interacting with a key.
  • July 5th, 2017 - Neutronized posted a preview GIF showing the slime in a level with water.
  • July 12th, 2017 - Neutronized posted a preview GIF showing the slime with an object trying to ascend a vertical area.
  • July 17th, 2017 - Neutronized posted a preview GIF showing the slime encountering a spider enemy.
  • August 29th, 2017 - Neutronized posted a preview GIF showing the slime interacting with two rooms.
  • September 15th, 2017 - Neutronized posted a preview GIF showing the slime in a room interacting with an object that flips the room and mentioned that they were working on the game's final levels.
  • September 22nd, 2017 - Neutronized mentioned that they were revising the game's levels in order to add more details, and showed one example of a level before and after it had been revised.
  • October 3rd, 2017 - Neutronized posted a preview GIF showing the start of the game.

Development

20?cb=20120317190109 Incomplete section. You can help by adding missing info.
Neutronized announced on May 5th, 2017, that they were working on the game[1]. On July 13th, 2017, Neutronized mentioned that the game was nearly halfway complete and that they were planning to release in later in 2017[2]. On July 18th, 2017, Neutronized mentioned that the game would be available on the iOS and Android platforms[3]. On September 15th, 2017, Neutronized posted on Twitter a preview GIF and that they were working on the game's final levels[4]. On September 22nd, 2017, Neutronized posted on Twitter that they were revising all the game's levels in order to add more details, and showed an example of one level[5].

On October 3rd, 2017, Neutronized mentioned that they were polishing and tweaking the game and that the majority of the game's levels had been finished[6]. They also announced that DreamsBell was composing music for the game[7].

The game became available to pre-order on the App Store as early as January 12th, 2018 with a released date of January 24th, 2018[8]. The game was released on January 24th, 2018, on the App Store[9] and released the following day on Google Play[10].

At one point during development, Neutronized had to redo significant parts of the game[11].

References

  1. Neutronized on Twitter: [1]: Slime is back! We are working on a new metroidvania adventure taking place in a mysterious lab :3, 5 May 17, retrieved 25 Jan 18.
  2. Neutronized on Twitter: [2]: Mazoni: What is this game and when is it coming out?

    Neutronized: New mobile game based on our Slime Lab series. Gonna be released later this year. It's around halfway thru completion :3, 13 Jul 17, retrieved 25 Jan 18.
  3. Neutronized on Twitter: [3]: DIEGOVZ01: Nice. Will it be a mobile or PC game? Steam/Andrpid/iOS?

    Neutronized: mobile devices, both iOS and Android, 18 Jul 17, retrieved 25 Jan 17.
  4. Nitrome on Twitter: [4]: Last levels in the making - *that* part of the game where mechanics make you feel dizzy, 15 Sept 17, retrieved 25 Jan 18.
  5. Neutronized on Twitter: [5]: Revisioning all levels to add more details. In this room we added a giant squid lurking in the dark. [Image] this was the older version. [Image], 22 Sept 17, retrieved 25 Jan 18.
  6. Neutronized on Twitter: [6]: Currently polishing and tweaking the game, most levels are done., 3 Oct 17, retrieved 25 Jan 18.
  7. Neutronized on Twitter: [7]: show some love to @DreamsBell for the awesome music tracks!, 3 Oct 17, retrieved 25 Jan 18.
  8. Slime Pizza on the App Store on Archive.is (retrieved 12 January 2018)
  9. Nitrome on Twitter: [8]: Slime Pizza has landed! Go grab it from the appstore now!, 24 Jan 18, retrieved 25 Jan 18.
  10. Neutronized on Twitter: [9]: NOBODY: So the game was released on Android on 25 January?

    Neutronized: Correct, 25 Jan 18, retrieved 25 Jan 18.
  11. Neutronized on Twitter: [10]: Folmer Kelly: lil gamedev tip: Don't cut a trailer & prepare screenshots and then OVERHAUL KEY ART A DAY LATER LIKE ME WHO IS THE BIGGEST IDIOT IN GAMES

    Lucky Kat: Know how you feel: Beat Street had a complete overhaul 4 times already.

    Neutronized: Feel you, same for the Slime game we're making, 11 Oct 17, retrieved 25 Jan 18.