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A list of all weapons in Tower Fortress.

Game information[]

TowerFortress chest

The chests

Weapons are a core mechanic of Tower Fortress, giving the player various advantages depending on the situation. They are always found in chests throughout the levels, and have a limited amount of ammo each. Any newly picked-up weapon will replace the player's current one until it runs out, at which point the player will go back to the default gun. Upgrades such as Gun Boost, Piercer and Overheat directly affect the gun's properties and damage, while upgrades such as Killshot, Big Mags, Full Service and Reshaper affect the player's ammo. Some suits such as Recoil, Mrs. T, Shotgun, McGee, Boomer, Seeker, Swordsman each have a unique default weapon.

Weapon properties[]

Sara's weapons have a few varying properties, which are listed in the table below:

  • Ammo: The weapon's default ammo when picked up.
  • Damage: The default damage output of one shot, which can be superior to the damage of one bullet as some weapons fire multiple bullets per shots.
  • Range: The approximate horizontal range of the weapon. One unit represents one in-game tile.
  • Frequency: How many times the weapon can be fired in one second.
  • DPS: Damage per Second, the weapon's maximum damage output per second.
  • Total Damage: The total damage fired by emptying a weapon's ammo.
  • Firing: Weather the fire button can be held down for continuous fire or has to be tapped for each shot.
  • Piercing: Whether or not bullets will go through enemies after damaging them.
  • Spectral: Whether or not bullets are blocked by obstacles such as walls.
Weapon Ammo Dmg. Range Freq. DpS T.Dmg. Firing Pierc. Spect.
Default 1 3 8 8 x Tap No No
Shotgun 30 8 4 1.7 13.6 240 Tap No Yes
Machine Gun 60 1 8 8 0600 Hold No No
3-Way 40 3 4 8 24 120 Hold No No
Flamethrower 60 3 3 8 24 180 Hold Yes Yes
Laser 20 6 1 6 120 Tap Yes No
T-Gun 40 3 4 8 24 120 Hold No No
Double M.Gun 40 2 4 8 16 0800 Hold No No
Bubble Gun 40 1 5 8 8 0400 Hold No No
Magnum 60 2 5.5 8 16 120 Tap No Yes
Homing 40 1 3.7 3.7 0400 Hold No Yes
Tornado 60 2 0.5 8 16 120 Hold No No
Boomerang 60 1 2.5 3.7 3.7 0600 Hold Yes Yes
Rubber Gun 40 1 8 8 8 0800 Hold No No
Fork Gun 40 3 4 8 24 120 Hold No No
Lightsword 60 2 2 3.3 6.6 120 Tap Yes Yes

Types of Weapons[]

Default[]

The default weapon in the game, that the player will always be reverted to if their current weapon runs out. It therefore is the simplest weapon, firing singular bullets in a straight line with a very short range. This weapon's main drawback is that the fire button can't be held down for multiple shots, forcing the player to spam the fire key in most situations.

Shotgun[]

The shotgun is a high-damage burst weapon that fires eight individual shots in front of the player in a cone shape. Because of its high coverage and ability to shoot through obstacles, this weapon allows the player to deal with many enemies at once. However, the longer than usual reload time and inability to hold the fire key for multiple shots can leave the player vulnerable in some cases. Though this weapon is very forgiving on player aim, it is important to be conservative with its low ammo.

Machine Gun[]

The machine gun is beneficial for its very high firing speed and unlimited range, allowing the player to deal with enemies from afar. Each shot will be fired with a small randomised angle, which can make bullets land on obstacles such as floors before they reach enemies. This weapon is best used in mid-air, with a clear angle on targets to ease aiming.

3-Way[]

The 3-way fires three shots at a 45° angle from one another, allowing the player to reach enemies above or bellow them from a safe spot. With its very high DpS, this weapon can deal with large crowds of enemies, through it is limited by its short range.

Flamethrower[]

The flamethrower produces slow-travelling flames in front of the player that linger for a few seconds. Despite having one of the worst range in the game, this weapon can deal with most enemies and bosses quickly if the player can safely get close to them.

Laser[]

The laser shoots out a very long laser beam that can do a large amount of damage to most enemies. Since the beam travels across the screen without obstructions, it can be useful in killing multiple enemies that are placed together.

T-Gun[]

The T-gun, as the name implies, is a gun that shoots bullets in three directions, each at a 90° angle, in the shape of the letter 'T'. While it acts similar to the machine gun, the T-gun has a medium range, and can be useful in shooting enemies that are above or below the player.

Double M.Gun[]

The Double Machine Gun acts similar to the machine gun, however it shoots two trail of bullets simultaneously. Although it does more damage, it has a limited range unlike the machine gun.

Bubble Gun[]

The Bubble Gun, as the name implies, shoots out bubbles that float upwards after being fired. While it does little damage, it can be fired continuously, and can be useful for shooting flying enemies from the ground.

Magnum[]

The Magnum shoots out thick blue energy streaks, which deal less damage, but can be useful if the player is obscured by a wall and finds it difficult to shoot enemies.

Homing[]

The Homing fires a homing missile that locks-on to enemies far enough away. Each missile deals basic damage.

Tornado[]

The Tornado fires a tornado directly in front of the player which flies directly up. This can be useful to deal with enemies above the player.

Boomerang[]

Rubber Gun[]

Fork Gun[]

Lightsword[]

Trivia[]

  • Homing does not work properly around traps such as spikes and sawblades.