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Super Leap Day is a platforming game released on August 6th, 2021[1], on Apple Arcade for iPhone, iPod Touch, Mac, and Apple TV. It is a sequel to Leap Day and like that game features a daily level.

Controls

  • iPhone/iPad: Tap screen - Jump
  • iPhone/iPad: Tap and hold screen - Activate a contestant's special ability (in most cases).

The game is game controller compatible.

Gameplay

In Super Leap Day the player plays as a Contestant and is tasked with reaching the Gold Cup at the end of the level. The Contestant automatically moves and can jump, wall slide, and wall jump. The game's main feature is that it features a new level each day. Each level consists of vertically oriented and sidescrolling level segments and has a specific theme that influences some of the game components that can appear. Fifteen checkpoints are present in each level, which are activated by touching the checkpoint flag. Once activated, the player will respawn there when they die. Trophies are present at five-checkpoint intervals.

  • A Bronze Cup is present at checkpoint 10.
  • A Silver Cup is present at checkpoint 5.
  • A Gold Cup is present at checkpoint 1.
  • Collecting all fruit in the level will grant the player a Fruit Cup.

Each level also has two non-gameplay rooms: a "Tomorrow on Leap Day" room that shows what the theme for the following day will be, and a "coming soon room" that shows content that is planned to be added to the game. If the player dies a certain amount of times at any point in the level, the Referee will appear and help the player.

Like the original, levels are constructed by using a seed created based on the game's date, which then determines what game components to use for the level[2]. An overview of how levels were constructed in Leap Day can be seen on the Leap Day article.

Super Leap Day introduces to the series various new level components, including horizontal levels and curved level platforms.

Bonus games

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.
Needed: Fishing Day description.

The game has unlockable bonus games.

  • Pinball Day - Navigate a pinball across pinball boards.
  • Golf Day - Hit a ball across sidescrolling levels.
  • Race Day - Navigate a car across sidescrolling levels.
  • Fishing Day
  • Rolling Day - Navigate a ball through levels. Tapping can manipulate game components.

Shop

55?cb=20120317190109 Incomplete section

This section is incomplete. You can help by adding the missing info.
Needed: Other prerequisites, fill in table, The X unlock criteria (see this page for research).

The game has a shop where new characters, character upgrades, and bonus games can be purchased with accumulated gold coins. The following shop items have prerequisites before they appear in the shop and can be bought:

  • Goop: Level Yolk, Puffer, and Sprout's ability to level 3.
  • Racing Day: Complete all beginner stages of a minigame.
Item Cost Effect
Yolk level 2 25 Yolk can stop moving.
Yolk level 3 100 Yolk can lay an egg that acts as a respawn.
Yolk level 4 500
Puffer 5
Puffer level 2 50 Puffer gains an extra jump.
Puffer level 3 100 Puffer gains an extra jump
Puffer level 4 200 Puffer gains an extra jump
Sprout 25
Sprout level 2 50 Suck range increases and can suck coins.
Sprout level 3 100 Suck range increases and can suck items within boxes.
Sprout level 4 200 Suck range increases and can suck items within chests.
Goop
Goop level 2
Goop level 3
Goop level 4
The X
Donate a certain amount of coins to the King in the shop (the specifics are not currently known).
The X level 2 Can respawns at checkpoints.
The X level 3 Can may reappear in place of certain fruit.
The X level 4 Can will not fall off during ground pounds.
Wings power-up Introduces the power-up into levels.
Sword and Shield power-up Introduces the power-up into levels.
Midas Touch power-up 500 Introduces the power-up into levels.
Golf Day beginner 10
Golf Day intermediate 50
Golf Day expert
Pinball Day beginner 50
Pinball Day intermediate
Pinball Day expert
Racing Day beginner 10
Racing Day intermediate
Racing Day expert
Fishing Day beginner 50
Rolling Day beginner 50

Enemies

Main article: Enemies (Leap Day series)

Interactive objects

Main article: Interactive objects (Leap Day series)

Credits

Click [show] to reveal this box
Game director
Matthew Annal

Game producer
Gwilym Hughes

Artwork and animation
Matthew Annal
Markus Heinel
Felipe Martins
Josiah Moore
Simon Hunter

Programming
Chris Burt-Brown
Gabriel Farfan
Aaron Steed
Marcin Zemblowski

Additional programming
Anchit Sharma

Level design
Alvaro Farfan
Owen Midgette
Marco Cifarelli
Henny Glaze

Additional level design
Mat Annal
Markus Heinel

Music
Roberto Bazzoni
Dave Cowen

Sound design
Fat Bard (Patrick Crecelius and Zach Fendelman)

Produced by Apple

Announcements

  • July 6 - Apple Arcade on Twitter announces the game.
  • August 6 - Nitrome announces that the game has been released.
  • August 19 - Nitrome posts about Version 1.1.0 being released.

Trailer

Icons

Version history

Pre-release updates

The following updates were released prior to the game's release.

  • 1.0 - The first version of the game. Released on July 6, 2021[3].
  • 1.0.1 - Released on July 24th[3]. Uncertain what was changed.
  • 1.0.3 - Released on August 2nd and was the first public version available[3]. The patch notes are described as "Bug Fixes"[4].

Post-release updates

Note: For the linked patched note sources, some pages only list part of the patch notes and the rest can only be seen via use of the inspect element browser tool on the patch note text.

Name Release date Changes Patch notes
1.1.1 August 18, 2021[3]
  • Level creation algorithm was changed to make future levels shorter.
  • Fixed bugs relating to the game crashing on lower-end devices.
  • Fixed a glitch where resetting a day would erase all level completion data for that month.
  • Fixed a glitch where fruit and coin progress was lost upon leaving a level.
  • Chests will not get in the player's way as much[5].
  • Minor adjustments[5].
[21]
1.1.2 August 27[3] Adds save slots, fixes various other small bugs, and makes various minor adjustments. [22]
1.1.3 September 28[6]
  • Fixed a bug pertaining to phone language settings causing a crash.
  • Added "coming soon" room and a room showing the theme for the following day.
  • Character upgrade levels can now be adjusted.
  • Updated Conflict Canyon enemy sight cones to better show what the enemies could see.
  • Other miscellaneous bug fixes and adjustments.
[23]
1.2.1 October 21[7] Referred to as the Power Ups Update in the patch notes.
  • Added videos on where to use bought shop items and videos on how character upgrades worked.
  • Added 3 new Power Ups and Instant Bubbles.
  • The Power Ups system was also updated to allow for clever placement of Power Ups. New level chunks were added to make use of this new feature.
  • Keys could now be found in enemies in relevant level chunks
  • Referee's Power Up now allows the player to fly.
[24]
1.2.2 November 4[8] Fixes a bug in the final level chunk on November 1st where the key to open the gate would not spawn. Makes other undisclosed adjustments and bug fixes. [25]
1.2.3 December 3[9] Various small bug fixes and minor adjustments. [26]
1.3 December 21[10] Adds the Aqua Update[11]. This version of the Aqua Update was accidentally released and was only meant for internal testing[11].
1.3.1 December 22[12] Removes the Aqua Update[11]. [27]
1.3.3 January 28[13] This update is referred to as the Aqua Update.
  • Adds the Sunken Island theme and the Fishing Day bonus game.
  • Changes level creation algorithm for greater level component variety and a more randomized theme order.
  • Adds "What's New" panel.
  • Bug fixes and tweaks.
  • Changes game icon.
[28]
1.3.4 February 3[14] Fixes crashing bug on the Sunken Island theme[15].
1.4 March 23[16]
  • Adds Rolling Day.
  • It appears that this update accidentally released Treasure Mines, which was in an unfinished state, as it was used as the theme for the April 6 level[17].
[29]
1.5 April 7[18]
  • Fixes some bugs and makes small adjustments, according to the patch notes.
  • Causes a glitch where playing a level with any character other than Yolk causes the character to freeze.
[30]
1.5.2 April 13 Makes unspecified bug fixes and adjustments. [31]
1.5.3 April 18 Adds Treasure Mines. [32]

Beta elements

The two-headed ostrich that had been created in early mockup art for a potential Leap Day sequel prior to one being considered was later resurrected for Super Leap Day. It was planned for the Rainy Ruins theme but could not be included due to the breadth of game content already in the theme[19].

Development

Prior to a sequel to Leap Day being considered, Mat Annal, one of the original game's artists, created some mockup art for a potential sequel over the Christmas break in late December 2018/early January 2019[20][21]. Super Leap Day was announced on July 6th, 2021[22], and released on August 6th[1].

Super Leap Day incorporated several ideas and game components that Nitrome were unable to implement in content updates for the original Leap Day due to its outdated engine[23]. Unlike prior Nitrome games, all of Super Leap Day's art was hand drawn[24], a design change that stemmed from Nitrome wanting to try out other art styles[25]. This game also marked the first use of vector graphics since Chick Flick in 2006.

The engine for Super Leap Day was created before the game went into development, which was some time before January 2019[21]. At the start of development, the game was not planned for Apple Arcade as this was before the service was revealed[26].

Dave Cowen, the game's composer, did more music that was not included in the game[27]. Nitrome mentioned that no release on other platforms is planned due to the game's contractual exclusivity with Apple Arcade[28].

Influences

  • The game was influenced by the Mario series, along with other video games. Nitrome also theorized that the wall sliding animation was influenced by Super Meat Boy[29].
  • Nitrome theorized that the Pinball Day minigame was likely influenced by the Casino World theme from Leap Day[30].
  • Rolling Day was inspired by mechanical ball arcade games from the 1970s and 1980s that involved rolling a ball bearing through a maze[31].
  • The design and game components of Treasure Mines were based on minecart stages from several retro games[32].

Trivia

References

  1. 1.0 1.1 1.2 Sensor Tower: Super Leap Day, N/A, retrieved 6 Aug 21. (note: App version updates are off by 1 day)
  2. Nitrome on Twitter: [1]: NOBODY: Are levels in Super Leap Day still assembled the same as they were in Leap Day? (seed generated based on date determines what level chunks and theme to use)

    Nitrome: It is not the same algorithm but it the same in that it uses the date as a seed to determine what to use so yes., 11 Sept 21, retrieved 12 Nov 21.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Sensor Tower - Super Leap Day on the Wayback Machine (archived 6 Aug 21 from the original) (note: App updates are off by one day)
  4. Archive.is: Super Leap Day, 6 Aug 21, retrieved 6 Aug 21.
  5. 5.0 5.1 5.2 Mat Annal on Twitter: [2], 19 Aug 21, retrieved 19 Aug 21.
  6. Sensor Tower - Super Leap Day on the Wayback Machine (archived 9 Oct 21 from the original) (note: App updates are off by one day)
  7. Sensor Tower - Super Leap Day on the Wayback Machine (archived 23 Oct 21 from the original) (note: App updates are off by one day)
  8. Sensor Tower - Super Leap Day on the Wayback Machine (archived 12 Nov 21 from the original) (note: App updates are off by one day)
  9. Sensor Tower - Super Leap Day on the Wayback Machine (archived 9 Dec 21 from the original) (note: App updates are off by one day)
  10. Sensor Tower - Super Leap Day on the Wayback Machine (archived 24 Dec 21 from the original) (note: App updates are off by one day)
  11. 11.0 11.1 11.2 11.3 Nitrome on Twitter: [3]: (other tweets: [4], [5]) , 24 Dec 21, retrieved 24 Dec 21.
  12. Sensor Tower - Super Leap Day on the Wayback Machine (archived 24 Dec 21 from the original) (note: App updates are off by one day)
  13. Sensor Tower - Super Leap Day on the Wayback Machine (archived 29 Jan 22 from the original) (note: App updates are off by one day)
  14. Sensor Tower - Super Leap Day on the Wayback Machine (archived 3 Feb 22 from the original) (note: App updates are off by one day)
  15. Nitrome on Twitter: [6]: We have a new update for #SuperLeapDay It should fix the crashes reported for the users who could not access the new Sunken Island theme on the last update., 3 Feb 22, retrieved 3 Feb 22.
  16. Sensor Tower - Super Leap Day on the Wayback Machine (archived 3 Apr 22 from the original) (note: App updates are off by one day)
  17. Nitrome on Twitter: [7]: Oh dear! We are looking into this now to see what went wrong. Ultimately Treasure Mines is not supposed to be there yet and you are playing a non final version., 6 Apr 22, retrieved 6 Apr 22.
  18. Sensor Tower - Super Leap Day on the Wayback Machine (archived 11 Apr 22 from the original) (note: App updates are off by one day)
  19. Nitrome on Twitter: [8]: We considered it for Rainy Ruins but it was so packed with content it didn’t make it., 1 Sept 21, retrieved 2 Sept 21.
  20. Mat Annal on Twitter: [9], 2 Jan 19, retrieved 2 Sept 21.
    Mat Annal on Twitter: [10], 6 Jan 19, retrieved 2 Sept 21.
  21. 21.0 21.1 21.2 Nitrome on Twitter: [11]: This was the first pixels drawn imagining [a sequel to Leap Day] way back in June 2019! The actual engine was started even earlier!

    (note: June 2019 was a typo according to the date on this tweet; the intedned date was January 2019. The artist also clarifies here that this art was created before a sequel to Leap Day went into development), 1 Sept 21, retrieved 2 Sept 21.
  22. Apple Arcade on Twitter: [12], 6 Jul 21, retrieved 8 Jul 21.
  23. Mat Annal on Twitter: [13]: I loved working on this. We crammed in many ideas we wanted to try with the original but couldn’t make fit with the ageing engine., 6 Aug 21, retrieved 8 Mar 22.
  24. Nitrome on Twitter: [14], 20 Aug 21, retrieved 21 Aug 21.
  25. Nitrome on Twitter: [15]: We love pixels but it was more something we fell into rather than consciously deciding to only ever do that. We always were tempted to try something else and this just felt the right opportunity., 20 Aug 21, retrieved 21 Aug 21.
  26. Nitrome on Twitter: [16]: No Apple Arcade didn’t exist when we started making it., 2 Sept 21, retrieved 2 Sept 21.
  27. Nitrome on Twitter: [17]: He actually did a lot more music that didn’t make it into the game., 15 Aug 21, retrieved 15 Aug 21.
  28. Nitrome on Twitter: [18]: The game is contractually exclusive to Apple Arcade. It’s not possible to bring it to Android paid or otherwise., 1 Sept 21, retrieved 2 Sept 21.
  29. Nitrome on Twitter: [19]: Mario is obviously a major influence along with other things like maybe Meatboy for the wall sliding., 29 Dec 21, retrieved 29 Dec 21.
  30. Nitrome on Twitter: [20]: [...] we had a fairly Sonic inspired theme in the original Leap Day so it [Pinball Day] was probably more an extension of this, 27 Dec 21, retrieved 27 Dec 21.
  31. App Store: Super Leap Day on the App Store, 23 Mar 22, retrieved 3 Apr 22.
  32. https://archive.ph/61l7h
  33. Game Developer's Blog - Nitrome: Super Leap Day track in Beat Star!, 10 Apr 22, retrieved 12 Apr 22.


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