Mobile | ||||
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Bomb Chicken | ← | Super Leap Day | → | TBA |
Console | ||||
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Gunbrick: Reloaded | ← | Super Leap Day | → | TBA |
Super Leap Day is a platforming game released on August 6th, 2021[1], on Apple Arcade for iPhone, iPod Touch, Mac, and Apple TV. It is a sequel to Leap Day and like that game features a daily level.
Controls
- iPhone/iPad: Tap screen - Jump
- iPhone/iPad: Tap and hold screen - Activate a contestant's special ability (in most cases).
The game is game controller compatible.
Gameplay
In Super Leap Day the player plays as a Contestant and is tasked with reaching the Gold Cup at the end of the level. The Contestant automatically moves and can jump, wall slide, and wall jump. The game's main feature is that it features a new level each day. Each level consists of vertically oriented and sidescrolling level segments and has a specific theme that influences some of the game components that can appear. Fifteen checkpoints are present in each level, which are activated by touching the checkpoint flag. Once activated, the player will respawn there when they die. Trophies are present at five-checkpoint intervals.
- A Bronze Cup is present at checkpoint 10.
- A Silver Cup is present at checkpoint 5.
- A Gold Cup is present at checkpoint 1.
- Collecting all fruit in the level will grant the player a Fruit Cup.
Each level also has two non-gameplay rooms: a "Tomorrow on Leap Day" room that shows what the theme for the following day will be, and a "coming soon room" that shows content that is planned to be added to the game. If the player dies a certain amount of times at any point in the level, the Referee will appear and help the player.
Like the original, levels are constructed by using a seed created based on the game's date, which then determines what game components to use for the level[2]. An overview of how levels were constructed in Leap Day can be seen on the Leap Day article.
Super Leap Day introduces to the series various new level components, including horizontal levels and curved level platforms.
Bonus games
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The game has unlockable bonus games.
- Pinball Day - Navigate a pinball across pinball boards.
- Golf Day - Hit a ball across sidescrolling levels.
- Race Day - Navigate a car across sidescrolling levels.
- Fishing Day
- Rolling Day - Navigate a ball through levels. Tapping can manipulate game components.
Shop
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This section is incomplete. You can help by adding the missing info.
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The game has a shop where new characters, character upgrades, and bonus games can be purchased with accumulated gold coins. The following shop items have prerequisites before they appear in the shop and can be bought:
- Goop: Level Yolk, Puffer, and Sprout's ability to level 3.
- Racing Day: Complete all beginner stages of a minigame.
Item | Cost | Effect |
---|---|---|
Yolk level 2 | 25 | Yolk can stop moving. |
Yolk level 3 | 100 | Yolk can lay an egg that acts as a respawn. |
Yolk level 4 | 500 | |
Puffer | 5 | |
Puffer level 2 | 50 | Puffer gains an extra jump. |
Puffer level 3 | 100 | Puffer gains an extra jump |
Puffer level 4 | 200 | Puffer gains an extra jump |
Sprout | 25 | |
Sprout level 2 | 50 | Suck range increases and can suck coins. |
Sprout level 3 | 100 | Suck range increases and can suck items within boxes. |
Sprout level 4 | 200 | Suck range increases and can suck items within chests. |
Goop | ||
Goop level 2 | ||
Goop level 3 | ||
Goop level 4 | ||
The X | Donate a certain amount of coins to the King in the shop (the specifics are not currently known).
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The X level 2 | Can respawns at checkpoints. | |
The X level 3 | Can may reappear in place of certain fruit. | |
The X level 4 | Can will not fall off during ground pounds. | |
Wings power-up | Introduces the power-up into levels. | |
Sword and Shield power-up | Introduces the power-up into levels. | |
Midas Touch power-up | 500 | Introduces the power-up into levels. |
Golf Day beginner | 10 | |
Golf Day intermediate | 50 | |
Golf Day expert | ||
Pinball Day beginner | 50 | |
Pinball Day intermediate | ||
Pinball Day expert | ||
Racing Day beginner | 10 | |
Racing Day intermediate | ||
Racing Day expert | ||
Fishing Day beginner | 50 | |
Rolling Day beginner | 50 |
Enemies
Main article: Enemies (Leap Day series)
Interactive objects
Main article: Interactive objects (Leap Day series)
Credits
Click [show] to reveal this box |
Game director Matthew Annal Game producer Gwilym Hughes Artwork and animation Matthew Annal Markus Heinel Felipe Martins Josiah Moore Simon Hunter Programming Chris Burt-Brown Gabriel Farfan Aaron Steed Marcin Zemblowski Additional programming Anchit Sharma Level design Alvaro Farfan Owen Midgette Marco Cifarelli Henny Glaze Additional level design Mat Annal Markus Heinel Music Roberto Bazzoni Dave Cowen Sound design Fat Bard (Patrick Crecelius and Zach Fendelman) Produced by Apple |
Announcements
- July 6 - Apple Arcade on Twitter announces the game.
- August 6 - Nitrome announces that the game has been released.
- August 19 - Nitrome posts about Version 1.1.0 being released.
Trailer
Icons
Version history
Pre-release updates
The following updates were released prior to the game's release.
- 1.0 - The first version of the game. Released on July 6, 2021[3].
- 1.0.1 - Released on July 24th[3]. Uncertain what was changed.
- 1.0.3 - Released on August 2nd and was the first public version available[3]. The patch notes are described as "Bug Fixes"[4].
Post-release updates
Note: For the linked patched note sources, some pages only list part of the patch notes and the rest can only be seen via use of the inspect element browser tool on the patch note text.
Name | Release date | Changes | Patch notes |
---|---|---|---|
1.1.1 | August 18, 2021[3] |
|
[21] |
1.1.2 | August 27[3] | Adds save slots, fixes various other small bugs, and makes various minor adjustments. | [22] |
1.1.3 | September 28[6] |
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[23] |
1.2.1 | October 21[7] | Referred to as the Power Ups Update in the patch notes.
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[24] |
1.2.2 | November 4[8] | Fixes a bug in the final level chunk on November 1st where the key to open the gate would not spawn. Makes other undisclosed adjustments and bug fixes. | [25] |
1.2.3 | December 3[9] | Various small bug fixes and minor adjustments. | [26] |
1.3 | December 21[10] | Adds the Aqua Update[11]. This version of the Aqua Update was accidentally released and was only meant for internal testing[11]. | |
1.3.1 | December 22[12] | Removes the Aqua Update[11]. | [27] |
1.3.3 | January 28[13] | This update is referred to as the Aqua Update.
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[28] |
1.3.4 | February 3[14] | Fixes crashing bug on the Sunken Island theme[15]. | |
1.4 | March 23[16] |
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[29] |
1.5 | April 7[18] |
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[30] |
1.5.2 | April 13 | Makes unspecified bug fixes and adjustments. | [31] |
1.5.3 | April 18 | Adds Treasure Mines. | [32] |
Beta elements
The two-headed ostrich that had been created in early mockup art for a potential Leap Day sequel prior to one being considered was later resurrected for Super Leap Day. It was planned for the Rainy Ruins theme but could not be included due to the breadth of game content already in the theme[19].
Development
Prior to a sequel to Leap Day being considered, Mat Annal, one of the original game's artists, created some mockup art for a potential sequel over the Christmas break in late December 2018/early January 2019[20][21]. Super Leap Day was announced on July 6th, 2021[22], and released on August 6th[1].
Super Leap Day incorporated several ideas and game components that Nitrome were unable to implement in content updates for the original Leap Day due to its outdated engine[23]. Unlike prior Nitrome games, all of Super Leap Day's art was hand drawn[24], a design change that stemmed from Nitrome wanting to try out other art styles[25]. This game also marked the first use of vector graphics since Chick Flick in 2006.
The engine for Super Leap Day was created before the game went into development, which was some time before January 2019[21]. At the start of development, the game was not planned for Apple Arcade as this was before the service was revealed[26].
Dave Cowen, the game's composer, did more music that was not included in the game[27]. Nitrome mentioned that no release on other platforms is planned due to the game's contractual exclusivity with Apple Arcade[28].
Influences
- The game was influenced by the Mario series, along with other video games. Nitrome also theorized that the wall sliding animation was influenced by Super Meat Boy[29].
- Nitrome theorized that the Pinball Day minigame was likely influenced by the Casino World theme from Leap Day[30].
- Rolling Day was inspired by mechanical ball arcade games from the 1970s and 1980s that involved rolling a ball bearing through a maze[31].
- The design and game components of Treasure Mines were based on minecart stages from several retro games[32].
Trivia
- Capital Highway's background music was added as a playable track in the mobile game Beatstars[33].
References
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v • d • eLeap Day series | |
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Leap Day (VIP) • Super Leap Day • Leap Day series • Themes • Contestants • King • King Jr. • Referee • Fruit • Power-ups • Enemies • Interactive objects • Hazards • Coins • Super Leap Day website • Super Leap Day (skin) |
v • d • eMobile games | |
---|---|
Free | Endless Doves • Roller Polar • Platform Panic • Magic Touch: Wizard for Hire • Silly Sausage in Meat Land • Cooped Up • Green Ninja • Vault! • Beneath The Lighthouse • Gopogo • Rust Bucket • Leap Day • Stretch Dungeon • Hop Swap • Silly Sausage: Doggy Dessert • Flat Pack • Turn-Undead: Monster Hunter • Colorblind: An Eye For An Eye • Turn-Undead 2: Monster Hunter |
Premium | Icebreaker: A Viking Voyage • 8bit Doves • Gunbrick (mobile) • In the Dog House (mobile) • Bomb Chicken • Super Leap Day |
Published | Ultimate Briefcase • Redungeon • Magic Mansion • Drop Wizard Tower • Tower Fortress • Slime Pizza • Nano Golf: Puzzle Putting • Spike City • Nano Golf: Hole in One • Spicy Piggy • Sprint RPG |
v • d • eConsole games | |
---|---|
Tower Fortress • Bomb Chicken • Gunbrick: Reloaded • Super Leap Day • Shovel Knight Dig |