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Steamlands Preceded by Test Subject Green Followed by Silly Sausage

Test Subject Green is a puzzle-platform game released May 10th, 2011. The game is the sequel to Test Subject Blue released on March 2nd of the same year. The gameplay is similar to its predecessor, except Xeno Industries is attacked by Doctor Nastidious, who manages to escape with the scientist's enzyme, Blue.

This game was made a distributable game on May 30th, 2012. This game, along with all the currently released installments of the Test Subject series, were made Nitrome Touchy compatible on August 16th 2013.

Controls

Adobe Flash

Up - Jump
Left Right - Move
Down - Crouch
Space - Shoot

Nitrome Touchy

D-pad - Move
Button one - Jump
Button two - Shoot

Levels

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This section is incomplete. You can help by adding the missing info.

Test Subject Green has 30 levels, 5 more than its predecessor. Four are set in the Professor's lab at Xeno Industries, while 26 are set in Dr. Nastidious' Lab.

Level 1

This level introduces the player to the game. A single green enzyme is the only enemy here.

Magneboy-sleepingmonster.png This section doesn't contain a video walkthrough. You can help the wiki by adding a video!

To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome Wiki:Walkthroughs


Level 2

The scientist notes that he seen shadows around the building and he feels like he is being watched. This level also introduces the enemy enzyme 'Monkey'.

Magneboy-sleepingmonster.png This section doesn't contain a video walkthrough. You can help the wiki by adding a video!

To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome Wiki:Walkthroughs


Level 3

In this level, the scientist is attacked. The scientists admits in the level's prologue that he must tighten security, but chooses to continue testing and tighten the security tomorrow. Alarms go off as the test starts, and the scientist is attacked.

Magneboy-sleepingmonster.png This section doesn't contain a video walkthrough. You can help the wiki by adding a video!

To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome Wiki:Walkthroughs


Level 4

Before this level starts, the player can see the default version of this stage, before the scientist knocks it down.

After the scientist is supposedly knocked over by Doctor Nastidious, the scientist manages to inject Blue into the spawn cylinder one last time.

Magneboy-sleepingmonster.png This section doesn't contain a video walkthrough. You can help the wiki by adding a video!

To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome Wiki:Walkthroughs


Level 5

The first level in Nastidious' lab. The Doctor in the level's prologue alludes to raiding Xeno Industries and harming the scientist.

Magneboy-sleepingmonster.png This section doesn't contain a video walkthrough. You can help the wiki by adding a video!

To add a video, enter the Wikia editor, click the "Video" button, and follow its instructions. For a list of other pages that lack a video, please see Nitrome Wiki:Walkthroughs


Level 6

This level introduces sniper enzymes.

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Danger sign
Nitrome Test Subject Green lvl 6

Nitrome Test Subject Green lvl 6


Level 7

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Danger sign
Nitrome Test Subject Green lvl 7

Nitrome Test Subject Green lvl 7


Level 8

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Danger sign
Nitrome Test Subject Green lvl 8

Nitrome Test Subject Green lvl 8


Level 9

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Danger sign
Nitrome Test Subject Green lvl 9

Nitrome Test Subject Green lvl 9


Level 10

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Danger sign
Nitrome Test Subject Green lvl 10

Nitrome Test Subject Green lvl 10


Level 11

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Danger sign
Nitrome Test Subject Green lvl 11

Nitrome Test Subject Green lvl 11


Level 12

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Danger sign
Nitrome Test Subject Green lvl 12

Nitrome Test Subject Green lvl 12


Level 13

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Danger sign
Nitrome Test Subject Green lvl 13

Nitrome Test Subject Green lvl 13


Level 14

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Danger sign
Nitrome Test Subject Green lvl 14

Nitrome Test Subject Green lvl 14


Level 15

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Danger sign
Nitrome Test Subject Green lvl 15

Nitrome Test Subject Green lvl 15


Level 16

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Danger sign
Nitrome Test Subject Green lvl 16

Nitrome Test Subject Green lvl 16


Level 17

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Danger sign
Nitrome Test Subject Green lvl 17

Nitrome Test Subject Green lvl 17


Level 18

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Danger sign
Nitrome Test Subject Green lvl 18

Nitrome Test Subject Green lvl 18


Level 19

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Danger sign
Nitrome Test Subject Green lvl 19

Nitrome Test Subject Green lvl 19


Level 20

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Danger sign
Nitrome Test Subject Green lvl 20

Nitrome Test Subject Green lvl 20


Level 21

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Danger sign
Nitrome Test Subject Green lvl 21

Nitrome Test Subject Green lvl 21


Level 22

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Danger sign
Nitrome Test Subject Green lvl 22

Nitrome Test Subject Green lvl 22


Level 23

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Danger sign
Nitrome Test Subject Green lvl 23

Nitrome Test Subject Green lvl 23


Level 24

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Danger sign
Nitrome Test Subject Green lvl 24

Nitrome Test Subject Green lvl 24


Level 25

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Danger sign
Nitrome Test Subject Green lvl 25

Nitrome Test Subject Green lvl 25


Level 26

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Danger sign
Nitrome Test Subject Green lvl 26

Nitrome Test Subject Green lvl 26


Level 27

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Danger sign
Nitrome Test Subject Green lvl 27

Nitrome Test Subject Green lvl 27


Level 28

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Danger sign
Nitrome Test Subject Green lvl 28

Nitrome Test Subject Green lvl 28


Level 29

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Danger sign
Nitrome Test Subejct Green lvl 29

Nitrome Test Subejct Green lvl 29


Level 30

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Danger sign
Nitrome Test Subject Green lvl 30

Nitrome Test Subject Green lvl 30


Ending

Penguin_1.png

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After completing the thirtieth test, the doctor injects Blue into a strange robot capsule, where the games ends with "To Be Continued".
Test Subject Green - Ending

Test Subject Green - Ending

The ending of Test Subject Green


Enemies

  • Crawling green enzymes - Green enzymes which crawl on the ground. They can be killed when Blue shoots while crouching.
  • Monkey green enzymes - Green enzymes that have the ability to propel themselves up and move on the ceiling.
  • Mimic green enzymes - Green enzymes that change their appearance from a blob to something that looks like Blue. This transformation copies Blue's movements except for standing still. Also, when Blue fires, some time later the mimic green enzyme fires in the same place Blue did.
  • Shield orange enzymes - Orange enzymes which wear a shield that can protect itself from Blue's bullets. The enzyme itself can only be killed if Blue shoots the orange enzyme from its back.
  • Dodge orange enzymes - Orange enzymes which have the ability the dodge Blue's bullets coming from forward or behind. They can duck from bullets shot from the bottom or the top. However, it is slow from getting back up after crouching.
  • Flying orange enzymes - Orange enzymes which fly and convert Blue's bullets to orange bullets if one is shot to it from the front or its back. It can only be killed by being hit from its own bullets twice.
  • Sniper green enzymes - Green enzymes which uses a part of their body to throw slime at Blue and can quickly throw and regenerate themselves. Both the slime and the enzyme itself can be killed by Blue's bullets.
  • Bouncing green enzymes - Green enzymes which bounce around and rebound itself and travel towards another direction after hitting a wall, platform or the ceiling. They can be killed after taking a hit from Blue's bullets.

Hazards

  • Mines - Mines explode on contact. After Blue explodes from the mine, it will automatically respawn.
  • Lasers - Lasers kill the player if the beam is touched. The cannon cannot be destroyed.
  • Proton cannons - Proton cannons shoot small bullets which can kill Blue on contact. The cannon requires two blows to be destroyed.
  • Detection proton cannons - Detection proton cannons hang from the ceiling. Once it targets Blue, a bullet will be shot. The cannon is destroyed with one blow.

Previews

Nitrome has said that the game went into production right after Test Subject Blue. From the trailer released on April 20, 2011, Blue is the hero and green enzymes are the enemy. A sequel is currently on development, officially known as Test Subject Complete.

April 7th, 2011

On April 7th, Nitrome released the below image in a blog post telling fans that Test Subject Green was in development.

Test subject green

April 20th, 2011

Nitrome released a 58 second Trailer of Test Subject Green, revealing new features, the storyline, and enemies.

Nitrome Test Subject Green

Nitrome Test Subject Green

May 6th, 2011

On May 6th (four days before the release), Nitrome hinted that they would be releasing a new game the next week. That game was Test Subject Green.

Glitches

  • Turnaround clipping - A way to end up on the wrong end of a teleporter upon entering it by using repeated movement inputs.
  • Super jump - A glitch that allows the player to get a huge vertical boost when respawning.
  • Turnaround sliding - An animation glitch that freezes Blue's sprite while he walks.
  • Idle walking - An animation glitch that makes Blue stay in his walking animation despite not moving.
  • In level two, if Blue were to be killed by the monkey green enzyme, it would randomly start moving in between different areas between teleporters while not going through the teleporters at all. It would also become impossible for the player to destroy the enzyme or the green enzyme destroying Blue. Later, a blog post reported that the glitch had been fixed.
Test Subject Green Level 2 Glitch

Test Subject Green Level 2 Glitch

  • On level eleven, if Blue died in a certain scenario, they could be trapped with no way out. This glitch was later reported fixed.
  • In level fifteen, if Blue jumps on a certain teleporter right above a laser, he will sometimes die, as if he landed on the laser instead of going through the teleporter to the one above it. (See image below.)
TSG Level 15 Glitch

Level fifteen TSG glitch

  • In level twenty, on occasion Blue reaches the end and collects the food (as meant to), gets sucked up the tube (also as meant), but the level does not end and the timer continues.

Gallery

Awards

Test Subject Green was featured in one episode of Free Indie Rapid Fire[1].

Site/Event Year Contest Prize Outcome
Bytejacker 2011 Free Indie Rapid Fire Free Indie of The Week Won - 56% of votes[2]

Nitrome Touchy version

Test Subject Green was made Nitrome Touchy compatible on August 16 2013.

Gallery
Penguin_1.png

This navigational box contains a spoiler. Click [show] to open the box.


Trivia

Test Subject Loading Screen

The loading screen

  • This game, and the other games in the series, are both influenced by the Portal series of games.
  • In the preload for the game, a green enzyme (possibly Green) is dreaming of beating Blue up with a rolling pin.
  • Level 4 returns in Test Subject Arena as a playable stage, only this time, it is not tipped over.

Notes

Community content is available under CC-BY-SA unless otherwise noted.