The untitled triangle engine game is a cancelled premium platforming game for iOS and Android that was being developed in 2014 by Helm, the artist, and Romain Macré[1].
Game content[]
Incomplete section. You can help by adding missing info. Needed: Describe the content in the second dark building image.
Very little is known about the untitled triangle engine game. The game was described as Nitrome as being a "huge game", which either means it would have had more levels than a regular Nitrome game or would have had a very large explorable world instead of levels.
Three locations of the game are known:
- A jungle. Art for this area shows what appears to be three enemies: a large green fly with a long tongue, a pink bug with two black eyes and a pink appendage, and a small orange fly. The pink bug is able to attack with its appendage, which it does to kill the orange fly.
- A worn down dark building with stone walls, broken lamps, a door, and a window that has light shining through it. A pipe is present in the floor.
- A vast desert wasteland. A building is present that has black structures outside. Two moons are visible in the sky.
No information about game mechanics or characters is known. The background tiles in the game were assembled via a proprietary engine that assigned two colours to an 8x8 tile and sliced it in different ways, with one of these colours being more dominant. One of these colours could be transparent[2].
Development[]
The untitled triangle engine game was being worked on in 2014[3] by Helm[4], the artist, and Romain Macré[5], the programmer, prior to Nitrome shifting their development to making free mobile games[1]. The game was made in Cocos2dx, the same framework used to develop Icebreaker: A Viking Voyage[5].
On July 7th, 2023, Helm posted another image of the tower level[6].
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Nitrome on Twitter: [1]: It [the untitled triangle engine game] was a mobile game we were working on prior to turning out attention to the free market., 25 Mar 16, retrieved 22 Oct 22.
- ↑ Helm on Twitter: [2]: From a thread with the following tweets: [3], [4], [5]: Well the foliage and the characters were pixelled freeform. But the background tiles are not pixelled in a pixel program. Instead they're assembled in a Nitrome in-house engine where two colours are assigned to an 8x8 tile that is 'sliced' in different ways, with one colours being more dominant. One of the two can also be transparent., 5 Jul 16, retrieved 23 Oct 22.
- ↑ 3.0 3.1 Romain Macré on Twitter: [6]: Various reasons, scope of the game is the main one, also it was just the wrong time (2 years ago [2014]), 3 Jul 16, retrieved 23 Oct 22.
- ↑ 4.0 4.1 PixelJoint: Flora Fauna, 4 Feb 16, retrieved 23 Oct 22.
- ↑ 5.0 5.1 5.2 Romain Macré on Twitter: [7]: Yes I was [the programmer]. It was made for mobile and used the same C++ framework (cocos2d-x) as Icebreaker - A Viking Voyage, since we didn't use Unity back then., 23 Oct 22, retrieved 23 Oct 22.
- ↑ Helm on Twitter: [8]: memories of an old videogame that didn't get finished [image] , 7 Jul 23, retrieved 18 Jul 23.
v • d • eUnreleased games | |
---|---|
Removed | Four Play • Vege-Mania • Hot Air Balloon Maker |
Cancelled | Mobile Chick Flick • Unnamed robot game • Square Meal 2 • Cheese Dreams direct sequel • Sucknblo • Surface • Cheese Dreams: New Moon part 2 • Flightless • Untitled triangle engine game • Plod • Hot Air mobile |
On hold | Super Feed Me |
Concept only | Jelly Beanstalk • Unofficial NES games |
Pitched | Sonic Game Prototype |